Files
isle/LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
jonschz b7090bd838 Match LegoActor and LegoPathActor in BETA10 (#1524)
* Match `LegoActor` in BETA10

* Cleanup

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-05-27 22:04:01 +02:00

1057 lines
24 KiB
C++

#include "legopathcontroller.h"
#include "legopathedgecontainer.h"
#include "misc/legostorage.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
DECOMP_SIZE_ASSERT(LegoPathController, 0x40)
DECOMP_SIZE_ASSERT(LegoPathCtrlEdge, 0x40)
DECOMP_SIZE_ASSERT(LegoPathController::CtrlBoundary, 0x08)
DECOMP_SIZE_ASSERT(LegoPathController::CtrlEdge, 0x08)
// GLOBAL: LEGO1 0x100d7cc8
MxU32 g_unk0x100d7cc8[] = {2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0};
// GLOBAL: LEGO1 0x100d7d08
MxU32 g_unk0x100d7d08[] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
// GLOBAL: LEGO1 0x100f42e8
// GLOBAL: BETA10 0x101f25f0
LegoPathController::CtrlBoundary* LegoPathController::g_ctrlBoundariesA = NULL;
// GLOBAL: LEGO1 0x100f42ec
// GLOBAL: BETA10 0x101f25f4
LegoPathController::CtrlEdge* LegoPathController::g_ctrlEdgesA = NULL;
// GLOBAL: LEGO1 0x100f42f0
const char* LegoPathController::g_unk0x100f42f0[] = {
"edg03_21",
"edg03_23",
"edg03_30",
"edg03_31",
"edg03_39",
"edg03_40",
"edg03_91",
"edg03_92",
"edg03_99",
"edg03_100",
"edg03_112",
"edg03_113",
"edg10_61",
"edg10_62",
"edg10_55",
"edg10_58"
};
// GLOBAL: LEGO1 0x100f4330
const char* LegoPathController::g_unk0x100f4330[] = {
"edg03_06",
"edg03_21",
"edg03_30",
"edg03_148",
"edg03_39",
"edg03_91",
"edg03_99",
"edg03_112",
"edg03_800",
"edg03_135"
};
// GLOBAL: LEGO1 0x100f4358
LegoPathController::CtrlBoundary* LegoPathController::g_ctrlBoundariesB = NULL;
// GLOBAL: LEGO1 0x100f435c
LegoPathController::CtrlEdge* LegoPathController::g_ctrlEdgesB = NULL;
// FUNCTION: LEGO1 0x10044f40
// FUNCTION: BETA10 0x100b6860
LegoPathController::LegoPathController()
{
m_boundaries = NULL;
m_edges = NULL;
m_unk0x10 = NULL;
m_structs = NULL;
m_numL = 0;
m_numE = 0;
m_numN = 0;
m_numT = 0;
}
// FUNCTION: LEGO1 0x10045880
// FUNCTION: BETA10 0x100b6959
MxResult LegoPathController::Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger)
{
MxResult result = FAILURE;
LegoMemory storage(p_data);
if ((result = Read(&storage)) == SUCCESS) {
MxS32 i;
for (i = 0; i < m_numT; i++) {
m_structs[i].SetAtomId(p_trigger);
}
for (i = 0; i < m_numN; i++) {
m_unk0x10[i] += p_location;
}
for (i = 0; i < m_numL; i++) {
LegoPathBoundary& boundary = m_boundaries[i];
MxS32 j;
for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) {
if (!strcmpi(g_unk0x100f42f0[j], boundary.GetName())) {
g_ctrlBoundariesA[j].m_controller = this;
g_ctrlBoundariesA[j].m_boundary = &boundary;
MxU32 edge = g_unk0x100d7cc8[j];
g_ctrlEdgesA[j].m_controller = this;
g_ctrlEdgesA[j].m_edge = boundary.GetEdges()[edge];
}
}
for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) {
if (!strcmpi(g_unk0x100f4330[j], boundary.GetName())) {
g_ctrlBoundariesB[j].m_controller = this;
g_ctrlBoundariesB[j].m_boundary = &boundary;
g_ctrlEdgesB[j].m_controller = this;
g_ctrlEdgesB[j].m_edge = boundary.GetEdges()[g_unk0x100d7d08[j]];
}
}
}
TickleManager()->RegisterClient(this, 10);
}
if (result != SUCCESS) {
Destroy();
}
return result;
}
// FUNCTION: LEGO1 0x10045b20
// FUNCTION: BETA10 0x100b6b8a
void LegoPathController::Destroy()
{
TickleManager()->UnregisterClient(this);
if (m_boundaries != NULL) {
delete[] m_boundaries;
}
m_boundaries = NULL;
m_numL = 0;
if (m_unk0x10 != NULL) {
delete[] m_unk0x10;
}
m_unk0x10 = NULL;
m_numN = 0;
if (m_structs != NULL) {
delete[] m_structs;
}
m_structs = NULL;
m_numT = 0;
if (m_edges != NULL) {
delete[] m_edges;
}
m_edges = NULL;
m_numE = 0;
MxS32 j;
for (j = 0; j < sizeOfArray(g_unk0x100f42f0); j++) {
if (g_ctrlBoundariesA[j].m_controller == this) {
g_ctrlBoundariesA[j].m_controller = NULL;
g_ctrlBoundariesA[j].m_boundary = NULL;
}
if (g_ctrlEdgesA[j].m_controller == this) {
g_ctrlEdgesA[j].m_controller = NULL;
g_ctrlEdgesA[j].m_edge = NULL;
}
}
for (j = 0; j < sizeOfArray(g_unk0x100f4330); j++) {
if (g_ctrlBoundariesB[j].m_controller == this) {
g_ctrlBoundariesB[j].m_controller = NULL;
g_ctrlBoundariesB[j].m_boundary = NULL;
}
if (g_ctrlEdgesB[j].m_controller == this) {
g_ctrlEdgesB[j].m_controller = NULL;
g_ctrlEdgesB[j].m_edge = NULL;
}
}
}
// FUNCTION: LEGO1 0x10045c10
// FUNCTION: BETA10 0x100b6d60
MxResult LegoPathController::Tickle()
{
FUN_10046970();
return SUCCESS;
}
// FUNCTION: LEGO1 0x10045c20
// FUNCTION: BETA10 0x100b6d80
MxResult LegoPathController::PlaceActor(
LegoPathActor* p_actor,
const char* p_name,
MxS32 p_src,
float p_srcScale,
MxS32 p_dest,
float p_destScale
)
{
if (p_actor->GetController() != NULL) {
p_actor->GetController()->RemoveActor(p_actor);
p_actor->SetController(NULL);
}
LegoPathBoundary* pBoundary = GetPathBoundary(p_name);
assert(pBoundary);
assert(p_src < pBoundary->GetNumEdges() && p_dest < pBoundary->GetNumEdges());
LegoEdge* pSrcE = pBoundary->GetEdges()[p_src];
LegoEdge* pDestE = pBoundary->GetEdges()[p_dest];
assert(pSrcE && pDestE);
float time = Timer()->GetTime();
MxResult result =
p_actor->VTable0x88(pBoundary, time, *pSrcE, p_srcScale, (LegoOrientedEdge&) *pDestE, p_destScale);
if (result != SUCCESS) {
assert(0);
return FAILURE;
}
p_actor->SetController(this);
m_actors.insert(p_actor);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10046050
// FUNCTION: BETA10 0x100b6f35
MxResult LegoPathController::PlaceActor(
LegoPathActor* p_actor,
LegoAnimPresenter* p_presenter,
Vector3& p_position,
Vector3& p_direction
)
{
LegoPathBoundary* boundary = NULL;
float time = Timer()->GetTime();
if (p_actor->GetController() != NULL) {
p_actor->GetController()->RemoveActor(p_actor);
p_actor->SetController(NULL);
}
for (MxS32 i = 0; i < m_numL; i++) {
LegoPathBoundary& b = m_boundaries[i];
LegoAnimPresenterSet& presenters = b.GetPresenters();
LegoAnimPresenter* presenter = p_presenter;
if (presenters.find(presenter) != presenters.end()) {
MxS32 j;
for (j = 0; j < b.GetNumEdges(); j++) {
Mx4DPointFloat normal(*b.GetEdgeNormal(j));
if (p_position.Dot(p_position, normal) + normal[3] < 0.0f) {
break;
}
}
if (b.GetNumEdges() == j) {
if (boundary != NULL) {
return FAILURE;
}
boundary = &b;
}
}
}
if (boundary == NULL) {
return FAILURE;
}
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
LegoOrientedEdge* edge = (LegoOrientedEdge*) boundary->GetEdges()[j];
if (edge->GetMask0x03()) {
Mx3DPointFloat vec;
if (((LegoOrientedEdge*) edge->GetClockwiseEdge(*boundary))->GetFaceNormal(*boundary, vec) == SUCCESS &&
vec.Dot(vec, p_direction) < 0.0f) {
edge = (LegoOrientedEdge*) edge->GetCounterclockwiseEdge(*boundary)->GetCounterclockwiseEdge(*boundary);
}
if (!edge->GetMask0x03()) {
return FAILURE;
}
if (p_actor->VTable0x84(boundary, time, p_position, p_direction, edge, 0.5f) == SUCCESS) {
p_actor->SetController(this);
m_actors.insert(p_actor);
return SUCCESS;
}
}
}
return FAILURE;
}
// FUNCTION: LEGO1 0x100466a0
// FUNCTION: BETA10 0x100b71fe
MxResult LegoPathController::PlaceActor(LegoPathActor* p_actor)
{
if (p_actor->GetController() != NULL) {
p_actor->GetController()->RemoveActor(p_actor);
p_actor->SetController(NULL);
}
m_actors.insert(p_actor);
p_actor->SetController(this);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10046770
// FUNCTION: BETA10 0x100b7264
MxResult LegoPathController::RemoveActor(LegoPathActor* p_actor)
{
MxResult result = FAILURE;
p_actor->VTable0xc4();
m_actors.erase(p_actor);
for (MxS32 i = 0; i < m_numL; i++) {
if (m_boundaries[i].RemoveActor(p_actor) == SUCCESS) {
result = SUCCESS;
}
}
return result;
}
// FUNCTION: LEGO1 0x100468f0
// FUNCTION: BETA10 0x100b72f7
void LegoPathController::FUN_100468f0(LegoAnimPresenter* p_presenter)
{
for (MxS32 i = 0; i < m_numL; i++) {
if (!(m_boundaries[i].m_flags & LegoWEGEdge::c_bit3)) {
m_boundaries[i].FUN_10057fe0(p_presenter);
}
}
}
// FUNCTION: LEGO1 0x10046930
// FUNCTION: BETA10 0x100b737b
void LegoPathController::FUN_10046930(LegoAnimPresenter* p_presenter)
{
for (MxS32 i = 0; i < m_numL; i++) {
m_boundaries[i].FUN_100586e0(p_presenter);
}
}
// FUNCTION: LEGO1 0x10046970
// FUNCTION: BETA10 0x100b73d8
void LegoPathController::FUN_10046970()
{
float time = Timer()->GetTime();
LegoPathActorSet lpas(m_actors);
for (LegoPathActorSet::iterator itpa = lpas.begin(); itpa != lpas.end(); itpa++) {
LegoPathActor* actor = *itpa;
if (m_actors.find(actor) != m_actors.end()) {
if (!((MxU8) actor->GetActorState() & LegoPathActor::c_disabled)) {
actor->Animate(time);
}
}
}
}
// FUNCTION: LEGO1 0x10046b30
MxResult LegoPathController::FUN_10046b30(LegoPathBoundary*& p_boundaries, MxS32& p_numL)
{
p_boundaries = m_boundaries;
p_numL = m_numL;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10046b50
// FUNCTION: BETA10 0x100b7531
LegoPathBoundary* LegoPathController::GetPathBoundary(const char* p_name)
{
for (MxS32 i = 0; i < m_numL; i++) {
if (!strcmpi(m_boundaries[i].GetName(), p_name)) {
return &m_boundaries[i];
}
}
return NULL;
}
// FUNCTION: LEGO1 0x10046bb0
// FUNCTION: BETA10 0x100b75bc
void LegoPathController::FUN_10046bb0(LegoWorld* p_world)
{
for (MxS32 i = 0; i < m_numT; i++) {
m_structs[i].SetWorld(p_world);
}
}
// FUNCTION: LEGO1 0x10046be0
// FUNCTION: BETA10 0x100b7614
void LegoPathController::Enable(MxBool p_enable)
{
if (p_enable) {
TickleManager()->RegisterClient(this, 10);
}
else {
TickleManager()->UnregisterClient(this);
}
}
// FUNCTION: LEGO1 0x10046c10
// FUNCTION: BETA10 0x100b767a
MxResult LegoPathController::Init()
{
if (g_ctrlBoundariesA != NULL || g_ctrlEdgesA != NULL || g_ctrlBoundariesB != NULL || g_ctrlEdgesB != NULL) {
return FAILURE;
}
g_ctrlBoundariesA = new CtrlBoundary[sizeOfArray(g_unk0x100f42f0)];
g_ctrlEdgesA = new CtrlEdge[sizeOfArray(g_unk0x100f42f0)];
g_ctrlBoundariesB = new CtrlBoundary[sizeOfArray(g_unk0x100f4330)];
g_ctrlEdgesB = new CtrlEdge[sizeOfArray(g_unk0x100f4330)];
return SUCCESS;
}
// FUNCTION: LEGO1 0x10046de0
// FUNCTION: BETA10 0x100b779e
MxResult LegoPathController::Reset()
{
if (g_ctrlBoundariesA == NULL || g_ctrlEdgesA == NULL) {
return FAILURE;
}
delete[] g_ctrlBoundariesA;
delete[] g_ctrlEdgesA;
delete[] g_ctrlBoundariesB;
delete[] g_ctrlEdgesB;
g_ctrlBoundariesA = NULL;
g_ctrlEdgesA = NULL;
g_ctrlBoundariesB = NULL;
g_ctrlEdgesB = NULL;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10046e50
// FUNCTION: BETA10 0x100b781f
MxResult LegoPathController::Read(LegoStorage* p_storage)
{
if (p_storage->Read(&m_numT, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
if (m_numT > 0) {
m_structs = new LegoPathStruct[m_numT];
}
if (p_storage->Read(&m_numN, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
if (m_numN > 0) {
m_unk0x10 = new Mx3DPointFloat[m_numN];
}
if (p_storage->Read(&m_numE, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
if (m_numE > 0) {
m_edges = new LegoPathCtrlEdge[m_numE];
}
if (p_storage->Read(&m_numL, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
if (m_numL > 0) {
m_boundaries = new LegoPathBoundary[m_numL];
}
if (m_numT > 0 && ReadStructs(p_storage) != SUCCESS) {
return FAILURE;
}
if (m_numN > 0) {
for (MxS32 i = 0; i < m_numN; i++) {
if (ReadVector(p_storage, m_unk0x10[i]) != SUCCESS) {
return FAILURE;
}
}
}
if (m_numE > 0 && ReadEdges(p_storage) != SUCCESS) {
return FAILURE;
}
if (m_numL > 0 && ReadBoundaries(p_storage) != SUCCESS) {
return FAILURE;
}
for (MxS32 j = 0; j < m_numE; j++) {
m_pfsE.insert(&m_edges[j]);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10047b30
// FUNCTION: BETA10 0x100b7cd6
MxResult LegoPathController::ReadStructs(LegoStorage* p_storage)
{
for (MxS32 i = 0; i < m_numT; i++) {
MxU8 length = 0;
if (p_storage->Read(&length, sizeof(MxU8)) != SUCCESS) {
return FAILURE;
}
if (length > 0) {
m_structs[i].m_name = new char[length + 1];
if (p_storage->Read(m_structs[i].m_name, length) != SUCCESS) {
return FAILURE;
}
m_structs[i].m_name[length] = '\0';
}
if (p_storage->Read(&m_structs[i].m_flags, sizeof(MxU32)) != SUCCESS) {
return FAILURE;
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10047c10
// FUNCTION: BETA10 0x100b7df3
MxResult LegoPathController::ReadEdges(LegoStorage* p_storage)
{
for (MxS32 i = 0; i < m_numE; i++) {
LegoPathCtrlEdge& edge = m_edges[i];
MxU16 s;
if (p_storage->Read(&edge.m_flags, sizeof(LegoU16)) != SUCCESS) {
return FAILURE;
}
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_pointA = &m_unk0x10[s];
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_pointB = &m_unk0x10[s];
if (edge.m_flags & LegoOrientedEdge::c_hasFaceA) {
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_faceA = &m_boundaries[s];
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_ccwA = &m_edges[s];
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_cwA = &m_edges[s];
}
if (edge.m_flags & LegoOrientedEdge::c_hasFaceB) {
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_faceB = &m_boundaries[s];
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_ccwB = &m_edges[s];
if (p_storage->Read(&s, sizeof(MxU16)) != SUCCESS) {
return FAILURE;
}
edge.m_cwB = &m_edges[s];
}
if (ReadVector(p_storage, edge.m_dir) != SUCCESS) {
return FAILURE;
}
if (p_storage->Read(&edge.m_length, sizeof(float)) != SUCCESS) {
return FAILURE;
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10047e90
// FUNCTION: BETA10 0x100b8293
MxResult LegoPathController::ReadBoundaries(LegoStorage* p_storage)
{
for (MxS32 i = 0; i < m_numL; i++) {
LegoPathBoundary& boundary = m_boundaries[i];
MxU8 numE;
MxU16 s;
MxU8 j;
if (p_storage->Read(&numE, sizeof(numE)) != SUCCESS) {
return FAILURE;
}
boundary.m_edgeNormals = new Mx4DPointFloat[numE];
LegoOrientedEdge** edges = new LegoOrientedEdge*[numE];
boundary.SetEdges(edges, numE);
for (j = 0; j < numE; j++) {
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
return FAILURE;
}
edges[j] = &m_edges[s];
}
if (p_storage->Read(&boundary.m_flags, sizeof(boundary.m_flags)) != SUCCESS) {
return FAILURE;
}
if (p_storage->Read(&boundary.m_unk0x0d, sizeof(boundary.m_unk0x0d)) != SUCCESS) {
return FAILURE;
}
MxU8 length;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
return FAILURE;
}
if (length > 0) {
boundary.m_name = new char[length + 1];
if (p_storage->Read(boundary.m_name, length) != SUCCESS) {
return FAILURE;
}
boundary.m_name[length] = '\0';
}
if (ReadVector(p_storage, boundary.m_unk0x14) != SUCCESS) {
return FAILURE;
}
for (j = 0; j < numE; j++) {
if (ReadVector(p_storage, boundary.m_edgeNormals[j]) != SUCCESS) {
return FAILURE;
}
}
if (ReadVector(p_storage, boundary.m_unk0x30) != SUCCESS) {
return FAILURE;
}
if (p_storage->Read(&boundary.m_unk0x44, sizeof(boundary.m_unk0x44)) != SUCCESS) {
return FAILURE;
}
if (p_storage->Read(&boundary.m_numTriggers, sizeof(boundary.m_numTriggers)) != SUCCESS) {
return FAILURE;
}
if (boundary.m_numTriggers > 0) {
boundary.m_unk0x50 = new Mx3DPointFloat;
boundary.m_pathTrigger = new PathWithTrigger[boundary.m_numTriggers];
for (j = 0; j < boundary.m_numTriggers; j++) {
if (p_storage->Read(&s, sizeof(s)) != SUCCESS) {
return FAILURE;
}
boundary.m_pathTrigger[j].m_pathStruct = &m_structs[s];
if (p_storage->Read(&boundary.m_pathTrigger[j].m_data, sizeof(boundary.m_pathTrigger[j].m_data)) !=
SUCCESS) {
return FAILURE;
}
if (p_storage->Read(
&boundary.m_pathTrigger[j].m_unk0x08,
sizeof(boundary.m_pathTrigger[j].m_unk0x08)
) != SUCCESS) {
return FAILURE;
}
}
if (ReadVector(p_storage, *boundary.m_unk0x50) != SUCCESS) {
return FAILURE;
}
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100482b0
// FUNCTION: BETA10 0x100b8864
MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx3DPointFloat& p_vec)
{
if (p_storage->Read(p_vec.GetData(), sizeof(float) * 3) != SUCCESS) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100482e0
// FUNCTION: BETA10 0x100b88a1
MxResult LegoPathController::ReadVector(LegoStorage* p_storage, Mx4DPointFloat& p_vec)
{
if (p_storage->Read(p_vec.GetData(), sizeof(float) * 4) != SUCCESS) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10048310
// FUNCTION: BETA10 0x100b8911
MxResult LegoPathController::FUN_10048310(
LegoPathEdgeContainer* p_grec,
const Vector3& p_oldPosition,
const Vector3& p_oldDirection,
LegoPathBoundary* p_oldBoundary,
const Vector3& p_newPosition,
const Vector3& p_newDirection,
LegoPathBoundary* p_newBoundary,
LegoU8 p_mask,
MxFloat* p_param9
)
{
p_grec->m_position = p_newPosition;
p_grec->m_direction = p_newDirection;
p_grec->m_boundary = p_newBoundary;
if (p_newBoundary == p_oldBoundary) {
p_grec->SetBit1(TRUE);
return SUCCESS;
}
list<LegoBEWithFloat> boundaryList;
list<LegoBEWithFloat>::iterator boundaryListIt;
LegoBEWithFloatSet boundarySet;
LegoBEWithFloatSet::iterator boundarySetItA;
LegoBEWithFloatSet::iterator boundarySetItB;
LegoPathCtrlEdgeSet pathCtrlEdgeSet(m_pfsE);
MxFloat local14 = 999999.0f;
p_grec->SetBit1(FALSE);
for (MxS32 i = 0; i < p_oldBoundary->GetNumEdges(); i++) {
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) p_oldBoundary->GetEdges()[i];
if (edge->GetMask0x03()) {
LegoPathBoundary* otherFace = (LegoPathBoundary*) edge->OtherFace(p_oldBoundary);
if (otherFace != NULL && edge->BETA_1004a830(*otherFace, p_mask)) {
if (p_newBoundary == otherFace) {
float dist;
if ((dist = edge->DistanceToMidpoint(p_oldPosition) + edge->DistanceToMidpoint(p_newPosition)) <
local14) {
local14 = dist;
p_grec->erase(p_grec->begin(), p_grec->end());
p_grec->SetBit1(TRUE);
p_grec->push_back(LegoBoundaryEdge(edge, p_oldBoundary));
}
}
else {
boundaryList.push_back(LegoBEWithFloat(edge, p_oldBoundary, edge->DistanceToMidpoint(p_oldPosition))
);
boundarySet.insert(&boundaryList.back());
}
}
}
pathCtrlEdgeSet.erase(edge);
}
if (!p_grec->GetBit1()) {
while (pathCtrlEdgeSet.size() > 0) {
LegoBEWithFloat edgeWithFloat;
MxFloat local70 = 999999.0f;
boundarySetItA = boundarySetItB = boundarySet.begin();
if (boundarySetItB != boundarySet.end()) {
boundarySetItB++;
}
while (boundarySetItA != boundarySet.end()) {
MxU32 shouldRemove = TRUE;
LegoOrientedEdge* e = (*boundarySetItA)->m_edge;
LegoPathBoundary* b = (*boundarySetItA)->m_boundary;
assert(e && b);
LegoPathBoundary* bOther = (LegoPathBoundary*) e->OtherFace(b);
assert(bOther);
if (!e->BETA_1004a830(*bOther, p_mask)) {
// This branch is empty, but present in the BETA - probably had comments only
}
else {
if (bOther == p_newBoundary) {
shouldRemove = FALSE;
LegoBEWithFloat* pfs = *boundarySetItA;
assert(pfs);
float dist;
if ((dist = pfs->m_edge->DistanceToMidpoint(p_newPosition) + pfs->m_unk0x0c) < local70) {
edgeWithFloat.m_edge = NULL;
local70 = dist;
// TODO: Match
if (dist < local14) {
local14 = dist;
p_grec->erase(p_grec->begin(), p_grec->end());
p_grec->SetBit1(TRUE);
do {
p_grec->push_front(LegoBoundaryEdge(pfs->m_edge, pfs->m_boundary));
pfs = pfs->m_next;
} while (pfs != NULL);
}
}
}
else {
for (MxS32 i = 0; i < bOther->GetNumEdges(); i++) {
LegoPathCtrlEdge* edge = (LegoPathCtrlEdge*) bOther->GetEdges()[i];
if (edge->GetMask0x03()) {
if (pathCtrlEdgeSet.find(edge) != pathCtrlEdgeSet.end()) {
shouldRemove = FALSE;
float dist;
if ((dist = edge->DistanceBetweenMidpoints(*e) + (*boundarySetItA)->m_unk0x0c) <
local70) {
local70 = dist;
edgeWithFloat = LegoBEWithFloat(edge, bOther, *boundarySetItA, dist);
}
}
}
}
}
}
if (shouldRemove) {
boundarySet.erase(boundarySetItA);
}
if (boundarySetItB != boundarySet.end()) {
boundarySetItA = boundarySetItB;
boundarySetItB++;
}
else {
break;
}
}
if (edgeWithFloat.m_edge != NULL) {
pathCtrlEdgeSet.erase(edgeWithFloat.m_edge);
boundaryList.push_back(edgeWithFloat);
boundarySet.insert(&boundaryList.back());
}
else {
break;
}
}
}
if (p_grec->GetBit1()) {
if (p_grec->size() > 0) {
LegoPathCtrlEdge* edge = p_grec->front().m_edge;
if (edge->FUN_10048c40(p_oldPosition)) {
p_grec->pop_front();
}
}
if (p_grec->size() > 0) {
LegoPathCtrlEdge* edge = p_grec->back().m_edge;
if (edge->FUN_10048c40(p_newPosition)) {
if (edge->OtherFace(p_grec->back().m_boundary) != NULL &&
edge->OtherFace(p_grec->back().m_boundary)->IsEqual(p_newBoundary)) {
p_grec->m_boundary = p_grec->back().m_boundary;
p_grec->pop_back();
}
}
}
if (p_param9 != NULL) {
*p_param9 = local14;
}
return SUCCESS;
}
return FAILURE;
}
// FUNCTION: LEGO1 0x1004a240
// FUNCTION: BETA10 0x100b9160
MxS32 LegoPathController::FUN_1004a240(
LegoPathEdgeContainer& p_grec,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
LegoOrientedEdge*& p_edge,
LegoPathBoundary*& p_boundary
)
{
if (p_grec.size() == 0) {
p_v1 = p_grec.m_position;
p_v2 = p_grec.m_direction;
p_boundary = p_grec.m_boundary;
p_grec.SetBit1(FALSE);
return 1;
}
p_edge = p_grec.front().m_edge;
p_boundary = p_grec.front().m_boundary;
p_grec.pop_front();
Mx3DPointFloat vec;
p_v1 = *p_edge->CCWVertex(*p_boundary);
p_v1 -= *p_edge->CWVertex(*p_boundary);
p_v1 *= p_f1;
p_v1 += *p_edge->CWVertex(*p_boundary);
p_edge->GetFaceNormal(*p_boundary, vec);
p_v2.EqualsCross(*p_boundary->GetUnknown0x14(), vec);
return 0;
}
// FUNCTION: LEGO1 0x1004a380
// FUNCTION: BETA10 0x100b957f
MxResult LegoPathController::FUN_1004a380(
Vector3& p_param1,
Vector3& p_param2,
Mx3DPointFloat* p_param3,
LegoPathBoundary*& p_boundary,
MxFloat& p_param5
)
{
MxFloat param5 = p_param5;
Mx3DPointFloat local24;
MxU32 local8 = TRUE;
for (MxS32 i = 0; i < m_numL; i++) {
if (m_boundaries[i].m_flags & LegoPathBoundary::c_bit3) {
continue;
}
LegoPathBoundary* b = &m_boundaries[i];
Mx4DPointFloat* unk0x14 = b->GetUnknown0x14();
float local28 = p_param3[0].Dot(p_param3[0], *unk0x14);
if (local28 < 0.001 && local28 > -0.001) {
continue;
}
float local2c = p_param3[1].Dot(p_param3[1], *unk0x14);
float local34 = p_param3[2].Dot(p_param3[2], *unk0x14) + unk0x14->index_operator(3);
float local3c = local2c * local2c - local34 * local28 * 4.0f;
if (local3c < -0.001) {
continue;
}
if (local3c < 0.0f) {
local3c = 0.0f;
}
else {
local3c = sqrt(local3c);
}
float local38 = (local3c - local2c) / (local28 * 2.0f);
float local44 = (-local3c - local2c) / (local28 * 2.0f);
if (!IsBetween(local38, 0.0f, param5)) {
if (IsBetween(local44, 0.0f, param5)) {
local38 = local44;
}
else {
continue;
}
}
if (local8 || FUN_100c17a0(local38, p_param5, 0.0f, param5)) {
Mx3DPointFloat local58(p_param3[0]);
local58 *= local38 * local38;
local24 = p_param3[1];
local24 *= local38;
local24 += p_param3[2];
local24 += local58;
assert(b->GetNumEdges() > 1);
MxS32 j;
for (j = b->GetNumEdges() - 1; j >= 0; j--) {
Mx4DPointFloat* local60 = b->GetEdgeNormal(j);
if (local24.Dot(*local60, local24) + local60->index_operator(3) < -0.001) {
break;
}
}
if (j < 0) {
Mx3DPointFloat local74(p_param1);
local74 -= local24;
if (local74.Dot(local74, *unk0x14) >= 0.0f) {
p_param5 = local38;
p_boundary = b;
local8 = FALSE;
}
}
}
}
if (local8) {
p_param5 = param5;
return FAILURE;
}
return SUCCESS;
}