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* Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0 * Fixes * Try fix * Try this * Fix
8 lines
97 B
C++
8 lines
97 B
C++
#include "viewlod.h"
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// FUNCTION: LEGO1 0x100a5e40
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ViewLOD::~ViewLOD()
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{
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delete m_meshGroup;
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}
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