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	 3e6d789324
			
		
	
	3e6d789324
	
	
	
		
			
			* Add all BETA10 `ClassName()` functions and vtables * Run formatter, fix copy error * Fix copy error * Add BETA10 library functions --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
		
			
				
	
	
		
			80 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef LEGOACTOR_H
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| #define LEGOACTOR_H
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| 
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| #include "decomp.h"
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| #include "legoentity.h"
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| 
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| class LegoCacheSound;
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| 
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| // VTABLE: LEGO1 0x100d6d68
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| // VTABLE: BETA10 0x101ba970
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| // SIZE 0x78
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| class LegoActor : public LegoEntity {
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| public:
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| 	enum {
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| 		c_none = 0,
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| 		c_pepper,
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| 		c_mama,
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| 		c_papa,
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| 		c_nick,
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| 		c_laura,
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| 		c_brickster
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| 	};
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| 
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| 	LegoActor();
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| 	~LegoActor() override;
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| 
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| 	// FUNCTION: LEGO1 0x1002d210
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| 	// FUNCTION: BETA10 0x10012760
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| 	const char* ClassName() const override // vtable+0x0c
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| 	{
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| 		// STRING: LEGO1 0x100f0124
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| 		return "LegoActor";
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| 	}
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| 
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| 	// FUNCTION: LEGO1 0x1002d220
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| 	MxBool IsA(const char* p_name) const override // vtable+0x10
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| 	{
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| 		return !strcmp(p_name, LegoActor::ClassName()) || LegoEntity::IsA(p_name);
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| 	}
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| 
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| 	void ParseAction(char* p_extra) override;                             // vtable+0x20
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| 	void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
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| 
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| 	// FUNCTION: LEGO1 0x10002cc0
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| 	virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
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| 
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| 	// FUNCTION: LEGO1 0x10002cd0
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| 	virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
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| 	{
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| 		m_frequencyFactor = p_frequencyFactor;
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| 	} // vtable+0x54
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| 
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| 	// FUNCTION: LEGO1 0x10002ce0
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| 	virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
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| 
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| 	// FUNCTION: LEGO1 0x10002cf0
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| 	virtual MxFloat VTable0x5c() { return m_unk0x70; } // vtable+0x5c
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| 
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| 	// FUNCTION: LEGO1 0x10002d00
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| 	virtual MxU8 GetActorId() { return m_actorId; } // vtable+0x60
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| 
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| 	// FUNCTION: LEGO1 0x10002d10
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| 	virtual void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; } // vtable+0x64
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| 
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| 	static const char* GetActorName(MxU8 p_id);
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| 
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| 	void Mute(MxBool p_muted);
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| 
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| protected:
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| 	MxFloat m_frequencyFactor; // 0x68
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| 	LegoCacheSound* m_sound;   // 0x6c
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| 	MxFloat m_unk0x70;         // 0x70
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| 	MxU8 m_actorId;            // 0x74
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| };
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| 
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| // SYNTHETIC: LEGO1 0x1002d300
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| // LegoActor::`scalar deleting destructor'
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| 
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| #endif // LEGOACTOR_H
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