mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
1111 lines
26 KiB
C++
1111 lines
26 KiB
C++
#include "legocharactermanager.h"
|
|
|
|
#include "3dmanager/lego3dmanager.h"
|
|
#include "legoactors.h"
|
|
#include "legoanimactor.h"
|
|
#include "legobuildingmanager.h"
|
|
#include "legoextraactor.h"
|
|
#include "legogamestate.h"
|
|
#include "legoplantmanager.h"
|
|
#include "legovideomanager.h"
|
|
#include "misc.h"
|
|
#include "misc/legocontainer.h"
|
|
#include "misc/legostorage.h"
|
|
#include "mxmisc.h"
|
|
#include "mxvariabletable.h"
|
|
#include "realtime/realtime.h"
|
|
#include "roi/legolod.h"
|
|
#include "viewmanager/viewmanager.h"
|
|
|
|
#include <assert.h>
|
|
#include <vec.h>
|
|
|
|
DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
|
|
DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
|
|
DECOMP_SIZE_ASSERT(CustomizeAnimFileVariable, 0x24)
|
|
|
|
// GLOBAL: LEGO1 0x100fc4d0
|
|
MxU32 LegoCharacterManager::g_maxMove = 4;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4d4
|
|
MxU32 LegoCharacterManager::g_maxSound = 9;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4e0
|
|
MxU32 g_characterAnimationId = 10;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4e4
|
|
char* LegoCharacterManager::g_customizeAnimFile = NULL;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4d8
|
|
MxU32 g_characterSoundIdOffset = 50;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4dc
|
|
MxU32 g_characterSoundIdMoodOffset = 66;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4e8
|
|
MxU32 g_headTextureCounter = 0;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4ec
|
|
MxU32 g_infohatVariantCounter = 2;
|
|
|
|
// GLOBAL: LEGO1 0x100fc4f0
|
|
MxU32 g_autoRoiCounter = 0;
|
|
|
|
// GLOBAL: LEGO1 0x10104f20
|
|
LegoActorInfo g_actorInfo[66];
|
|
|
|
// FUNCTION: LEGO1 0x10082a20
|
|
// FUNCTION: BETA10 0x10073c60
|
|
LegoCharacterManager::LegoCharacterManager()
|
|
{
|
|
m_characters = new LegoCharacterMap();
|
|
Init(); // DECOMP: inlined here in BETA10
|
|
|
|
m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
|
|
VariableTable()->SetVariable(m_customizeAnimFile);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083180
|
|
// FUNCTION: BETA10 0x10073dad
|
|
LegoCharacterManager::~LegoCharacterManager()
|
|
{
|
|
LegoCharacter* character = NULL;
|
|
LegoCharacterMap::iterator it;
|
|
|
|
for (it = m_characters->begin(); it != m_characters->end(); it++) {
|
|
character = (*it).second;
|
|
|
|
RemoveROI(character->m_roi);
|
|
|
|
delete[] (*it).first;
|
|
delete (*it).second;
|
|
}
|
|
|
|
delete m_characters;
|
|
delete[] g_customizeAnimFile;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083270
|
|
void LegoCharacterManager::Init()
|
|
{
|
|
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
g_actorInfo[i] = g_actorInfoInit[i];
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100832a0
|
|
void LegoCharacterManager::ReleaseAllActors()
|
|
{
|
|
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
LegoActorInfo* info = GetActorInfo(g_actorInfo[i].m_name);
|
|
|
|
if (info != NULL) {
|
|
LegoExtraActor* actor = info->m_actor;
|
|
|
|
if (actor != NULL && actor->IsA("LegoExtraActor")) {
|
|
LegoROI* roi = g_actorInfo[i].m_roi;
|
|
MxU32 refCount = GetRefCount(roi);
|
|
|
|
while (refCount != 0) {
|
|
ReleaseActor(roi);
|
|
refCount = GetRefCount(roi);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083310
|
|
MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
|
|
{
|
|
MxResult result = FAILURE;
|
|
|
|
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
LegoActorInfo* info = &g_actorInfo[i];
|
|
|
|
if (p_storage->Write(&info->m_sound, sizeof(info->m_sound)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(&info->m_move, sizeof(info->m_move)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(&info->m_mood, sizeof(info->m_mood)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(
|
|
&info->m_parts[c_infohatPart].m_partNameIndex,
|
|
sizeof(info->m_parts[c_infohatPart].m_partNameIndex)
|
|
) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(
|
|
&info->m_parts[c_infohatPart].m_nameIndex,
|
|
sizeof(info->m_parts[c_infohatPart].m_nameIndex)
|
|
) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(
|
|
&info->m_parts[c_infogronPart].m_nameIndex,
|
|
sizeof(info->m_parts[c_infogronPart].m_nameIndex)
|
|
) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(
|
|
&info->m_parts[c_armlftPart].m_nameIndex,
|
|
sizeof(info->m_parts[c_armlftPart].m_nameIndex)
|
|
) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(&info->m_parts[c_armrtPart].m_nameIndex, sizeof(info->m_parts[c_armrtPart].m_nameIndex)) !=
|
|
SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(
|
|
&info->m_parts[c_leglftPart].m_nameIndex,
|
|
sizeof(info->m_parts[c_leglftPart].m_nameIndex)
|
|
) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Write(&info->m_parts[c_legrtPart].m_nameIndex, sizeof(info->m_parts[c_legrtPart].m_nameIndex)) !=
|
|
SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
result = SUCCESS;
|
|
|
|
done:
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100833f0
|
|
MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
|
|
{
|
|
MxResult result = FAILURE;
|
|
|
|
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
LegoActorInfo* info = &g_actorInfo[i];
|
|
|
|
if (p_storage->Read(&info->m_sound, sizeof(MxS32)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_move, sizeof(MxS32)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_mood, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_infohatPart].m_partNameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_infohatPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_infogronPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_armlftPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_armrtPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_leglftPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
if (p_storage->Read(&info->m_parts[c_legrtPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
result = SUCCESS;
|
|
|
|
done:
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100834d0
|
|
// FUNCTION: BETA10 0x100742eb
|
|
const char* LegoCharacterManager::GetActorName(MxS32 p_index)
|
|
{
|
|
if (p_index < sizeOfArray(g_actorInfo)) {
|
|
return g_actorInfo[p_index].m_name;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100834f0
|
|
// FUNCTION: BETA10 0x1007432a
|
|
MxU32 LegoCharacterManager::GetNumActors()
|
|
{
|
|
return sizeOfArray(g_actorInfo);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083500
|
|
// FUNCTION: BETA10 0x10074345
|
|
LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEntity)
|
|
{
|
|
LegoCharacter* character = NULL;
|
|
LegoCharacterMap::const_iterator it = m_characters->find(const_cast<char*>(p_name));
|
|
|
|
if (!(it == m_characters->end())) {
|
|
character = (*it).second;
|
|
character->AddRef();
|
|
}
|
|
|
|
if (character == NULL) {
|
|
LegoROI* roi = CreateActorROI(p_name);
|
|
|
|
if (roi != NULL) {
|
|
roi->SetVisibility(FALSE);
|
|
|
|
character = new LegoCharacter(roi);
|
|
char* name = new char[strlen(p_name) + 1];
|
|
|
|
if (name != NULL) {
|
|
strcpy(name, p_name);
|
|
(*m_characters)[name] = character;
|
|
VideoManager()->Get3DManager()->Add(*roi);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
VideoManager()->Get3DManager()->Remove(*character->m_roi);
|
|
VideoManager()->Get3DManager()->Add(*character->m_roi);
|
|
}
|
|
|
|
if (character != NULL) {
|
|
if (p_createEntity && character->m_roi->GetEntity() == NULL) {
|
|
LegoExtraActor* actor = new LegoExtraActor();
|
|
|
|
actor->SetROI(character->m_roi, FALSE, FALSE);
|
|
actor->SetType(LegoEntity::e_actor);
|
|
actor->SetFlag(LegoEntity::c_managerOwned);
|
|
GetActorInfo(p_name)->m_actor = actor;
|
|
}
|
|
|
|
return character->m_roi;
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083b20
|
|
// FUNCTION: BETA10 0x10074608
|
|
MxBool LegoCharacterManager::Exists(const char* p_name)
|
|
{
|
|
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
|
|
|
|
if (it != m_characters->end()) {
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083bc0
|
|
MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
|
|
{
|
|
LegoCharacterMap::iterator it;
|
|
|
|
for (it = m_characters->begin(); it != m_characters->end(); it++) {
|
|
LegoCharacter* character = (*it).second;
|
|
LegoROI* roi = character->m_roi;
|
|
|
|
if (roi == p_roi) {
|
|
return character->m_refCount;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083c30
|
|
// FUNCTION: BETA10 0x10074701
|
|
void LegoCharacterManager::ReleaseActor(const char* p_name)
|
|
{
|
|
LegoCharacter* character = NULL;
|
|
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
|
|
|
|
if (it != m_characters->end()) {
|
|
character = (*it).second;
|
|
|
|
if (character->RemoveRef() == 0) {
|
|
LegoActorInfo* info = GetActorInfo(p_name);
|
|
LegoEntity* entity = character->m_roi->GetEntity();
|
|
|
|
if (entity != NULL) {
|
|
entity->SetROI(NULL, FALSE, FALSE);
|
|
}
|
|
|
|
RemoveROI(character->m_roi);
|
|
|
|
delete[] (*it).first;
|
|
delete (*it).second;
|
|
|
|
m_characters->erase(it);
|
|
|
|
if (info != NULL) {
|
|
if (info->m_actor != NULL) {
|
|
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
|
|
delete info->m_actor;
|
|
}
|
|
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
|
|
entity->ClearFlag(LegoEntity::c_managerOwned);
|
|
delete entity;
|
|
}
|
|
|
|
info->m_roi = NULL;
|
|
info->m_actor = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083db0
|
|
void LegoCharacterManager::ReleaseActor(LegoROI* p_roi)
|
|
{
|
|
LegoCharacter* character = NULL;
|
|
LegoCharacterMap::iterator it;
|
|
|
|
for (it = m_characters->begin(); it != m_characters->end(); it++) {
|
|
character = (*it).second;
|
|
|
|
if (character->m_roi == p_roi) {
|
|
if (character->RemoveRef() == 0) {
|
|
LegoActorInfo* info = GetActorInfo(character->m_roi->GetName());
|
|
LegoEntity* entity = character->m_roi->GetEntity();
|
|
|
|
if (entity != NULL) {
|
|
entity->SetROI(NULL, FALSE, FALSE);
|
|
}
|
|
|
|
RemoveROI(character->m_roi);
|
|
|
|
delete[] (*it).first;
|
|
delete (*it).second;
|
|
|
|
m_characters->erase(it);
|
|
|
|
if (info != NULL) {
|
|
if (info->m_actor != NULL) {
|
|
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
|
|
delete info->m_actor;
|
|
}
|
|
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
|
|
entity->ClearFlag(LegoEntity::c_managerOwned);
|
|
delete entity;
|
|
}
|
|
|
|
info->m_roi = NULL;
|
|
info->m_actor = NULL;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10083f10
|
|
void LegoCharacterManager::ReleaseAutoROI(LegoROI* p_roi)
|
|
{
|
|
LegoCharacter* character = NULL;
|
|
LegoCharacterMap::iterator it;
|
|
|
|
for (it = m_characters->begin(); it != m_characters->end(); it++) {
|
|
character = (*it).second;
|
|
|
|
if (character->m_roi == p_roi) {
|
|
if (character->RemoveRef() == 0) {
|
|
LegoEntity* entity = character->m_roi->GetEntity();
|
|
|
|
if (entity != NULL) {
|
|
entity->SetROI(NULL, FALSE, FALSE);
|
|
}
|
|
|
|
RemoveROI(character->m_roi);
|
|
|
|
delete[] (*it).first;
|
|
delete (*it).second;
|
|
|
|
m_characters->erase(it);
|
|
|
|
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
|
|
entity->ClearFlag(LegoEntity::c_managerOwned);
|
|
delete entity;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084010
|
|
// FUNCTION: BETA10 0x10074e20
|
|
void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
|
|
{
|
|
VideoManager()->Get3DManager()->Remove(*p_roi);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084030
|
|
// FUNCTION: BETA10 0x10074e4f
|
|
LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
|
|
{
|
|
MxBool success = FALSE;
|
|
LegoROI* roi = NULL;
|
|
BoundingSphere boundingSphere;
|
|
BoundingBox boundingBox;
|
|
MxMatrix mat;
|
|
CompoundObject* comp;
|
|
MxS32 i;
|
|
|
|
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
|
|
ViewLODListManager* lodManager = GetViewLODListManager();
|
|
LegoTextureContainer* textureContainer = TextureContainer();
|
|
LegoActorInfo* info = GetActorInfo(p_key);
|
|
|
|
if (info == NULL) {
|
|
goto done;
|
|
}
|
|
|
|
if (!strcmpi(p_key, "pep")) {
|
|
LegoActorInfo* pepper = GetActorInfo("pepper");
|
|
|
|
info->m_sound = pepper->m_sound;
|
|
info->m_move = pepper->m_move;
|
|
info->m_mood = pepper->m_mood;
|
|
|
|
for (i = 0; i < sizeOfArray(info->m_parts); i++) {
|
|
info->m_parts[i] = pepper->m_parts[i];
|
|
}
|
|
}
|
|
|
|
roi = new LegoROI(renderer);
|
|
roi->SetName(p_key);
|
|
|
|
boundingSphere.Center()[0] = g_actorLODs[c_topLOD].m_boundingSphere[0];
|
|
boundingSphere.Center()[1] = g_actorLODs[c_topLOD].m_boundingSphere[1];
|
|
boundingSphere.Center()[2] = g_actorLODs[c_topLOD].m_boundingSphere[2];
|
|
boundingSphere.Radius() = g_actorLODs[c_topLOD].m_boundingSphere[3];
|
|
roi->SetBoundingSphere(boundingSphere);
|
|
|
|
boundingBox.Min()[0] = g_actorLODs[c_topLOD].m_boundingBox[0];
|
|
boundingBox.Min()[1] = g_actorLODs[c_topLOD].m_boundingBox[1];
|
|
boundingBox.Min()[2] = g_actorLODs[c_topLOD].m_boundingBox[2];
|
|
boundingBox.Max()[0] = g_actorLODs[c_topLOD].m_boundingBox[3];
|
|
boundingBox.Max()[1] = g_actorLODs[c_topLOD].m_boundingBox[4];
|
|
boundingBox.Max()[2] = g_actorLODs[c_topLOD].m_boundingBox[5];
|
|
roi->SetBoundingBox(boundingBox);
|
|
|
|
comp = new CompoundObject();
|
|
roi->SetComp(comp);
|
|
|
|
for (i = 0; i < sizeOfArray(g_actorLODs) - 1; i++) {
|
|
char lodName[256];
|
|
LegoActorInfo::Part& part = info->m_parts[i];
|
|
|
|
const char* parentName;
|
|
if (i == 0 || i == 1) {
|
|
parentName = part.m_partName[part.m_partNameIndices[part.m_partNameIndex]];
|
|
}
|
|
else {
|
|
parentName = g_actorLODs[i + 1].m_parentName;
|
|
}
|
|
|
|
ViewLODList* lodList = lodManager->Lookup(parentName);
|
|
MxS32 lodSize = lodList->Size();
|
|
sprintf(lodName, "%s%d", p_key, i);
|
|
ViewLODList* dupLodList = lodManager->Create(lodName, lodSize);
|
|
|
|
for (MxS32 j = 0; j < lodSize; j++) {
|
|
LegoLOD* lod = (LegoLOD*) (*lodList)[j];
|
|
LegoLOD* clone = lod->Clone(renderer);
|
|
dupLodList->PushBack(clone);
|
|
}
|
|
|
|
lodList->Release();
|
|
lodList = dupLodList;
|
|
|
|
LegoROI* childROI = new LegoROI(renderer, lodList);
|
|
lodList->Release();
|
|
|
|
childROI->SetName(g_actorLODs[i + 1].m_name);
|
|
childROI->SetParentROI(roi);
|
|
|
|
BoundingSphere childBoundingSphere;
|
|
childBoundingSphere.Center()[0] = g_actorLODs[i + 1].m_boundingSphere[0];
|
|
childBoundingSphere.Center()[1] = g_actorLODs[i + 1].m_boundingSphere[1];
|
|
childBoundingSphere.Center()[2] = g_actorLODs[i + 1].m_boundingSphere[2];
|
|
childBoundingSphere.Radius() = g_actorLODs[i + 1].m_boundingSphere[3];
|
|
childROI->SetBoundingSphere(childBoundingSphere);
|
|
|
|
BoundingBox childBoundingBox;
|
|
childBoundingBox.Min()[0] = g_actorLODs[i + 1].m_boundingBox[0];
|
|
childBoundingBox.Min()[1] = g_actorLODs[i + 1].m_boundingBox[1];
|
|
childBoundingBox.Min()[2] = g_actorLODs[i + 1].m_boundingBox[2];
|
|
childBoundingBox.Max()[0] = g_actorLODs[i + 1].m_boundingBox[3];
|
|
childBoundingBox.Max()[1] = g_actorLODs[i + 1].m_boundingBox[4];
|
|
childBoundingBox.Max()[2] = g_actorLODs[i + 1].m_boundingBox[5];
|
|
childROI->SetBoundingBox(childBoundingBox);
|
|
|
|
CalcLocalTransform(
|
|
Mx3DPointFloat(g_actorLODs[i + 1].m_position),
|
|
Mx3DPointFloat(g_actorLODs[i + 1].m_direction),
|
|
Mx3DPointFloat(g_actorLODs[i + 1].m_up),
|
|
mat
|
|
);
|
|
childROI->WrappedSetLocal2WorldWithWorldDataUpdate(mat);
|
|
|
|
if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useTexture &&
|
|
(i != 0 || part.m_partNameIndices[part.m_partNameIndex] != 0)) {
|
|
|
|
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_names[part.m_nameIndices[part.m_nameIndex]]);
|
|
|
|
if (textureInfo != NULL) {
|
|
childROI->SetTextureInfo(textureInfo);
|
|
childROI->SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
|
|
}
|
|
}
|
|
else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useColor || (i == 0 && part.m_partNameIndices[part.m_partNameIndex] == 0)) {
|
|
LegoFloat red, green, blue, alpha;
|
|
childROI->GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
|
|
childROI->SetLodColor(red, green, blue, alpha);
|
|
}
|
|
|
|
comp->push_back(childROI);
|
|
}
|
|
|
|
CalcLocalTransform(
|
|
Mx3DPointFloat(g_actorLODs[c_topLOD].m_position),
|
|
Mx3DPointFloat(g_actorLODs[c_topLOD].m_direction),
|
|
Mx3DPointFloat(g_actorLODs[c_topLOD].m_up),
|
|
mat
|
|
);
|
|
roi->WrappedSetLocal2WorldWithWorldDataUpdate(mat);
|
|
|
|
info->m_roi = roi;
|
|
success = TRUE;
|
|
|
|
done:
|
|
if (!success && roi != NULL) {
|
|
delete roi;
|
|
roi = NULL;
|
|
}
|
|
|
|
return roi;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100849a0
|
|
// FUNCTION: BETA10 0x10075b51
|
|
MxBool LegoCharacterManager::SetHeadTexture(LegoROI* p_roi, LegoTextureInfo* p_texture)
|
|
{
|
|
LegoResult result = SUCCESS;
|
|
LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
|
|
|
|
if (head != NULL) {
|
|
char lodName[256];
|
|
|
|
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_actorLODs[c_headLOD].m_parentName);
|
|
assert(lodList);
|
|
|
|
MxS32 lodSize = lodList->Size();
|
|
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_headTextureCounter++);
|
|
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
|
|
assert(dupLodList);
|
|
|
|
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
|
|
|
|
if (p_texture == NULL) {
|
|
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
|
|
assert(info);
|
|
|
|
LegoActorInfo::Part& part = info->m_parts[c_headPart];
|
|
p_texture = TextureContainer()->Get(part.m_names[part.m_nameIndices[part.m_nameIndex]]);
|
|
assert(p_texture);
|
|
}
|
|
|
|
for (MxS32 i = 0; i < lodSize; i++) {
|
|
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
|
|
LegoLOD* clone = lod->Clone(renderer);
|
|
|
|
if (p_texture != NULL) {
|
|
clone->UpdateTextureInfo(p_texture);
|
|
}
|
|
|
|
dupLodList->PushBack(clone);
|
|
}
|
|
|
|
lodList->Release();
|
|
lodList = dupLodList;
|
|
|
|
if (head->GetLodLevel() >= 0) {
|
|
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveROIDetailFromScene(head);
|
|
}
|
|
|
|
head->SetLODList(lodList);
|
|
lodList->Release();
|
|
}
|
|
|
|
return head != NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084c00
|
|
MxBool LegoCharacterManager::IsActor(const char* p_name)
|
|
{
|
|
for (MxU32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084c40
|
|
LegoExtraActor* LegoCharacterManager::GetExtraActor(const char* p_name)
|
|
{
|
|
LegoActorInfo* info = GetActorInfo(p_name);
|
|
|
|
if (info != NULL) {
|
|
return info->m_actor;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084c60
|
|
// FUNCTION: BETA10 0x10075ede
|
|
LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
|
|
{
|
|
MxU32 i;
|
|
|
|
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < sizeOfArray(g_actorInfo)) {
|
|
return &g_actorInfo[i];
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084cb0
|
|
// FUNCTION: BETA10 0x10075f66
|
|
LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
|
|
{
|
|
MxU32 i;
|
|
|
|
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
|
|
if (g_actorInfo[i].m_roi == p_roi) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < sizeOfArray(g_actorInfo)) {
|
|
return &g_actorInfo[i];
|
|
}
|
|
else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084cf0
|
|
// FUNCTION: BETA10 0x10075fe2
|
|
LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
|
|
{
|
|
#ifdef COMPAT_MODE
|
|
CompoundObject::const_iterator it;
|
|
#else
|
|
CompoundObject::iterator it;
|
|
#endif
|
|
|
|
const CompoundObject* comp = p_roi->GetComp();
|
|
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
LegoROI* roi = (LegoROI*) *it;
|
|
|
|
if (!strcmpi(p_name, roi->GetName())) {
|
|
return roi;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084d50
|
|
// FUNCTION: BETA10 0x10076223
|
|
MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
|
|
{
|
|
MxS32 numParts = 10;
|
|
const char* targetName = p_targetROI->GetName();
|
|
|
|
MxS32 partIndex;
|
|
for (partIndex = 0; partIndex < numParts; partIndex++) {
|
|
if (!strcmp(targetName, g_actorLODs[partIndex + 1].m_name)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(partIndex < numParts);
|
|
|
|
MxBool findChild = TRUE;
|
|
if (partIndex == c_clawlftPart) {
|
|
partIndex = c_armlftPart;
|
|
}
|
|
else if (partIndex == c_clawrtPart) {
|
|
partIndex = c_armrtPart;
|
|
}
|
|
else if (partIndex == c_headPart) {
|
|
partIndex = c_infohatPart;
|
|
}
|
|
else if (partIndex == c_bodyPart) {
|
|
partIndex = c_infogronPart;
|
|
}
|
|
else {
|
|
findChild = FALSE;
|
|
}
|
|
|
|
if (!(g_actorLODs[partIndex + 1].m_flags & LegoActorLOD::c_useColor)) {
|
|
return FALSE;
|
|
}
|
|
|
|
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
|
|
|
|
if (info == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (findChild) {
|
|
p_targetROI = FindChildROI(p_roi, g_actorLODs[partIndex + 1].m_name);
|
|
}
|
|
|
|
LegoActorInfo::Part& part = info->m_parts[partIndex];
|
|
|
|
part.m_nameIndex++;
|
|
if (part.m_nameIndices[part.m_nameIndex] == 0xff) {
|
|
part.m_nameIndex = 0;
|
|
}
|
|
|
|
LegoFloat red, green, blue, alpha;
|
|
LegoROI::GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
|
|
p_targetROI->SetLodColor(red, green, blue, alpha);
|
|
return TRUE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10084ec0
|
|
MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
|
|
{
|
|
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
|
|
|
|
if (info == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
|
|
|
|
part.m_partNameIndex++;
|
|
MxU8 partNameIndex = part.m_partNameIndices[part.m_partNameIndex];
|
|
|
|
if (partNameIndex == 0xff) {
|
|
part.m_partNameIndex = 0;
|
|
partNameIndex = part.m_partNameIndices[part.m_partNameIndex];
|
|
}
|
|
|
|
LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
|
|
|
|
if (childROI != NULL) {
|
|
char lodName[256];
|
|
|
|
ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_partName[partNameIndex]);
|
|
MxS32 lodSize = lodList->Size();
|
|
sprintf(lodName, "%s%d", p_roi->GetName(), g_infohatVariantCounter++);
|
|
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
|
|
|
|
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
|
|
LegoFloat red, green, blue, alpha;
|
|
LegoROI::GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
|
|
|
|
for (MxS32 i = 0; i < lodSize; i++) {
|
|
LegoLOD* lod = (LegoLOD*) (*lodList)[i];
|
|
LegoLOD* clone = lod->Clone(renderer);
|
|
clone->SetColor(red, green, blue, alpha);
|
|
dupLodList->PushBack(clone);
|
|
}
|
|
|
|
lodList->Release();
|
|
lodList = dupLodList;
|
|
|
|
if (childROI->GetLodLevel() >= 0) {
|
|
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveROIDetailFromScene(childROI);
|
|
}
|
|
|
|
childROI->SetLODList(lodList);
|
|
lodList->Release();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085090
|
|
// FUNCTION: BETA10 0x100766f6
|
|
MxBool LegoCharacterManager::SwitchSound(LegoROI* p_roi)
|
|
{
|
|
MxBool result = FALSE;
|
|
LegoActorInfo* info = GetActorInfo(p_roi);
|
|
|
|
if (info != NULL) {
|
|
info->m_sound++;
|
|
|
|
if (info->m_sound >= g_maxSound) {
|
|
info->m_sound = 0;
|
|
}
|
|
|
|
result = TRUE;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100850c0
|
|
// FUNCTION: BETA10 0x10076754
|
|
MxBool LegoCharacterManager::SwitchMove(LegoROI* p_roi)
|
|
{
|
|
MxBool result = FALSE;
|
|
LegoActorInfo* info = GetActorInfo(p_roi);
|
|
|
|
if (info != NULL) {
|
|
info->m_move++;
|
|
|
|
if (info->m_move >= g_maxMove) {
|
|
info->m_move = 0;
|
|
}
|
|
|
|
result = TRUE;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100850f0
|
|
// FUNCTION: BETA10 0x100767b2
|
|
MxBool LegoCharacterManager::SwitchMood(LegoROI* p_roi)
|
|
{
|
|
MxBool result = FALSE;
|
|
LegoActorInfo* info = GetActorInfo(p_roi);
|
|
|
|
if (info != NULL) {
|
|
info->m_mood++;
|
|
|
|
if (info->m_mood > 3) {
|
|
info->m_mood = 0;
|
|
}
|
|
|
|
result = TRUE;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085120
|
|
// FUNCTION: BETA10 0x1007680c
|
|
MxU32 LegoCharacterManager::GetAnimationId(LegoROI* p_roi)
|
|
{
|
|
LegoActorInfo* info = GetActorInfo(p_roi);
|
|
|
|
if (info != NULL) {
|
|
return info->m_move + g_characterAnimationId;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085140
|
|
// FUNCTION: BETA10 0x10076855
|
|
MxU32 LegoCharacterManager::GetSoundId(LegoROI* p_roi, MxBool p_basedOnMood)
|
|
{
|
|
LegoActorInfo* info = GetActorInfo(p_roi);
|
|
|
|
if (p_basedOnMood) {
|
|
return info->m_mood + g_characterSoundIdMoodOffset;
|
|
}
|
|
|
|
if (info != NULL) {
|
|
return info->m_sound + g_characterSoundIdOffset;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085180
|
|
// FUNCTION: BETA10 0x100768c5
|
|
MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
|
|
{
|
|
LegoActorInfo* info = GetActorInfo(p_roi);
|
|
|
|
if (info != NULL) {
|
|
return info->m_mood;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100851a0
|
|
void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
|
|
{
|
|
if (g_customizeAnimFile != NULL) {
|
|
delete[] g_customizeAnimFile;
|
|
}
|
|
|
|
if (p_value != NULL) {
|
|
g_customizeAnimFile = new char[strlen(p_value) + 1];
|
|
|
|
if (g_customizeAnimFile != NULL) {
|
|
strcpy(g_customizeAnimFile, p_value);
|
|
}
|
|
}
|
|
else {
|
|
g_customizeAnimFile = NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085210
|
|
// FUNCTION: BETA10 0x10076995
|
|
LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity)
|
|
{
|
|
LegoROI* roi = NULL;
|
|
|
|
MxMatrix mat;
|
|
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
|
|
ViewLODListManager* lodManager = GetViewLODListManager();
|
|
LegoTextureContainer* textureContainer = TextureContainer();
|
|
ViewLODList* lodList = lodManager->Lookup(p_lodName);
|
|
|
|
if (lodList == NULL || lodList->Size() == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
roi = new LegoROI(renderer, lodList);
|
|
|
|
const char* name;
|
|
char buf[20];
|
|
|
|
if (p_name != NULL) {
|
|
name = p_name;
|
|
}
|
|
else {
|
|
sprintf(buf, "autoROI_%d", g_autoRoiCounter++);
|
|
name = buf;
|
|
}
|
|
|
|
roi->SetName(name);
|
|
lodList->Release();
|
|
|
|
if (roi != NULL && UpdateBoundingSphereAndBox(roi) != SUCCESS) {
|
|
delete roi;
|
|
roi = NULL;
|
|
}
|
|
|
|
if (roi != NULL) {
|
|
roi->SetVisibility(FALSE);
|
|
|
|
LegoCharacter* character = new LegoCharacter(roi);
|
|
char* key = new char[strlen(name) + 1];
|
|
|
|
if (key != NULL) {
|
|
strcpy(key, name);
|
|
(*m_characters)[key] = character;
|
|
VideoManager()->Get3DManager()->Add(*roi);
|
|
|
|
if (p_createEntity && roi->GetEntity() == NULL) {
|
|
LegoEntity* entity = new LegoEntity();
|
|
|
|
entity->SetROI(roi, FALSE, FALSE);
|
|
entity->SetType(LegoEntity::e_autoROI);
|
|
entity->SetFlag(LegoEntity::c_managerOwned);
|
|
}
|
|
}
|
|
}
|
|
|
|
return roi;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085870
|
|
MxResult LegoCharacterManager::UpdateBoundingSphereAndBox(LegoROI* p_roi)
|
|
{
|
|
MxResult result = FAILURE;
|
|
|
|
BoundingSphere boundingSphere;
|
|
BoundingBox boundingBox;
|
|
|
|
const Tgl::MeshBuilder* meshBuilder = ((ViewLOD*) p_roi->GetLOD(0))->GetMeshBuilder();
|
|
|
|
if (meshBuilder != NULL) {
|
|
float min[3], max[3];
|
|
|
|
FILLVEC3(min, 88888.0);
|
|
FILLVEC3(max, -88888.0);
|
|
meshBuilder->GetBoundingBox(min, max);
|
|
|
|
float center[3];
|
|
center[0] = (min[0] + max[0]) / 2.0f;
|
|
center[1] = (min[1] + max[1]) / 2.0f;
|
|
center[2] = (min[2] + max[2]) / 2.0f;
|
|
SET3(boundingSphere.Center(), center);
|
|
|
|
float radius[3];
|
|
VMV3(radius, max, min);
|
|
boundingSphere.Radius() = sqrt(NORMSQRD3(radius)) / 2.0;
|
|
|
|
p_roi->SetBoundingSphere(boundingSphere);
|
|
|
|
SET3(boundingBox.Min(), min);
|
|
SET3(boundingBox.Max(), max);
|
|
|
|
p_roi->SetBoundingBox(boundingBox);
|
|
|
|
p_roi->WrappedUpdateWorldData();
|
|
|
|
result = SUCCESS;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085a80
|
|
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
|
|
{
|
|
return CreateAutoROI(p_name, p_lodName, p_createEntity);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085aa0
|
|
// FUNCTION: BETA10 0x1007703d
|
|
CustomizeAnimFileVariable::CustomizeAnimFileVariable(const char* p_key)
|
|
{
|
|
m_key = p_key;
|
|
m_key.ToUpperCase();
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10085b50
|
|
// FUNCTION: BETA10 0x100770c8
|
|
void CustomizeAnimFileVariable::SetValue(const char* p_value)
|
|
{
|
|
// STRING: LEGO1 0x100fc4f4
|
|
if (strcmp(m_key.GetData(), "CUSTOMIZE_ANIM_FILE") == 0) {
|
|
CharacterManager()->SetCustomizeAnimFile(p_value);
|
|
PlantManager()->SetCustomizeAnimFile(p_value);
|
|
BuildingManager()->SetCustomizeAnimFile(p_value);
|
|
}
|
|
}
|