Files
isle/LEGO1/lego/sources/anim/legoanim.h
2025-07-22 10:45:50 -07:00

368 lines
9.9 KiB
C++

#ifndef __LEGOANIM_H
#define __LEGOANIM_H
#include "decomp.h"
#include "misc/legostorage.h"
#include "misc/legotree.h"
class Matrix4;
// SIZE 0x08
class LegoAnimKey {
public:
enum Flags {
c_active = 0x01,
c_negateRotation = 0x02,
c_skipInterpolation = 0x04
};
LegoAnimKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoFloat GetTime() { return m_time; }
// The different types (LegoFloat vs. MxS32) are correct according to BETA10
// FUNCTION: BETA10 0x100738a0
void SetTime(MxS32 p_time) { m_time = p_time; }
LegoU32 IsActive() { return m_flags & c_active; }
LegoU32 ShouldNegateRotation() { return m_flags & c_negateRotation; }
LegoU32 ShouldSkipInterpolation() { return m_flags & c_skipInterpolation; }
// FUNCTION: BETA10 0x100739a0
void SetActive(MxS32 p_active)
{
if (p_active) {
m_flags |= c_active;
}
else {
m_flags &= ~c_active;
}
}
protected:
LegoU8 m_flags; // 0x00
LegoFloat m_time; // 0x04
};
// SIZE 0x14
class LegoTranslationKey : public LegoAnimKey {
public:
LegoTranslationKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoFloat GetX() { return m_x; }
void SetX(LegoFloat p_x) { m_x = p_x; }
LegoFloat GetY() { return m_y; }
void SetY(LegoFloat p_y) { m_y = p_y; }
LegoFloat GetZ() { return m_z; }
void SetZ(LegoFloat p_z) { m_z = p_z; }
protected:
LegoFloat m_x; // 0x08
LegoFloat m_y; // 0x0c
LegoFloat m_z; // 0x10
};
// SIZE 0x18
class LegoRotationKey : public LegoAnimKey {
public:
LegoRotationKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
// FUNCTION: BETA10 0x10073a00
LegoFloat GetAngle() { return m_angle; }
// FUNCTION: BETA10 0x10073a30
void SetAngle(LegoFloat p_angle) { m_angle = p_angle; }
// FUNCTION: BETA10 0x10073a60
LegoFloat GetX() { return m_x; }
// FUNCTION: BETA10 0x10073a90
void SetX(LegoFloat p_x) { m_x = p_x; }
// FUNCTION: BETA10 0x10073ac0
LegoFloat GetY() { return m_y; }
// FUNCTION: BETA10 0x10073af0
void SetY(LegoFloat p_y) { m_y = p_y; }
// FUNCTION: BETA10 0x10073b20
LegoFloat GetZ() { return m_z; }
// FUNCTION: BETA10 0x10073b50
void SetZ(LegoFloat p_z) { m_z = p_z; }
protected:
LegoFloat m_angle; // 0x08
LegoFloat m_x; // 0x0c
LegoFloat m_y; // 0x10
LegoFloat m_z; // 0x14
};
// SIZE 0x14
class LegoScaleKey : public LegoAnimKey {
public:
LegoScaleKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoFloat GetX() { return m_x; }
void SetX(LegoFloat p_x) { m_x = p_x; }
LegoFloat GetY() { return m_y; }
void SetY(LegoFloat p_y) { m_y = p_y; }
LegoFloat GetZ() { return m_z; }
void SetZ(LegoFloat p_z) { m_z = p_z; }
protected:
LegoFloat m_x; // 0x08
LegoFloat m_y; // 0x0c
LegoFloat m_z; // 0x10
};
// SIZE 0x0c
class LegoMorphKey : public LegoAnimKey {
public:
LegoMorphKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoBool IsVisible() { return m_visible; }
// FUNCTION: BETA10 0x100738d0
void SetVisible(LegoBool p_visible) { m_visible = p_visible; }
protected:
LegoBool m_visible; // 0x08
};
// SIZE 0x0c
class LegoRotationZKey : public LegoAnimKey {
public:
LegoRotationZKey();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoFloat GetZ() { return m_z; }
protected:
LegoFloat m_z; // 0x08
};
// VTABLE: LEGO1 0x100db8c8
// SIZE 0x34
class LegoAnimNodeData : public LegoTreeNodeData {
public:
LegoAnimNodeData();
~LegoAnimNodeData() override;
LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04
LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
void SetName(LegoChar* p_name);
LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
LegoBool GetVisibility(LegoFloat p_time);
// FUNCTION: BETA10 0x100595d0
LegoChar* GetName() { return m_name; }
// FUNCTION: BETA10 0x10073780
LegoU16 GetNumTranslationKeys() { return m_numTranslationKeys; }
// FUNCTION: BETA10 0x100737b0
LegoU16 GetNumRotationKeys() { return m_numRotationKeys; }
// FUNCTION: BETA10 0x100737e0
void SetNumRotationKeys(LegoU16 p_numRotationKeys) { m_numRotationKeys = p_numRotationKeys; }
// FUNCTION: BETA10 0x10073810
void SetRotationKeys(LegoRotationKey* p_keys)
{
m_rotationKeys = p_keys;
m_rotationIndex = 0;
}
LegoU32 GetTranslationIndex() { return m_translationIndex; }
LegoU32 GetRotationIndex() { return m_rotationIndex; }
LegoU32 GetScaleIndex() { return m_scaleIndex; }
LegoU32 GetMorphIndex() { return m_morphIndex; }
// FUNCTION: BETA10 0x1005abc0
LegoU16 GetROIIndex() { return m_roiIndex; }
// FUNCTION: BETA10 0x1005d5c0
LegoU16 GetBoundaryIndex() { return m_boundaryIndex; }
// FUNCTION: BETA10 0x10073b80
LegoRotationKey* GetRotationKey(MxS32 index) { return &m_rotationKeys[index]; }
void SetTranslationIndex(LegoU32 p_translationIndex) { m_translationIndex = p_translationIndex; }
void SetRotationIndex(LegoU32 p_rotationIndex) { m_rotationIndex = p_rotationIndex; }
void SetScaleIndex(LegoU32 p_scaleIndex) { m_scaleIndex = p_scaleIndex; }
void SetMorphIndex(LegoU32 p_morphIndex) { m_morphIndex = p_morphIndex; }
// FUNCTION: BETA10 0x10073930
LegoMorphKey* GetMorphKeys() { return m_morphKeys; }
// FUNCTION: BETA10 0x10073960
void SetMorphKeys(LegoMorphKey* p_morphKeys)
{
m_morphKeys = p_morphKeys;
m_morphIndex = 0;
}
// FUNCTION: BETA10 0x10073900
void SetNumMorphKeys(LegoU16 p_numMorphKeys) { m_numMorphKeys = p_numMorphKeys; }
// FUNCTION: BETA10 0x10059600
void SetROIIndex(LegoU16 p_roiIndex) { m_roiIndex = p_roiIndex; }
// FUNCTION: BETA10 0x1005f2e0
void SetBoundaryIndex(LegoU16 p_boundaryIndex) { m_boundaryIndex = p_boundaryIndex; }
LegoResult CreateLocalTransform(LegoTime p_time, Matrix4& p_matrix)
{
return CreateLocalTransform((LegoFloat) p_time, p_matrix);
}
// FUNCTION: BETA10 0x1005d580
LegoBool GetVisibility(LegoTime p_time) { return GetVisibility((LegoFloat) p_time); }
inline static void GetTranslation(
LegoU16 p_numTranslationKeys,
LegoTranslationKey* p_translationKeys,
LegoFloat p_time,
Matrix4& p_matrix,
LegoU32& p_old_index
);
/*inline*/ static void GetRotation(
LegoU16 p_numRotationKeys,
LegoRotationKey* p_rotationKeys,
LegoFloat p_time,
Matrix4& p_matrix,
LegoU32& p_old_index
);
inline static void GetScale(
LegoU16 p_numScaleKeys,
LegoScaleKey* p_scaleKeys,
LegoFloat p_time,
Matrix4& p_matrix,
LegoU32& p_old_index
);
inline static LegoFloat Interpolate(
LegoFloat p_time,
LegoAnimKey& p_key1,
LegoFloat p_value1,
LegoAnimKey& p_key2,
LegoFloat p_value2
);
inline static LegoAnimKey& GetKey(LegoU32 p_i, LegoAnimKey* p_keys, LegoU32 p_size);
static LegoU32 FindKeys(
LegoFloat p_time,
LegoU32 p_numKeys,
LegoAnimKey* p_keys,
LegoU32 p_size,
LegoU32& p_new_index,
LegoU32& p_old_index
);
// SYNTHETIC: LEGO1 0x1009fd80
// LegoAnimNodeData::`scalar deleting destructor'
protected:
LegoChar* m_name; // 0x04
LegoU16 m_numTranslationKeys; // 0x08
LegoU16 m_numRotationKeys; // 0x0a
LegoU16 m_numScaleKeys; // 0x0c
LegoU16 m_numMorphKeys; // 0x0e
LegoTranslationKey* m_translationKeys; // 0x10
LegoRotationKey* m_rotationKeys; // 0x14
LegoScaleKey* m_scaleKeys; // 0x18
LegoMorphKey* m_morphKeys; // 0x1c
LegoU16 m_roiIndex; // 0x20
LegoU16 m_boundaryIndex; // 0x22
LegoU32 m_translationIndex; // 0x24
LegoU32 m_rotationIndex; // 0x28
LegoU32 m_scaleIndex; // 0x2c
LegoU32 m_morphIndex; // 0x30
};
// SIZE 0x08
struct LegoAnimActorEntry {
enum {
e_actorType2 = 2,
e_actorType3 = 3,
e_actorType4 = 4,
e_actorType5 = 5,
e_actorType6 = 6,
};
LegoChar* m_name; // 0x00
LegoU32 m_type; // 0x04
};
// TODO: Possibly called `LegoCameraAnim(ation)`?
// SIZE 0x24
class LegoAnimScene {
public:
LegoAnimScene();
~LegoAnimScene();
LegoResult Read(LegoStorage* p_storage);
LegoResult Write(LegoStorage* p_storage);
LegoResult CalculateCameraTransform(LegoFloat p_time, Matrix4& p_matrix);
LegoU32 GetTargetIndex() { return m_targetIndex; }
LegoU32 GetTranslationIndex() { return m_translationIndex; }
LegoU32 GetRotationIndex() { return m_rotationIndex; }
void SetTargetIndex(LegoU32 p_targetIndex) { m_targetIndex = p_targetIndex; }
void SetTranslationIndex(LegoU32 p_translationIndex) { m_translationIndex = p_translationIndex; }
void SetRotationIndex(LegoU32 p_rotationIndex) { m_rotationIndex = p_rotationIndex; }
private:
LegoU16 m_translationKeysCount; // 0x00
LegoTranslationKey* m_translationKeys; // 0x04
LegoU16 m_targetKeysCount; // 0x08
LegoTranslationKey* m_targetKeys; // 0x0c
LegoU16 m_rotationKeysCount; // 0x10
LegoRotationZKey* m_rotationKeys; // 0x14
LegoU32 m_targetIndex; // 0x18
LegoU32 m_translationIndex; // 0x1c
LegoU32 m_rotationIndex; // 0x20
};
// VTABLE: LEGO1 0x100db8d8
// SIZE 0x18
class LegoAnim : public LegoTree {
public:
LegoAnim();
~LegoAnim() override;
// FUNCTION: BETA10 0x100284c0
LegoTime GetDuration() { return m_duration; }
LegoU32 GetNumActors() { return m_numActors; }
LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
virtual LegoResult Read(LegoStorage* p_storage, LegoS32 p_parseScene); // vtable+0x10
const LegoChar* GetActorName(LegoU32 p_index);
LegoU32 GetActorType(LegoU32 p_index);
// FUNCTION: BETA10 0x1005abf0
LegoAnimScene* GetCamAnim() { return m_camAnim; }
// SYNTHETIC: LEGO1 0x100a0ba0
// LegoAnim::`scalar deleting destructor'
protected:
LegoTime m_duration; // 0x08
LegoAnimActorEntry* m_modelList; // 0x0c
LegoU32 m_numActors; // 0x10
LegoAnimScene* m_camAnim; // 0x14
// FUNCTION: LEGO1 0x100a1040
LegoTreeNodeData* CreateData() override { return new LegoAnimNodeData(); } // vtable+0x0c
};
#endif // __LEGOANIM_H