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			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef LEGONAMEDPLANE_H
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| #define LEGONAMEDPLANE_H
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| 
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| #include "misc/legostorage.h"
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| #include "mxgeometry/mxgeometry3d.h"
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| #include "mxstring.h"
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| 
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| // SIZE 0x4c
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| struct LegoNamedPlane {
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| 	// FUNCTION: LEGO1 0x10033800
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| 	LegoNamedPlane() {}
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| 
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| 	// FUNCTION: LEGO1 0x10033a70
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| 	// LegoNamedPlane::~LegoNamedPlane
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| 
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| 	// Unclear whether getters/setters were used.
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| 	// Act1State::Serialize seems to access `m_name` directly (only matches like that)
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| 	// Act1State::PlaceActors though seems to require extensive use of getters to improve
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| 
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| 	const char* GetName() const { return m_name.GetData(); }
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| 	const Mx3DPointFloat& GetPosition() { return m_position; }
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| 	const Mx3DPointFloat& GetDirection() { return m_direction; }
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| 	const Mx3DPointFloat& GetUp() { return m_up; }
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| 
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| 	void SetName(const char* p_name) { m_name = p_name; }
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| 	void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
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| 	void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
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| 	void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
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| 
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| 	// TODO: Unclear whether this was defined
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| 	MxBool IsPresent() { return strcmp(m_name.GetData(), "") != 0; }
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| 	void Reset() { m_name = ""; }
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| 
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| 	// FUNCTION: LEGO1 0x100344d0
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| 	MxResult Serialize(LegoStorage* p_storage)
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| 	{
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| 		if (p_storage->IsWriteMode()) {
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| 			p_storage->WriteMxString(m_name);
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| 			p_storage->WriteVector(m_position);
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| 			p_storage->WriteVector(m_direction);
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| 			p_storage->WriteVector(m_up);
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| 		}
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| 		else if (p_storage->IsReadMode()) {
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| 			p_storage->ReadMxString(m_name);
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| 			p_storage->ReadVector(m_position);
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| 			p_storage->ReadVector(m_direction);
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| 			p_storage->ReadVector(m_up);
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| 		}
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| 
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| 		return SUCCESS;
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| 	}
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| 
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| 	MxString m_name;            // 0x00
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| 	Mx3DPointFloat m_position;  // 0x10
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| 	Mx3DPointFloat m_direction; // 0x24
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| 	Mx3DPointFloat m_up;        // 0x38
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| };
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| 
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| #endif // LEGONAMEDPLANE_H
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