Files
isle/LEGO1/lego/legoomni/src/common/legogamestate.cpp
MS b1dcc26d79 Beta functions for MxVariable (#1645)
* Beta match MxVariable classes

* CustomizeAnimFileVariable
2025-07-20 23:08:26 -04:00

1659 lines
48 KiB
C++

#include "legogamestate.h"
#include "3dmanager/lego3dmanager.h"
#include "act2main_actions.h"
#include "act3_actions.h"
#include "ambulance.h"
#include "carrace.h"
#include "carrace_actions.h"
#include "carracer_actions.h"
#include "copter_actions.h"
#include "define.h"
#include "dunebuggy.h"
#include "dunecar_actions.h"
#include "elevbott_actions.h"
#include "garage_actions.h"
#include "helicopter.h"
#include "histbook_actions.h"
#include "hospital_actions.h"
#include "infocenter.h"
#include "infodoor_actions.h"
#include "infomain_actions.h"
#include "infoscor_actions.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "jetrace_actions.h"
#include "jetracer_actions.h"
#include "jetski.h"
#include "jetski_actions.h"
#include "jetskirace.h"
#include "jukebox_actions.h"
#include "jukeboxw_actions.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocharactermanager.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoplantmanager.h"
#include "legostate.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxnotificationparam.h"
#include "mxobjectfactory.h"
#include "mxstring.h"
#include "mxutilities.h"
#include "mxvariabletable.h"
#include "pizza.h"
#include "police_actions.h"
#include "racecar.h"
#include "racecar_actions.h"
#include "regbook_actions.h"
#include "roi/legoroi.h"
#include "scripts.h"
#include "sndanim_actions.h"
#include "towtrack.h"
#include <assert.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(LegoGameState::Username, 0x0e)
DECOMP_SIZE_ASSERT(LegoGameState::ScoreItem, 0x2c)
DECOMP_SIZE_ASSERT(LegoGameState::History, 0x374)
DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
DECOMP_SIZE_ASSERT(ColorStringStruct, 0x08)
DECOMP_SIZE_ASSERT(LegoBackgroundColor, 0x30)
DECOMP_SIZE_ASSERT(LegoFullScreenMovie, 0x24)
// GLOBAL: LEGO1 0x100f3e40
// STRING: LEGO1 0x100f3e3c
const char* g_fileExtensionGS = ".GS";
// GLOBAL: LEGO1 0x100f3e44
// STRING: LEGO1 0x100f3e30
const char* g_playersGSI = "Players.gsi";
// GLOBAL: LEGO1 0x100f3e48
// STRING: LEGO1 0x100f3e24
const char* g_historyGSI = "History.gsi";
// This is a pointer to the end of the global variable name table, which has
// the text "END_OF_VARIABLES" in it.
// TODO: make g_endOfVariables reference the actual end of the variable array.
// GLOBAL: LEGO1 0x100f3e50
// STRING: LEGO1 0x100f3e00
// GLOBAL: BETA10 0x101ed5dc
// STRING: BETA10 0x101ed768
const char* g_endOfVariables = "END_OF_VARIABLES";
// GLOBAL: LEGO1 0x100f3e58
ColorStringStruct g_colorSaveData[43] = {
{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, // dunebuggy back fender, dunebuggy back axle
{"c_chbasey0", "lego black"}, {"c_chbacky0", "lego black"}, // copter base, copter back
{"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"}, // copter dish, copter horn
{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, // copter left jet, copter right jet
{"c_chmidly0", "lego black"}, {"c_chmotry0", "lego blue"}, // copter middle, copter motor
{"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"}, // copter side left, copter side right
{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, // copter skids, copter tail
{"c_chwindy1", "lego black"}, {"c_dbfbrdy0", "lego red"}, // copter windshield, dunebuggy body
{"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"}, // dunebuggy flag, dunebuggy front fender
{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, // dunebuggy front axle, dunebuggy handlebar
{"c_dbltbry0", "lego white"}, {"c_jsdashy0", "lego white"}, // dunebuggy rear lights, jetski dash
{"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"}, // jetski exhaust, jetski front
{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, // jetski handlebar, jetski left side
{"c_jsrsidy0", "lego black"}, {"c_jsskiby0", "lego red"}, // jetski right side, jetski base
{"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"}, // jetski windshield, racecar back
{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, // racecar edge, racecar frame
{"c_rcfrnty6", "lego green"}, {"c_rcmotry0", "lego white"}, // racecar front, racecar motor
{"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"}, // racecar side, racecar steering wheel
{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, // racecar stripe, racecar tail
{"c_rcwhl1y0", "lego white"}, {"c_rcwhl2y0", "lego white"}, // racecar wheels 1, racecar wheels 2
{"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"}, // jetski base, copter blades
{"c_chseaty0", "lego white"}, // copter seat
};
// NOTE: This offset = the end of the variables table, the last entry
// in that table is a special entry, the string "END_OF_VARIABLES"
extern const char* g_endOfVariables;
// GLOBAL: LEGO1 0x100f3fb0
// STRING: LEGO1 0x100f3a18
const char* g_delimiter = " \t";
// GLOBAL: LEGO1 0x100f3fb4
// STRING: LEGO1 0x100f3bf0
const char* g_set = "set";
// GLOBAL: LEGO1 0x100f3fb8
// STRING: LEGO1 0x100f0cdc
const char* g_reset = "reset";
// GLOBAL: LEGO1 0x100f3fbc
// STRING: LEGO1 0x100f3be8
const char* g_strEnable = "enable";
// GLOBAL: LEGO1 0x100f3fc0
// STRING: LEGO1 0x100f3bf4
const char* g_strDisable = "disable";
// FUNCTION: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
SetColors();
SetROIColorOverride();
m_stateCount = 0;
m_actorId = 0;
m_savePath = NULL;
m_stateArray = NULL;
m_jukeboxMusic = JukeboxScript::c_noneJukebox;
m_currentArea = e_undefined;
m_previousArea = e_undefined;
m_unk0x42c = e_undefined;
m_playerCount = 0;
m_isDirty = FALSE;
m_loadedAct = e_actNotFound;
SetCurrentAct(e_act1);
m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_backgroundColor);
m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundColor", "set 56 54 68");
VariableTable()->SetVariable(m_tempBackgroundColor);
m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
VariableTable()->SetVariable(m_fullScreenMovie);
VariableTable()->SetVariable("lightposition", "2");
SerializeScoreHistory(LegoFile::c_read);
}
// FUNCTION: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
LegoROI::SetColorOverride(NULL);
if (m_stateCount) {
for (MxS16 i = 0; i < m_stateCount; i++) {
LegoState* state = m_stateArray[i];
if (state) {
delete state;
}
}
delete[] m_stateArray;
}
delete[] m_savePath;
}
// FUNCTION: LEGO1 0x10039780
// FUNCTION: BETA10 0x10083d43
void LegoGameState::SetActor(MxU8 p_actorId)
{
if (p_actorId) {
m_actorId = p_actorId;
}
LegoPathActor* oldActor = UserActor();
SetUserActor(NULL);
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = CharacterManager()->GetActorROI(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);
action.SetObjectId(100000);
newActor->Create(action);
newActor->SetActorId(p_actorId);
newActor->SetROI(roi, FALSE, FALSE);
if (oldActor) {
newActor->GetROI()->SetLocal2World(oldActor->GetROI()->GetLocal2World());
newActor->SetBoundary(oldActor->GetBoundary());
delete oldActor;
}
newActor->ClearFlag(LegoEntity::c_managerOwned);
SetUserActor(newActor);
}
// FUNCTION: LEGO1 0x10039910
void LegoGameState::RemoveActor()
{
LegoPathActor* actor = UserActor();
SetUserActor(NULL);
delete actor;
m_actorId = 0;
}
// FUNCTION: LEGO1 0x10039940
// FUNCTION: BETA10 0x10084069
void LegoGameState::ResetROI()
{
if (m_actorId) {
LegoPathActor* actor = UserActor();
if (actor) {
LegoROI* roi = actor->GetROI();
if (roi) {
VideoManager()->Get3DManager()->Remove(*roi);
VideoManager()->Get3DManager()->Add(*roi);
}
}
}
}
// FUNCTION: LEGO1 0x10039980
// FUNCTION: BETA10 0x100840e4
MxResult LegoGameState::Save(MxULong p_slot)
{
InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
if (!infocenterState || !infocenterState->HasRegistered()) {
return SUCCESS;
}
MxResult result = FAILURE;
LegoFile storage;
MxVariableTable* variableTable = VariableTable();
MxS16 count = 0;
MxU32 i;
MxS32 j;
MxU16 area;
MxString savePath;
GetFileSavePath(&savePath, p_slot);
if (storage.Open(savePath.GetData(), LegoFile::c_write) == FAILURE) {
goto done;
}
storage.WriteS32(0x1000c);
storage.WriteS16(m_currentPlayerId);
storage.WriteU16(m_currentAct);
storage.WriteU8(m_actorId);
for (i = 0; i < sizeOfArray(g_colorSaveData); i++) {
if (WriteVariable(&storage, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) {
goto done;
}
}
if (WriteVariable(&storage, variableTable, "backgroundcolor") == FAILURE) {
goto done;
}
if (WriteVariable(&storage, variableTable, "lightposition") == FAILURE) {
goto done;
}
WriteEndOfVariables(&storage);
CharacterManager()->Write(&storage);
PlantManager()->Write(&storage);
result = BuildingManager()->Write(&storage);
for (j = 0; j < m_stateCount; j++) {
if (m_stateArray[j]->IsSerializable()) {
count++;
}
}
storage.WriteS16(count);
for (j = 0; j < m_stateCount; j++) {
if (m_stateArray[j]->IsSerializable()) {
m_stateArray[j]->Serialize(&storage);
}
}
area = m_unk0x42c;
storage.WriteU16(area);
SerializeScoreHistory(LegoFile::c_write);
m_isDirty = FALSE;
done:
return result;
}
// FUNCTION: LEGO1 0x10039bf0
MxResult LegoGameState::DeleteState()
{
MxS16 stateCount = m_stateCount;
LegoState** stateArray = m_stateArray;
m_stateCount = 0;
m_stateArray = NULL;
for (MxS32 count = 0; count < stateCount; count++) {
if (!stateArray[count]->Reset() && stateArray[count]->IsSerializable()) {
delete stateArray[count];
}
else {
RegisterState(stateArray[count]);
stateArray[count] = NULL;
}
}
delete[] stateArray;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10039c60
// FUNCTION: BETA10 0x10084329
MxResult LegoGameState::Load(MxULong p_slot)
{
MxResult result = FAILURE;
LegoFile storage;
MxVariableTable* variableTable = VariableTable();
MxString savePath;
GetFileSavePath(&savePath, p_slot);
if (storage.Open(savePath.GetData(), LegoFile::c_read) == FAILURE) {
goto done;
}
MxS32 version;
MxU32 status;
MxS16 count, actArea;
const char* lightPosition;
storage.ReadS32(version);
if (version != 0x1000c) {
OmniError("Saved game version mismatch", 0);
goto done;
}
storage.ReadS16(m_currentPlayerId);
storage.ReadS16(actArea);
SetCurrentAct((Act) actArea);
storage.ReadU8(m_actorId);
if (m_actorId) {
SetActor(m_actorId);
}
do {
status = ReadVariable(&storage, variableTable);
if (status == 1) {
goto done;
}
} while (status != 2);
m_backgroundColor->SetLightColor();
lightPosition = VariableTable()->GetVariable("lightposition");
if (lightPosition) {
SetLightPosition(atoi(lightPosition));
}
if (CharacterManager()->Read(&storage) == FAILURE) {
goto done;
}
if (PlantManager()->Read(&storage) == FAILURE) {
goto done;
}
if (BuildingManager()->Read(&storage) == FAILURE) {
goto done;
}
if (DeleteState() != SUCCESS) {
goto done;
}
char stateName[80];
storage.ReadS16(count);
if (count) {
for (MxS16 i = 0; i < count; i++) {
storage.ReadString(stateName);
LegoState* state = GetState(stateName);
if (!state) {
state = CreateState(stateName);
if (!state) {
goto done;
}
}
state->Serialize(&storage);
}
}
storage.ReadS16(actArea);
if (m_currentAct == e_act1) {
m_unk0x42c = e_undefined;
}
else {
m_unk0x42c = (Area) actArea;
}
result = SUCCESS;
m_isDirty = FALSE;
done:
if (result != SUCCESS) {
OmniError("Game state loading was not successful!", 0);
}
return result;
}
// FUNCTION: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char* p_savePath)
{
if (m_savePath != NULL) {
delete[] m_savePath;
}
if (p_savePath) {
m_savePath = new char[strlen(p_savePath) + 1];
strcpy(m_savePath, p_savePath);
}
else {
m_savePath = NULL;
}
}
// FUNCTION: LEGO1 0x10039f70
// FUNCTION: BETA10 0x1008483b
MxResult LegoGameState::WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName)
{
MxResult result = FAILURE;
const char* variableValue = p_from->GetVariable(p_variableName);
if (variableValue) {
MxU8 length = strlen(p_variableName);
if (p_storage->Write(&length, sizeof(length)) != SUCCESS) {
goto done;
}
if (p_storage->Write(p_variableName, length) != SUCCESS) {
goto done;
}
length = strlen(variableValue);
if (p_storage->Write(&length, sizeof(length)) != SUCCESS) {
goto done;
}
result = p_storage->Write(variableValue, length);
}
done:
return result;
}
// FUNCTION: LEGO1 0x1003a020
// FUNCTION: BETA10 0x10084928
MxResult LegoGameState::WriteEndOfVariables(LegoStorage* p_storage)
{
MxU8 len = strlen(g_endOfVariables);
if (p_storage->Write(&len, sizeof(len)) == SUCCESS) {
return p_storage->Write(g_endOfVariables, len);
}
return FAILURE;
}
// FUNCTION: LEGO1 0x1003a080
// FUNCTION: BETA10 0x1008498b
MxS32 LegoGameState::ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to)
{
MxS32 result = 1;
MxU8 len;
if (p_storage->Read(&len, sizeof(MxU8)) != SUCCESS) {
goto done;
}
char varName[256];
assert(len < sizeof(varName));
if (p_storage->Read(varName, len) != SUCCESS) {
goto done;
}
varName[len] = '\0';
if (strcmp(varName, g_endOfVariables) == 0) {
// 2 -> "This was the last entry, done reading."
result = 2;
goto done;
}
if (p_storage->Read(&len, sizeof(MxU8)) != SUCCESS) {
goto done;
}
char value[256];
assert(len < sizeof(value));
if (p_storage->Read(value, len) != SUCCESS) {
goto done;
}
value[len] = '\0';
p_to->SetVariable(varName, value);
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x1003a170
// FUNCTION: BETA10 0x10084b45
void LegoGameState::GetFileSavePath(MxString* p_outPath, MxS16 p_slotn)
{
char baseForSlot[2] = "0";
char path[1024] = "";
// Save path base
if (m_savePath != NULL) {
strcpy(path, m_savePath);
}
// Slot: "G0", "G1", ...
strcat(path, "\\G");
baseForSlot[0] += p_slotn;
strcat(path, baseForSlot);
// Extension: ".GS"
strcat(path, g_fileExtensionGS);
*p_outPath = MxString(path);
}
// FUNCTION: LEGO1 0x1003a2e0
void LegoGameState::SerializePlayersInfo(MxS16 p_flags)
{
LegoFile storage;
MxString playersGSI = MxString(m_savePath);
playersGSI += "\\";
playersGSI += g_playersGSI;
if (storage.Open(playersGSI.GetData(), p_flags) == SUCCESS) {
if (storage.IsReadMode()) {
storage.ReadS16(m_playerCount);
}
else if (storage.IsWriteMode()) {
storage.WriteS16(m_playerCount);
}
for (MxS16 i = 0; i < m_playerCount; i++) {
m_players[i].Serialize(&storage);
}
}
}
// FUNCTION: LEGO1 0x1003a3f0
MxResult LegoGameState::AddPlayer(Username& p_player)
{
MxString from, to;
if (m_playerCount == 9) {
GetFileSavePath(&from, 8);
DeleteFile(from.GetData());
m_playerCount--;
}
for (MxS16 i = m_playerCount; i > 0; i--) {
m_players[i] = m_players[i - 1];
GetFileSavePath(&from, i - 1);
GetFileSavePath(&to, i);
MoveFile(from.GetData(), to.GetData());
}
m_playerCount++;
m_players[0].Set(p_player);
m_currentPlayerId = m_history.m_nextPlayerId;
m_history.m_nextPlayerId = m_currentPlayerId + 1;
m_history.WriteScoreHistory();
SetCurrentAct(e_act1);
return DeleteState();
}
// FUNCTION: LEGO1 0x1003a540
// FUNCTION: BETA10 0x10084fc4
void LegoGameState::SwitchPlayer(MxS16 p_playerId)
{
if (p_playerId > 0) {
MxString from, temp, to;
GetFileSavePath(&from, p_playerId);
GetFileSavePath(&temp, 36);
Username selectedName(m_players[p_playerId]);
MoveFile(from.GetData(), temp.GetData());
for (MxS16 i = p_playerId; i > 0; i--) {
m_players[i] = m_players[i - 1];
GetFileSavePath(&from, i - 1);
GetFileSavePath(&to, i);
MoveFile(from.GetData(), to.GetData());
}
m_players[0] = selectedName;
GetFileSavePath(&from, 0);
MoveFile(temp.GetData(), from.GetData());
}
if (Load(0) != SUCCESS) {
Init();
}
}
// FUNCTION: LEGO1 0x1003a6e0
MxS16 LegoGameState::FindPlayer(Username& p_player)
{
for (MxS16 i = 0; i < m_playerCount; i++) {
if (memcmp(&m_players[i], &p_player, sizeof(p_player)) == 0) {
return i;
}
}
return -1;
}
// FUNCTION: LEGO1 0x1003a720
// FUNCTION: BETA10 0x10085211
void LegoGameState::StopArea(Area p_area)
{
if (p_area == e_previousArea) {
p_area = m_previousArea;
}
switch (p_area) {
case e_isle:
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c__Isle, NULL);
InvokeAction(Extra::e_close, *g_isleScript, IsleScript::c__Isle, NULL);
InvokeAction(Extra::e_close, *g_sndAnimScript, SndanimScript::c_SoundAndAnim_Action, NULL);
break;
case e_infomain:
InvokeAction(Extra::e_stop, *g_infomainScript, InfomainScript::c__InfoMain, NULL);
InvokeAction(Extra::e_close, *g_infomainScript, InfomainScript::c__InfoMain, NULL);
break;
case e_infodoor:
InvokeAction(Extra::e_stop, *g_infodoorScript, InfodoorScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_infodoorScript, InfodoorScript::c__StartUp, NULL);
break;
case e_elevbott:
InvokeAction(Extra::e_stop, *g_elevbottScript, ElevbottScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_elevbottScript, ElevbottScript::c__StartUp, NULL);
break;
case e_elevride:
case e_elevride2:
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevRide_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevRide_Info_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevRide_Two_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevRide_Three_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter1_3_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter2_3_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter3_1_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter3_2_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter2_1_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter1_2_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Meter3_Bitmap, *g_isleScript, IsleScript::c__Isle);
break;
case e_elevopen:
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevOpen_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevOpen_LeftArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevOpen_RightArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
break;
case e_seaview:
RemoveFromWorld(*g_isleScript, IsleScript::c_SeaView_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_SeaView_LeftArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_SeaView_RightArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
break;
case e_observe:
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_LeftArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_RightArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Plane_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Sun_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Moon_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_SkyColor_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_LCab_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_RCab_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_GlobeRArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_GlobeLArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Globe1_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Globe2_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Globe3_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Globe4_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Globe5_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Globe6_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Draw1_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Observe_Draw2_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_Radio_Ctl, *g_isleScript, IsleScript::c__Isle);
break;
case e_elevdown:
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevDown_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevDown_LeftArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevDown_RightArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_ElevDown_Elevator_Ctl, *g_isleScript, IsleScript::c__Isle);
break;
case e_regbook:
InvokeAction(Extra::e_stop, *g_regbookScript, RegbookScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_regbookScript, RegbookScript::c__StartUp, NULL);
break;
case e_infoscor:
InvokeAction(Extra::e_stop, *g_infoscorScript, InfoscorScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_infoscorScript, InfoscorScript::c__StartUp, NULL);
break;
case e_jetrace:
InvokeAction(Extra::e_stop, *g_jetraceScript, JetraceScript::c__JetRace_World, NULL);
InvokeAction(Extra::e_close, *g_jetraceScript, JetraceScript::c__JetRace_World, NULL);
InvokeAction(Extra::e_close, *g_jetracerScript, 0, NULL);
break;
case e_carrace:
InvokeAction(Extra::e_stop, *g_carraceScript, CarraceScript::c__CarRace_World, NULL);
InvokeAction(Extra::e_close, *g_carraceScript, CarraceScript::c__CarRace_World, NULL);
InvokeAction(Extra::e_close, *g_carracerScript, CarracerScript::c_nrt002pz_Anim, NULL);
break;
case e_garage:
Lego()->RemoveWorld(*g_garageScript, 0);
InvokeAction(Extra::e_stop, *g_garageScript, GarageScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_garageScript, GarageScript::c__StartUp, NULL);
break;
case e_garadoor:
RemoveFromWorld(*g_isleScript, IsleScript::c_GaraDoor_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_GaraDoor_LeftArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_GaraDoor_RightArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_GaraDoor_Door_Ctl, *g_isleScript, IsleScript::c__Isle);
break;
case e_hospital:
InvokeAction(Extra::e_stop, *g_hospitalScript, HospitalScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_hospitalScript, HospitalScript::c__StartUp, NULL);
break;
case e_police:
InvokeAction(Extra::e_stop, *g_policeScript, PoliceScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_policeScript, PoliceScript::c__StartUp, NULL);
break;
case e_polidoor:
RemoveFromWorld(*g_isleScript, IsleScript::c_PoliDoor_Background_Bitmap, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_PoliDoor_LeftArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_PoliDoor_RightArrow_Ctl, *g_isleScript, IsleScript::c__Isle);
RemoveFromWorld(*g_isleScript, IsleScript::c_PoliDoor_Door_Ctl, *g_isleScript, IsleScript::c__Isle);
break;
case e_copterbuild:
InvokeAction(Extra::e_stop, *g_jukeboxScript, JukeboxScript::c_HelicopterBuild_Movie, NULL);
InvokeAction(Extra::e_stop, *g_copterScript, CopterScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_copterScript, CopterScript::c__StartUp, NULL);
break;
case e_dunecarbuild:
InvokeAction(Extra::e_stop, *g_jukeboxScript, JukeboxScript::c_DuneCarBuild_Movie, NULL);
InvokeAction(Extra::e_stop, *g_dunecarScript, DunecarScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_dunecarScript, DunecarScript::c__StartUp, NULL);
break;
case e_jetskibuild:
InvokeAction(Extra::e_stop, *g_jukeboxScript, JukeboxScript::c_JetskiBuild_Movie, NULL);
InvokeAction(Extra::e_stop, *g_jetskiScript, JetskiScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_jetskiScript, JetskiScript::c__StartUp, NULL);
break;
case e_racecarbuild:
InvokeAction(Extra::e_stop, *g_jukeboxScript, JukeboxScript::c_RaceCarBuild_Movie, NULL);
InvokeAction(Extra::e_stop, *g_racecarScript, RacecarScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_racecarScript, RacecarScript::c__StartUp, NULL);
break;
case e_act2main:
if (m_currentArea != e_infomain) {
InvokeAction(Extra::e_stop, *g_act2mainScript, Act2mainScript::c__Act2Main, NULL);
InvokeAction(Extra::e_close, *g_act2mainScript, Act2mainScript::c__Act2Main, NULL);
}
break;
case e_act3script:
if (m_currentArea != e_infomain) {
InvokeAction(Extra::e_stop, *g_act3Script, Act3Script::c__Act3, NULL);
InvokeAction(Extra::e_close, *g_act3Script, Act3Script::c__Act3, NULL);
}
break;
case e_jukeboxw:
InvokeAction(Extra::e_stop, *g_jukeboxwScript, JukeboxwScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_jukeboxwScript, JukeboxwScript::c__StartUp, NULL);
break;
case e_histbook:
InvokeAction(Extra::e_disable, *g_histbookScript, HistbookScript::c__StartUp, NULL);
InvokeAction(Extra::e_stop, *g_histbookScript, HistbookScript::c__StartUp, NULL);
InvokeAction(Extra::e_close, *g_histbookScript, HistbookScript::c__StartUp, NULL);
break;
}
}
inline void LoadIsle()
{
LegoWorld* world = FindWorld(*g_isleScript, IsleScript::c__Isle);
if (world != NULL) {
if (!world->GetUnknown0xd0Empty()) {
NotificationManager()->Send(world, MxNotificationParam(c_notificationType20, NULL));
}
}
else {
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, IsleScript::c__Isle, NULL);
}
}
// FUNCTION: LEGO1 0x1003b060
// FUNCTION: BETA10 0x10085adf
void LegoGameState::SwitchArea(Area p_area)
{
m_previousArea = m_currentArea;
m_currentArea = p_area;
Disable(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d);
BackgroundAudioManager()->Stop();
AnimationManager()->Suspend();
VideoManager()->SetUnk0x554(FALSE);
switch (p_area) {
case e_isle:
InvokeAction(Extra::ActionType::e_opendisk, *g_isleScript, IsleScript::c__Isle, NULL);
break;
case e_infomain:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infomainScript, InfomainScript::c__InfoMain, NULL);
break;
case e_infodoor:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, InfodoorScript::c__StartUp, NULL);
break;
case e_infocenterExited:
case e_jetrace2:
case e_jetraceExterior:
case e_jetskibuildExited:
case e_carraceExterior:
case e_racecarbuildExited:
case e_unk21:
case e_pizzeriaExterior:
case e_garageExterior:
case e_hospitalExterior:
case e_hospitalExited:
case e_policeExterior:
case e_bike:
case e_dunecar:
case e_motocycle:
case e_copter:
case e_skateboard:
case e_jetski:
case e_vehicleExited:
LoadIsle();
break;
case e_elevbott:
InvokeAction(Extra::ActionType::e_opendisk, *g_elevbottScript, ElevbottScript::c__StartUp, NULL);
break;
case e_elevride:
case e_elevride2:
LoadIsle();
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_ElevRide, NULL);
break;
case e_elevopen:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_ElevOpen, NULL);
break;
case e_seaview:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SeaView, NULL);
break;
case e_observe:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_Observe, NULL);
break;
case e_elevdown:
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_ElevDown, NULL);
break;
case e_regbook:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_regbookScript, RegbookScript::c__StartUp, NULL);
break;
case e_infoscor:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_infoscorScript, InfoscorScript::c__StartUp, NULL);
break;
case e_jetrace:
if (m_previousArea == e_infomain) {
m_currentArea = e_jetrace2;
LoadIsle();
}
else {
InvokeAction(Extra::ActionType::e_opendisk, *g_jetraceScript, JetraceScript::c__JetRace_World, NULL);
}
break;
case e_carrace:
if (m_previousArea == e_infomain) {
m_currentArea = e_carraceExterior;
LoadIsle();
}
else {
InvokeAction(Extra::ActionType::e_opendisk, *g_carraceScript, CarraceScript::c__CarRace_World, NULL);
}
break;
case e_garage:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_garageScript, GarageScript::c__StartUp, NULL);
break;
case e_garadoor:
LoadIsle();
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
UserActor()->ResetWorldTransform(FALSE);
NavController()->UpdateLocation(59); // LCAMZG1 in g_cameraLocations
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
break;
case e_garageExited: {
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
LoadIsle();
if (state->GetState() == Act1State::e_transitionToTowtrack) {
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
}
else {
SetCameraControllerFromIsle();
UserActor()->ResetWorldTransform(TRUE);
AnimationManager()->Resume();
}
((IslePathActor*) UserActor())
->SpawnPlayer(
p_area,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
break;
}
case e_hospital:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, HospitalScript::c__StartUp, NULL);
break;
case e_policeExited:
LoadIsle();
SetCameraControllerFromIsle();
UserActor()->ResetWorldTransform(TRUE);
AnimationManager()->Resume();
((IslePathActor*) UserActor())
->SpawnPlayer(
p_area,
TRUE,
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
);
break;
case e_police:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_policeScript, PoliceScript::c__StartUp, NULL);
break;
case e_polidoor:
LoadIsle();
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_PoliDoor, NULL);
break;
case e_copterbuild:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_copterScript, CopterScript::c__StartUp, NULL);
break;
case e_dunecarbuild:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_dunecarScript, DunecarScript::c__StartUp, NULL);
break;
case e_jetskibuild:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_jetskiScript, JetskiScript::c__StartUp, NULL);
break;
case e_racecarbuild:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_racecarScript, RacecarScript::c__StartUp, NULL);
break;
case e_act2main: {
LegoWorld* act2main = FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
if (act2main == NULL) {
InvokeAction(Extra::ActionType::e_opendisk, *g_act2mainScript, Act2mainScript::c__Act2Main, NULL);
}
else {
act2main->Enable(TRUE);
}
break;
}
case e_act3script: {
LegoWorld* act3 = FindWorld(*g_act3Script, Act3Script::c__Act3);
if (act3 == NULL) {
InvokeAction(Extra::ActionType::e_opendisk, *g_act3Script, Act3Script::c__Act3, NULL);
}
else {
act3->Enable(TRUE);
}
break;
}
case e_jukeboxw:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_jukeboxwScript, JukeboxwScript::c__StartUp, NULL);
break;
case e_jukeboxExterior:
LoadIsle();
break;
case e_histbook:
VideoManager()->SetUnk0x554(TRUE);
InvokeAction(Extra::ActionType::e_opendisk, *g_histbookScript, HistbookScript::c__StartUp, NULL);
break;
default:
break;
}
}
// FUNCTION: LEGO1 0x1003ba90
void LegoGameState::SetColors()
{
MxVariableTable* variableTable = VariableTable();
for (MxS32 i = 0; i < sizeOfArray(g_colorSaveData); i++) {
variableTable->SetVariable(g_colorSaveData[i].m_targetName, g_colorSaveData[i].m_colorName);
}
}
// FUNCTION: LEGO1 0x1003bac0
void LegoGameState::SetROIColorOverride()
{
LegoROI::SetColorOverride(&ROIColorOverride);
}
// FUNCTION: LEGO1 0x1003bad0
MxBool ROIColorOverride(const char* p_input, char* p_output, MxU32 p_copyLen)
{
if (p_output != NULL && p_copyLen != 0 &&
(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
char buf[256];
sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
const char* value = VariableTable()->GetVariable(buf);
if (value != NULL) {
strncpy(p_output, value, p_copyLen);
p_output[p_copyLen - 1] = '\0';
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x1003bbb0
// FUNCTION: BETA10 0x10086280
LegoState* LegoGameState::GetState(const char* p_stateName)
{
for (MxS32 i = 0; i < m_stateCount; ++i) {
if (m_stateArray[i]->IsA(p_stateName)) {
return m_stateArray[i];
}
}
return NULL;
}
// FUNCTION: LEGO1 0x1003bc00
// FUNCTION: BETA10 0x100862fc
LegoState* LegoGameState::CreateState(const char* p_stateName)
{
// variable name verified by BETA10 0x10086341
LegoState* state = (LegoState*) ObjectFactory()->Create(p_stateName);
assert(state);
RegisterState(state);
return state;
}
// FUNCTION: LEGO1 0x1003bc30
// FUNCTION: BETA10 0x1008636e
void LegoGameState::RegisterState(LegoState* p_state)
{
MxS32 targetIndex;
for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex) {
if (m_stateArray[targetIndex]->IsA(p_state->ClassName())) {
break;
}
}
if (targetIndex == m_stateCount) {
LegoState** newBuffer = new LegoState*[m_stateCount + 1];
if (m_stateCount != 0) {
memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
delete[] m_stateArray;
}
newBuffer[m_stateCount++] = p_state;
m_stateArray = newBuffer;
}
else {
delete m_stateArray[targetIndex];
m_stateArray[targetIndex] = p_state;
}
}
// FUNCTION: LEGO1 0x1003bd00
void LegoGameState::Init()
{
m_backgroundColor->SetValue("set 56 54 68");
m_backgroundColor->SetLightColor();
m_tempBackgroundColor->SetValue("set 56 54 68");
VariableTable()->SetVariable("lightposition", "2");
SetLightPosition(2);
PlantManager()->Init();
BuildingManager()->Init();
CharacterManager()->Init();
AnimationManager()->Reset(TRUE);
SetColors();
RemoveActor();
DeleteState();
m_isDirty = FALSE;
FindLoadedAct();
SetCurrentAct(e_act1);
if (m_loadedAct == e_act1) {
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, CopterScript::c_Helicopter_Actor);
if (copter) {
isle->RemoveActor(copter);
isle->VTable0x6c(copter);
delete copter;
}
DuneBuggy* dunebuggy = (DuneBuggy*) isle->Find(*g_dunecarScript, DunecarScript::c_DuneBugy_Actor);
if (dunebuggy) {
isle->RemoveActor(dunebuggy);
isle->VTable0x6c(dunebuggy);
delete dunebuggy;
}
Jetski* jetski = (Jetski*) isle->Find(*g_jetskiScript, JetskiScript::c_Jetski_Actor);
if (jetski) {
isle->RemoveActor(jetski);
isle->VTable0x6c(jetski);
delete jetski;
}
RaceCar* racecar = (RaceCar*) isle->Find(*g_racecarScript, RacecarScript::c_RaceCar_Actor);
if (racecar) {
isle->RemoveActor(racecar);
isle->VTable0x6c(racecar);
delete racecar;
}
}
m_unk0x42c = e_undefined;
}
// FUNCTION: BETA10 0x10086510
LegoBackgroundColor::LegoBackgroundColor()
{
m_h = 0.0f;
m_s = 0.0f;
m_v = 0.0f;
}
// FUNCTION: LEGO1 0x1003bfb0
// FUNCTION: BETA10 0x1008659d
LegoBackgroundColor::LegoBackgroundColor(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
SetValue(p_value);
}
// FUNCTION: LEGO1 0x1003c070
// FUNCTION: BETA10 0x10086634
void LegoBackgroundColor::SetValue(const char* p_colorString)
{
m_value = p_colorString;
m_value.ToLowerCase();
LegoVideoManager* videomanager = VideoManager();
if (!videomanager || !p_colorString) {
return;
}
float convertedR, convertedG, convertedB;
char* colorStringCopy = strcpy(new char[strlen(p_colorString) + 1], p_colorString);
char* colorStringSplit = strtok(colorStringCopy, g_delimiter);
if (!strcmp(colorStringSplit, g_set)) {
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit) {
m_h = (float) (atoi(colorStringSplit) * 0.01);
}
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit) {
m_s = (float) (atoi(colorStringSplit) * 0.01);
}
colorStringSplit = strtok(0, g_delimiter);
if (colorStringSplit) {
m_v = (float) (atoi(colorStringSplit) * 0.01);
}
ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
videomanager->SetSkyColor(convertedR, convertedG, convertedB);
}
else if (!strcmp(colorStringSplit, g_reset)) {
ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
videomanager->SetSkyColor(convertedR, convertedG, convertedB);
}
delete[] colorStringCopy;
}
// FUNCTION: LEGO1 0x1003c230
// FUNCTION: BETA10 0x100867f9
void LegoBackgroundColor::ToggleDayNight(MxBool p_sun)
{
char buffer[30];
if (p_sun) {
m_s += 0.1;
if (m_s > 0.9) {
m_s = 1.0;
}
}
else {
m_s -= 0.1;
if (m_s < 0.1) {
m_s = 0.1;
}
}
sprintf(buffer, "set %d %d %d", (MxU32) (m_h * 100.0f), (MxU32) (m_s * 100.0f), (MxU32) (m_v * 100.0f));
m_value = buffer;
float convertedR, convertedG, convertedB;
ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
VideoManager()->SetSkyColor(convertedR, convertedG, convertedB);
SetLightColor(convertedR, convertedG, convertedB);
}
// FUNCTION: LEGO1 0x1003c330
// FUNCTION: BETA10 0x100868de
void LegoBackgroundColor::ToggleSkyColor()
{
char buffer[30];
m_h += 0.05;
if (m_h > 1.0) {
m_h -= 1.0;
}
sprintf(buffer, "set %d %d %d", (MxU32) (m_h * 100.0f), (MxU32) (m_s * 100.0f), (MxU32) (m_v * 100.0f));
m_value = buffer;
float convertedR, convertedG, convertedB;
ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
VideoManager()->SetSkyColor(convertedR, convertedG, convertedB);
SetLightColor(convertedR, convertedG, convertedB);
}
// FUNCTION: LEGO1 0x1003c400
// FUNCTION: BETA10 0x10086984
void LegoBackgroundColor::SetLightColor(float p_r, float p_g, float p_b)
{
if (!VideoManager()->GetVideoParam().Flags().GetLacksLightSupport()) {
// TODO: Computed constants based on what?
p_r *= 1. / 0.23;
p_g *= 1. / 0.63;
p_b *= 1. / 0.85;
if (p_r > 1.0) {
p_r = 1.0;
}
if (p_g > 1.0) {
p_g = 1.0;
}
if (p_b > 1.0) {
p_b = 1.0;
}
VideoManager()->Get3DManager()->GetLego3DView()->SetLightColor(FALSE, p_r, p_g, p_b);
VideoManager()->Get3DManager()->GetLego3DView()->SetLightColor(TRUE, p_r, p_g, p_b);
}
}
// FUNCTION: LEGO1 0x1003c4b0
void LegoBackgroundColor::SetLightColor()
{
float convertedR, convertedG, convertedB;
ConvertHSVToRGB(m_h, m_s, m_v, &convertedR, &convertedG, &convertedB);
SetLightColor(convertedR, convertedG, convertedB);
}
// FUNCTION: BETA10 0x10086a87
LegoFullScreenMovie::LegoFullScreenMovie()
{
}
// FUNCTION: LEGO1 0x1003c500
// FUNCTION: BETA10 0x10086af6
LegoFullScreenMovie::LegoFullScreenMovie(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
SetValue(p_value);
}
// FUNCTION: LEGO1 0x1003c5c0
// FUNCTION: BETA10 0x10086b8d
void LegoFullScreenMovie::SetValue(const char* p_option)
{
m_value = p_option;
m_value.ToLowerCase();
LegoVideoManager* videomanager = VideoManager();
if (videomanager) {
if (!strcmp(m_value.GetData(), g_strEnable)) {
videomanager->EnableFullScreenMovie(TRUE);
}
else if (!strcmp(m_value.GetData(), g_strDisable)) {
videomanager->EnableFullScreenMovie(FALSE);
}
}
}
// FUNCTION: LEGO1 0x1003c670
LegoGameState::Username::Username()
{
memset(m_letters, -1, sizeof(m_letters));
}
// FUNCTION: LEGO1 0x1003c690
// FUNCTION: BETA10 0x10086c57
MxResult LegoGameState::Username::Serialize(LegoStorage* p_storage)
{
if (p_storage->IsReadMode()) {
for (MxS16 i = 0; i < (MxS16) sizeOfArray(m_letters); i++) {
p_storage->ReadS16(m_letters[i]);
}
}
else if (p_storage->IsWriteMode()) {
for (MxS16 i = 0; i < (MxS16) sizeOfArray(m_letters); i++) {
p_storage->WriteS16(m_letters[i]);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1003c710
// FUNCTION: BETA10 0x10086d0c
LegoGameState::Username& LegoGameState::Username::operator=(const Username& p_other)
{
memcpy(m_letters, p_other.m_letters, sizeof(m_letters));
return *this;
}
// FUNCTION: LEGO1 0x1003c740
// FUNCTION: BETA10 0x10086d39
MxResult LegoGameState::ScoreItem::Serialize(LegoStorage* p_storage)
{
if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_totalScore);
for (MxS32 i = 0; i < 5; i++) {
for (MxS32 j = 0; j < 5; j++) {
p_storage->ReadU8(m_scores[i][j]);
}
}
m_name.Serialize(p_storage);
p_storage->ReadS16(m_playerId);
}
else if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_totalScore);
for (MxS32 i = 0; i < 5; i++) {
for (MxS32 j = 0; j < 5; j++) {
p_storage->WriteU8(m_scores[i][j]);
}
}
m_name.Serialize(p_storage);
p_storage->WriteS16(m_playerId);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1003c830
// FUNCTION: BETA10 0x10086e87
LegoGameState::History::History()
{
m_count = 0;
m_nextPlayerId = 0;
}
// FUNCTION: LEGO1 0x1003c870
// FUNCTION: BETA10 0x10086ec9
void LegoGameState::History::WriteScoreHistory()
{
MxS16 totalScore = 0;
MxU8 scores[5][5];
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
if (!state->m_letters[0]) {
return;
}
JetskiRaceState* jetskiRaceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
CarRaceState* carRaceState = (CarRaceState*) GameState()->GetState("CarRaceState");
TowTrackMissionState* towTrackMissionState = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
PizzaMissionState* pizzaMissionState = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
AmbulanceMissionState* ambulanceMissionState =
(AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
for (MxS32 actor = 1; actor <= 5; actor++) {
scores[0][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
totalScore += scores[0][actor - 1];
#ifdef BETA10
// likely a bug in BETA10
scores[1][actor - 1] = carRaceState ? carRaceState->GetState(actor)->GetHighScore() : 0;
#else
scores[1][actor - 1] = jetskiRaceState ? jetskiRaceState->GetState(actor)->GetHighScore() : 0;
#endif
totalScore += scores[1][actor - 1];
scores[2][actor - 1] = pizzaMissionState ? pizzaMissionState->GetHighScore(actor) : 0;
totalScore += scores[2][actor - 1];
scores[3][actor - 1] = towTrackMissionState ? towTrackMissionState->GetHighScore(actor) : 0;
totalScore += scores[3][actor - 1];
scores[4][actor - 1] = ambulanceMissionState ? ambulanceMissionState->GetHighScore(actor) : 0;
totalScore += scores[4][actor - 1];
}
MxS32 playerScoreHistoryIndex;
ScoreItem* p_scorehist =
FindPlayerInScoreHistory(GameState()->m_players, GameState()->m_currentPlayerId, playerScoreHistoryIndex);
#ifdef BETA10
if (!p_scorehist) {
MxS32 playerScoreRank;
// LINE: BETA10 0x100870ee
for (playerScoreRank = 0; playerScoreRank < m_count; playerScoreRank++) {
if (totalScore > m_scores[m_indices[playerScoreRank]].m_totalScore) {
break;
}
}
// LINE: BETA10 0x1008713f
if (playerScoreRank < m_count) {
if (m_count < 20) {
playerScoreHistoryIndex = m_count++;
}
else {
playerScoreHistoryIndex = m_indices[19];
}
MxS32 max = m_count - 1;
for (MxS32 j = max; playerScoreRank < j; j--) {
m_indices[j - 1] = m_indices[j - 2];
}
m_indices[playerScoreRank] = playerScoreHistoryIndex;
p_scorehist = &m_scores[playerScoreHistoryIndex];
}
else if (playerScoreRank < 20) {
m_indices[m_count] = m_count;
p_scorehist = &m_scores[m_count++];
}
}
else if (p_scorehist->m_totalScore != totalScore) {
assert(totalScore > p_scorehist->m_totalScore);
for (MxS32 i = playerScoreHistoryIndex; i > 0 && m_indices[i - 1] < m_indices[i]; i--) {
MxU8 tmp = m_indices[i - 1];
m_indices[i - 1] = m_indices[i];
m_indices[i] = tmp;
}
}
if (p_scorehist) {
p_scorehist->m_totalScore = totalScore;
memcpy(p_scorehist->m_scores[0], scores[0], sizeof(scores));
p_scorehist->m_name = GameState()->m_players[0];
p_scorehist->m_playerId = GameState()->m_currentPlayerId;
}
#else
if (p_scorehist != NULL) {
p_scorehist->m_totalScore = totalScore;
memcpy(p_scorehist->m_scores, scores, sizeof(p_scorehist->m_scores));
}
else {
if (m_count < (MxS16) sizeOfArray(m_scores)) {
m_scores[m_count].m_totalScore = totalScore;
memcpy(m_scores[m_count].m_scores, scores, sizeof(m_scores[m_count].m_scores));
m_scores[m_count].m_name = GameState()->m_players[0];
m_scores[m_count].m_playerId = GameState()->m_currentPlayerId;
m_count++;
}
else if (m_scores[19].m_totalScore <= totalScore) {
m_scores[19].m_totalScore = totalScore;
memcpy(m_scores[19].m_scores, scores, sizeof(m_scores[19].m_scores));
m_scores[19].m_name = GameState()->m_players[0];
m_scores[19].m_playerId = GameState()->m_currentPlayerId;
}
}
ScoreItem tmpItem;
for (MxS32 i = m_count - 1; i >= 0; i--) {
for (MxS32 j = 1; j <= i; j++) {
if (m_scores[j].m_totalScore > m_scores[j - 1].m_totalScore) {
tmpItem = m_scores[j - 1];
m_scores[j - 1] = m_scores[j];
m_scores[j] = tmpItem;
}
}
}
#endif
}
// FUNCTION: LEGO1 0x1003cc90
// FUNCTION: BETA10 0x1008732a
LegoGameState::ScoreItem* LegoGameState::History::FindPlayerInScoreHistory(
LegoGameState::Username* p_player,
MxS16 p_unk0x24,
MxS32& p_unk0x2c
)
{
MxS32 i = 0;
for (; i < m_count; i++) {
if (!memcmp(p_player, &m_scores[i].m_name, sizeof(*p_player)) && m_scores[i].m_playerId == p_unk0x24) {
break;
}
}
p_unk0x2c = i;
if (i >= m_count) {
return NULL;
}
return &m_scores[i];
}
// FUNCTION: LEGO1 0x1003ccf0
// FUNCTION: BETA10 0x100873e7
MxResult LegoGameState::History::Serialize(LegoStorage* p_storage)
{
if (p_storage->IsReadMode()) {
p_storage->ReadS16(m_nextPlayerId);
p_storage->ReadS16(m_count);
for (MxS16 i = 0; i < m_count; i++) {
MxS16 j;
p_storage->ReadS16(j);
m_scores[i].Serialize(p_storage);
}
}
else if (p_storage->IsWriteMode()) {
p_storage->WriteS16(m_nextPlayerId);
p_storage->WriteS16(m_count);
for (MxS16 i = 0; i < m_count; i++) {
p_storage->WriteS16(i);
m_scores[i].Serialize(p_storage);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1003cdd0
void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
{
LegoFile storage;
MxString savePath(m_savePath);
savePath += "\\";
savePath += g_historyGSI;
if (p_flags == LegoFile::c_write) {
m_history.WriteScoreHistory();
}
if (storage.Open(savePath.GetData(), p_flags) == SUCCESS) {
m_history.Serialize(&storage);
}
}
// FUNCTION: LEGO1 0x1003cea0
// FUNCTION: BETA10 0x10017840
void LegoGameState::SetCurrentAct(Act p_currentAct)
{
m_currentAct = p_currentAct;
}
// FUNCTION: LEGO1 0x1003ceb0
void LegoGameState::FindLoadedAct()
{
if (FindWorld(*g_isleScript, IsleScript::c__Isle)) {
m_loadedAct = e_act1;
}
else if (FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main)) {
m_loadedAct = e_act2;
}
else if (FindWorld(*g_act3Script, Act3Script::c__Act3)) {
m_loadedAct = e_act3;
}
else {
m_loadedAct = e_actNotFound;
}
}