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https://github.com/isledecomp/isle.git
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155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
#ifndef LEGOCARBUILDPRESENTER_H
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#define LEGOCARBUILDPRESENTER_H
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#include "anim/legoanim.h"
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#include "legoanimpresenter.h"
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// VTABLE: LEGO1 0x100d99e0
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// VTABLE: BETA10 0x101bb988
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// SIZE 0x150
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class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
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public:
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enum {
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c_bit1 = 0x01
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};
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enum ShelfState {
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e_undefined = -1,
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e_selected = 0,
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e_stopped = 1,
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e_moving = 2
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};
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// SIZE 0x0c
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struct CarBuildPart {
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// FUNCTION: LEGO1 0x100795c0
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// FUNCTION: BETA10 0x10073850
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CarBuildPart()
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{
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m_name = NULL;
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m_wiredName = NULL;
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m_objectId = 0;
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}
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// variable name verified by BETA10 0x10071b56
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LegoChar* m_name; // 0x00
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// variable name verified by BETA10 0x100719f0
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LegoChar* m_wiredName; // 0x04
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// variable name guessed based on the setter at LEGO1 0x0x10079dc0 and its use in LEGO1 0x10024890
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MxS16 m_objectId; // 0x08
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};
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LegoCarBuildAnimPresenter();
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~LegoCarBuildAnimPresenter() override; // vtable+0x00
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// FUNCTION: BETA10 0x10073290
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f05ec
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return "LegoCarBuildAnimPresenter";
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}
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// FUNCTION: LEGO1 0x10078500
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void RepeatingTickle() override {} // vtable+0x24
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// FUNCTION: LEGO1 0x10078510
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// FUNCTION: BETA10 0x10073260
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x10078520
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarBuildAnimPresenter::ClassName()) || LegoAnimPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void StreamingTickle() override; // vtable+0x20
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void EndAction() override; // vtable+0x40
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void PutFrame() override; // vtable+0x6c
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virtual MxResult Serialize(LegoStorage* p_storage);
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void MakePartPlaced(MxS16 p_index);
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void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
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void InitBuildPlatform();
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void HideBuildPartByName(LegoChar* p_param);
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void ShowBuildPartByName(LegoChar* p_param);
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LegoAnimNodeData* FindNodeDataByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
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LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
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void AddPartToBuildByName(const LegoChar* p_name);
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void RotateAroundYAxis(MxFloat p_angle);
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MxBool IsNextPartToPlace(const LegoChar* p_name);
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MxBool PartIsPlaced(const LegoChar* p_name);
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void MoveShelfForward();
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MxBool StringEqualsPlatform(const LegoChar* p_string);
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MxBool StringEqualsShelf(const LegoChar* p_string);
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MxBool StringEndsOnY(const LegoChar* p_string);
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MxBool StringDoesNotEndOnZero(const LegoChar* p_string);
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const LegoChar* GetWiredNameByPartName(const LegoChar* p_name);
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void SetPartObjectIdByName(const LegoChar* p_name, MxS16 p_objectId);
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// FUNCTION: BETA10 0x10070180
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void SetShelfState(MxU16 p_shelfState) { m_shelfState = p_shelfState; }
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// FUNCTION: BETA10 0x100703b0
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Matrix4& GetBuildViewMatrix() { return m_buildViewMatrix; }
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MxBool StringEndsOnW(LegoChar* p_param);
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MxBool StringEndsOnYOrN(const LegoChar* p_string);
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const BoundingSphere& GetTargetBoundingSphere();
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// FUNCTION: BETA10 0x100703e0
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const LegoChar* GetWiredNameOfLastPlacedPart() { return m_parts[m_placedPartCount].m_wiredName; }
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MxS16 GetNumberOfParts() { return m_numberOfParts; }
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MxS16 GetPlacedPartCount() { return m_placedPartCount; }
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// FUNCTION: BETA10 0x10070270
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MxBool AllPartsPlaced()
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{
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// this function differs in BETA10
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return m_placedPartCount == m_numberOfParts;
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}
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// SYNTHETIC: LEGO1 0x10078660
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// LegoCarBuildAnimPresenter::`scalar deleting destructor'
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private:
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void UpdateFlashingPartVisibility();
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MxU16 m_shelfState; // 0xbc
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// variable name verified by BETA10 0x1007184f
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MxS16 m_numberOfParts; // 0xbe
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// name derived from LegoVehicleBuildState, field 0x4f
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MxS16 m_placedPartCount; // 0xc0
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LegoAnimNodeData* m_platformAnimNodeData; // 0xc4
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LegoAnim m_platformAnim; // 0xc8
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MxMatrix m_buildViewMatrix; // 0xe0
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// variable name verified by BETA10 0x100719f0
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CarBuildPart* m_parts; // 0x128
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MxFloat m_shelfFrameBuffer; // 0x12c
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MxFloat m_shelfFrame; // 0x130
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MxFloat m_shelfFrameMax; // 0x134
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MxFloat m_shelfFrameInterval; // 0x138
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MxULong m_flashingPartTimeState; // 0x13c
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LegoEntity* m_carBuildEntity; // 0x140
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MxS32 m_unk0x144; // 0x144
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MxS32 m_unk0x148; // 0x148
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// name verified by BETA10 0x10070d63
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LegoChar* m_mainSourceId; // 0x14c
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};
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#endif // LEGOCARBUILDPRESENTER_H
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