Files
isle/LEGO1/helicopter.h
Christian Semmler f45f248456 Annotate globals
2023-11-30 09:34:28 -05:00

49 lines
1.0 KiB
C++

#ifndef HELICOPTER_H
#define HELICOPTER_H
#include "helicopterstate.h"
#include "islepathactor.h"
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
// FUNCTION: LEGO1 0x10003070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0130
return "Helicopter";
}
// FUNCTION: LEGO1 0x10003080
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name);
}
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xe4() override;
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
virtual ~Helicopter() override; // vtable+0x0
protected:
Matrix4Data m_unk160;
Matrix4Data m_unk1a8;
undefined4 m_unk1f0;
Vector4Data m_unk1f4;
Vector4Data m_unk20c;
undefined4 m_unk224;
HelicopterState* m_state;
MxAtomId m_unk22c;
private:
void GetState();
};
#endif // HELICOPTER_H