mirror of
https://github.com/isledecomp/isle.git
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202 lines
4.5 KiB
C++
202 lines
4.5 KiB
C++
#include "impl.h"
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#include <assert.h>
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(MeshBuilder, 0x04);
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DECOMP_SIZE_ASSERT(MeshBuilderImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3830
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// FUNCTION: BETA10 0x1016c9f0
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void* MeshBuilderImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a3840
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// FUNCTION: BETA10 0x1016ca40
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Mesh* MeshBuilderImpl::CreateMesh(
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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float (*pNormals)[3],
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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ShadingModel shadingModel
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)
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{
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assert(m_data);
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MeshImpl* pMeshImpl = new MeshImpl;
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if (CreateMeshImpl(
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pMeshImpl,
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faceCount,
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vertexCount,
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pPositions,
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pNormals,
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pTextureCoordinates,
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pFaceIndices,
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pTextureIndices,
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shadingModel
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) == Error) {
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delete pMeshImpl;
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pMeshImpl = NULL;
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}
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return pMeshImpl;
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}
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// FUNCTION: BETA10 0x1016fef0
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inline Result CreateMesh(
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IDirect3DRMMesh* pD3DRM,
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unsigned long p_numFaces,
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unsigned long p_numVertices,
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float(*p_positions),
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float(*p_normals),
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float(*p_textureCoordinates),
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unsigned long (*p_faceIndices)[3],
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unsigned long (*p_textureIndices)[3],
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ShadingModel shadingModel,
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MeshImpl::MeshDataType& rpMesh
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)
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{
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unsigned short* faceIndices = (unsigned short*) p_faceIndices;
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D3DRMGROUPINDEX groupIndex = 0;
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int faceCount = p_numFaces * 3;
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int count = 0;
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unsigned int* fData = new unsigned int[faceCount];
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D3DRMVERTEX* vertices = new D3DRMVERTEX[p_numVertices];
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memset(vertices, 0, sizeof(*vertices) * p_numVertices);
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rpMesh = new MeshImpl::MeshData;
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rpMesh->groupMesh = pD3DRM;
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for (int i = 0; i < faceCount; i++) {
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if (((faceIndices[2 * i + 1]) >> 0x0f) & 0x01) {
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unsigned long j = 3 * faceIndices[2 * i];
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vertices[count].position.x = p_positions[j];
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vertices[count].position.y = p_positions[j + 1];
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vertices[count].position.z = p_positions[j + 2];
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int k = 3 * (faceIndices[2 * i + 1] & MAXSHORT);
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vertices[count].normal.x = p_normals[k];
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vertices[count].normal.y = p_normals[k + 1];
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vertices[count].normal.z = p_normals[k + 2];
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if (p_textureIndices != NULL && p_textureCoordinates != NULL) {
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int kk = 2 * ((unsigned long*) p_textureIndices)[i];
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vertices[count].tu = p_textureCoordinates[kk];
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vertices[count].tv = p_textureCoordinates[kk + 1];
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}
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fData[i] = count;
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count++;
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}
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else {
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fData[i] = faceIndices[2 * i];
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}
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}
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assert(count == (int) p_numVertices);
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Result result;
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result = ResultVal(pD3DRM->AddGroup(p_numVertices, p_numFaces, 3, fData, &groupIndex));
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if (Succeeded(result)) {
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rpMesh->groupIndex = groupIndex;
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result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, p_numVertices, vertices));
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}
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if (!Succeeded(result)) {
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if (rpMesh) {
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delete rpMesh;
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}
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rpMesh = NULL;
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}
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else {
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result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
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assert(Succeeded(result));
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}
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if (fData != NULL) {
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delete[] fData;
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}
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if (vertices != NULL) {
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delete[] vertices;
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}
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return result;
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}
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// FUNCTION: BETA10 0x1016fe40
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inline Result MeshBuilderImpl::CreateMeshImpl(
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MeshImpl* pMeshImpl,
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unsigned long faceCount,
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unsigned long vertexCount,
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float (*pPositions)[3],
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float (*pNormals)[3],
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float (*pTextureCoordinates)[2],
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unsigned long (*pFaceIndices)[3],
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unsigned long (*pTextureIndices)[3],
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ShadingModel shadingModel
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)
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{
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assert(m_data);
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assert(!pMeshImpl->ImplementationData());
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return ::CreateMesh(
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m_data,
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faceCount,
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vertexCount,
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reinterpret_cast<float*>(pPositions),
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reinterpret_cast<float*>(pNormals),
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reinterpret_cast<float*>(pTextureCoordinates),
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pFaceIndices,
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pTextureIndices,
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shadingModel,
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pMeshImpl->ImplementationData()
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);
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}
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// FUNCTION: BETA10 0x1016e060
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inline Result MeshBuilderGetBoundingBox(IDirect3DRMMesh* pMesh, float min[3], float max[3])
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{
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D3DRMBOX box;
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Result result = ResultVal(pMesh->GetBox(&box));
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if (Succeeded(result)) {
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min[0] = box.min.x;
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min[1] = box.min.y;
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min[2] = box.min.z;
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max[0] = box.max.x;
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max[1] = box.max.y;
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max[2] = box.max.z;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100a3ae0
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// FUNCTION: BETA10 0x1016ce00
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Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
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{
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assert(m_data);
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return MeshBuilderGetBoundingBox(m_data, min, max);
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}
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// FUNCTION: LEGO1 0x100a3b40
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MeshBuilder* MeshBuilderImpl::Clone()
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{
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MeshBuilderImpl* mesh = new MeshBuilderImpl();
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int ret = m_data->Clone(0, IID_IDirect3DRMMesh, (void**) &mesh->m_data);
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if (ret < 0) {
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delete mesh;
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mesh = NULL;
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}
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return mesh;
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}
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