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			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MXMATRIX_H
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| #define MXMATRIX_H
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| 
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| #include "realtime/matrix4d.inl.h"
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| 
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| // VTABLE: LEGO1 0x100d4300
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| // VTABLE: BETA10 0x101b82e0
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| // SIZE 0x48
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| class MxMatrix : public Matrix4 {
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| public:
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| 	// FUNCTION: LEGO1 0x1006b120
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| 	// FUNCTION: BETA10 0x10015370
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| 	MxMatrix() : Matrix4(m_elements) {}
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| 
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| 	// FUNCTION: LEGO1 0x10032770
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| 	// FUNCTION: BETA10 0x1001ff30
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| 	MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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| 
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| 	// FUNCTION: BETA10 0x1000fc20
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| 	MxMatrix(const Matrix4& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
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| 
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| 	// FUNCTION: BETA10 0x10010860
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| 	float* operator[](int idx) { return m_data[idx]; }
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| 
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| 	const float* operator[](int idx) const { return m_data[idx]; }
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| 
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| 	// FUNCTION: LEGO1 0x10002850
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| 	void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
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| 
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| 	// FUNCTION: LEGO1 0x10002860
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| 	virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
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| 
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| private:
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| 	float m_elements[4][4]; // 0x08
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| };
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| 
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| // Must be included here (not before MxMatrix) for correct ordering in binary.
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| // FromQuaternion and ToQuaternion in Matrix4 depend on Vector4.
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| // There's a chance they included mxgeometry4d.h after including this somewhere.
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| #include "realtime/vector4d.inl.h"
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| 
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| #endif // MXMATRIX_H
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