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* Refactor `LegoUnknown100db7f4` to `LegoOrientedEdge` * Update LEGO1/lego/sources/geom/legoorientededge.h * Update legopathcontroller.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
13 lines
225 B
C++
13 lines
225 B
C++
#include "legoorientededge.h"
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DECOMP_SIZE_ASSERT(LegoOrientedEdge, 0x40)
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// FUNCTION: LEGO1 0x1009a630
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// FUNCTION: BETA10 0x10183050
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LegoOrientedEdge::LegoOrientedEdge()
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{
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m_flags = 0;
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m_dir.Clear();
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m_length = 0.0f;
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}
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