Files
isle/LEGO1/tgl/d3drm/meshbuilder.cpp
MS 1701117e6f Improve MeshBuilderImpl::CreateMesh (#1584)
* CreateMesh

* Effective match for Clone()
2025-06-23 10:24:13 -04:00

202 lines
4.5 KiB
C++

#include "impl.h"
#include <assert.h>
using namespace TglImpl;
DECOMP_SIZE_ASSERT(MeshBuilder, 0x04);
DECOMP_SIZE_ASSERT(MeshBuilderImpl, 0x08);
// FUNCTION: LEGO1 0x100a3830
// FUNCTION: BETA10 0x1016c9f0
void* MeshBuilderImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a3840
// FUNCTION: BETA10 0x1016ca40
Mesh* MeshBuilderImpl::CreateMesh(
unsigned long faceCount,
unsigned long vertexCount,
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
ShadingModel shadingModel
)
{
assert(m_data);
MeshImpl* pMeshImpl = new MeshImpl;
if (CreateMeshImpl(
pMeshImpl,
faceCount,
vertexCount,
pPositions,
pNormals,
pTextureCoordinates,
pFaceIndices,
pTextureIndices,
shadingModel
) == Error) {
delete pMeshImpl;
pMeshImpl = NULL;
}
return pMeshImpl;
}
// FUNCTION: BETA10 0x1016fef0
inline Result CreateMesh(
IDirect3DRMMesh* pD3DRM,
unsigned long p_numFaces,
unsigned long p_numVertices,
float(*p_positions),
float(*p_normals),
float(*p_textureCoordinates),
unsigned long (*p_faceIndices)[3],
unsigned long (*p_textureIndices)[3],
ShadingModel shadingModel,
MeshImpl::MeshDataType& rpMesh
)
{
unsigned short* faceIndices = (unsigned short*) p_faceIndices;
D3DRMGROUPINDEX groupIndex = 0;
int faceCount = p_numFaces * 3;
int count = 0;
unsigned int* fData = new unsigned int[faceCount];
D3DRMVERTEX* vertices = new D3DRMVERTEX[p_numVertices];
memset(vertices, 0, sizeof(*vertices) * p_numVertices);
rpMesh = new MeshImpl::MeshData;
rpMesh->groupMesh = pD3DRM;
for (int i = 0; i < faceCount; i++) {
if (((faceIndices[2 * i + 1]) >> 0x0f) & 0x01) {
unsigned long j = 3 * faceIndices[2 * i];
vertices[count].position.x = p_positions[j];
vertices[count].position.y = p_positions[j + 1];
vertices[count].position.z = p_positions[j + 2];
int k = 3 * (faceIndices[2 * i + 1] & MAXSHORT);
vertices[count].normal.x = p_normals[k];
vertices[count].normal.y = p_normals[k + 1];
vertices[count].normal.z = p_normals[k + 2];
if (p_textureIndices != NULL && p_textureCoordinates != NULL) {
int kk = 2 * ((unsigned long*) p_textureIndices)[i];
vertices[count].tu = p_textureCoordinates[kk];
vertices[count].tv = p_textureCoordinates[kk + 1];
}
fData[i] = count;
count++;
}
else {
fData[i] = faceIndices[2 * i];
}
}
assert(count == (int) p_numVertices);
Result result;
result = ResultVal(pD3DRM->AddGroup(p_numVertices, p_numFaces, 3, fData, &groupIndex));
if (Succeeded(result)) {
rpMesh->groupIndex = groupIndex;
result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, p_numVertices, vertices));
}
if (!Succeeded(result)) {
if (rpMesh) {
delete rpMesh;
}
rpMesh = NULL;
}
else {
result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
assert(Succeeded(result));
}
if (fData != NULL) {
delete[] fData;
}
if (vertices != NULL) {
delete[] vertices;
}
return result;
}
// FUNCTION: BETA10 0x1016fe40
inline Result MeshBuilderImpl::CreateMeshImpl(
MeshImpl* pMeshImpl,
unsigned long faceCount,
unsigned long vertexCount,
float (*pPositions)[3],
float (*pNormals)[3],
float (*pTextureCoordinates)[2],
unsigned long (*pFaceIndices)[3],
unsigned long (*pTextureIndices)[3],
ShadingModel shadingModel
)
{
assert(m_data);
assert(!pMeshImpl->ImplementationData());
return ::CreateMesh(
m_data,
faceCount,
vertexCount,
reinterpret_cast<float*>(pPositions),
reinterpret_cast<float*>(pNormals),
reinterpret_cast<float*>(pTextureCoordinates),
pFaceIndices,
pTextureIndices,
shadingModel,
pMeshImpl->ImplementationData()
);
}
// FUNCTION: BETA10 0x1016e060
inline Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3])
{
D3DRMBOX box;
Result result = ResultVal(pMesh->GetBox(&box));
if (Succeeded(result)) {
min[0] = box.min.x;
min[1] = box.min.y;
min[2] = box.min.z;
max[0] = box.max.x;
max[1] = box.max.y;
max[2] = box.max.z;
}
return result;
}
// FUNCTION: LEGO1 0x100a3ae0
// FUNCTION: BETA10 0x1016ce00
Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
{
assert(m_data);
return MeshBuilderGetBoundingBox(m_data, min, max);
}
// FUNCTION: LEGO1 0x100a3b40
MeshBuilder* MeshBuilderImpl::Clone()
{
MeshBuilderImpl* mesh = new MeshBuilderImpl();
int ret = m_data->Clone(0, IID_IDirect3DRMMesh, (void**) &mesh->m_data);
if (ret < 0) {
delete mesh;
mesh = NULL;
}
return mesh;
}