Files
isle/LEGO1/lego/legoomni/src/actors/act3actors.cpp
Christian Semmler fc03e7a682 Improve order until legomain.cpp (#1350)
* Fix `LegoBackgroundColor` order

* Order

* Improve order in Act3Actors

* Improve order

* Add BETA annotation

* Order more

* More order

* More order

* Order

* Match/order

* Remove blank line

* Modern compiler fix

* vtable annotation
2025-01-17 18:33:27 -07:00

1233 lines
26 KiB
C++

#include "act3actors.h"
#include "act3.h"
#include "act3ammo.h"
#include "anim/legoanim.h"
#include "define.h"
#include "legobuildingmanager.h"
#include "legocachesoundmanager.h"
#include "legolocomotionanimpresenter.h"
#include "legopathedgecontainer.h"
#include "legoplantmanager.h"
#include "legoplants.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxdebug.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "roi/legoroi.h"
#include <assert.h>
DECOMP_SIZE_ASSERT(Act3Actor, 0x178)
DECOMP_SIZE_ASSERT(Act3Cop, 0x188)
DECOMP_SIZE_ASSERT(Act3Cop::Act3CopDest, 0x20)
DECOMP_SIZE_ASSERT(Act3Brickster, 0x1b4)
DECOMP_SIZE_ASSERT(Act3Shark, 0x1a8)
// name verified by BETA10 0x10018776
// GLOBAL: LEGO1 0x100f4120
// GLOBAL: BETA10 0x101dcdc8
Act3Cop::Act3CopDest g_copDest[5] = {
{"INT38", NULL, {3.69, -1.31251, -59.231}, {-0.99601698, 0.0, -0.089166}},
{
"EDG02_08",
NULL,
{
-96.459999,
4.0,
11.22,
},
{
-0.9725,
0.0,
-0.23,
},
},
{
"INT18",
NULL,
{
28.076799,
2.0,
32.11,
},
{
-0.19769999,
0.0,
0.98,
},
},
{
"INT48",
NULL,
{
84.736,
9.0,
-1.965,
},
{
0.241,
0.0,
-0.97,
},
},
{"INT42",
NULL,
{
63.76178,
0.999993,
-77.739998,
},
{
0.47999999,
0.0,
-0.87699997,
}}
};
// Initialized at LEGO1 0x1003fa20
// GLOBAL: LEGO1 0x10104ef0
Mx3DPointFloat Act3Actor::g_unk0x10104ef0 = Mx3DPointFloat(0.0, 5.0, 0.0);
// FUNCTION: LEGO1 0x1003fa50
// FUNCTION: BETA10 0x10017fb8
Act3Actor::Act3Actor()
{
m_unk0x1c = 0;
}
// FUNCTION: LEGO1 0x1003fb70
// FUNCTION: BETA10 0x100180ab
MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
{
// Note: Code duplication with LegoExtraActor::VTable0x90
switch (m_actorState & c_maxState) {
case c_initial:
case c_one:
return TRUE;
case c_two:
m_unk0x1c = p_time + 2000.0f;
m_actorState = c_three;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
return FALSE;
case c_three:
assert(!m_userNavFlag);
Vector3 positionRef(p_transform[3]);
p_transform = m_roi->GetLocal2World();
if (m_unk0x1c > p_time) {
Mx3DPointFloat position;
position = positionRef;
positionRef.Clear();
p_transform.RotateX(0.6);
positionRef = position;
m_actorTime += (p_time - m_lastTime) * m_worldSpeed;
m_lastTime = p_time;
VTable0x74(p_transform);
return FALSE;
}
else {
m_actorState = c_initial;
m_unk0x1c = 0;
positionRef -= g_unk0x10104ef0;
m_roi->FUN_100a58f0(p_transform);
m_roi->VTable0x14();
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x1003fd90
// FUNCTION: BETA10 0x10018328
MxResult Act3Actor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
if (!p_actor->GetUserNavFlag() && p_bool) {
if (p_actor->GetActorState() != c_initial) {
return FAILURE;
}
LegoROI* roi = p_actor->GetROI();
MxMatrix local2world;
local2world = roi->GetLocal2World();
Vector3(local2world[3]) += g_unk0x10104ef0;
roi->FUN_100a58f0(local2world);
roi->VTable0x14();
p_actor->SetActorState(c_two | c_noCollide);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1003fe30
// FUNCTION: BETA10 0x10018412
Act3Cop::Act3Cop()
{
m_unk0x20 = -1.0f;
m_world = NULL;
SetActorState(c_disabled);
}
// FUNCTION: LEGO1 0x1003ff70
// FUNCTION: BETA10 0x10018526
MxResult Act3Cop::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
LegoROI* roi = p_actor->GetROI();
if (p_bool && !strncmp(roi->GetName(), "dammo", 5)) {
MxS32 index = -1;
if (sscanf(roi->GetName(), "dammo%d", &index) != 1) {
assert(0);
}
assert(m_world);
((Act3*) m_world)->EatDonut(index);
m_unk0x20 = m_lastTime + 2000;
SetWorldSpeed(6.0);
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("eatdn", NULL, FALSE);
FUN_10040360();
}
else {
if (((Act3*) m_world)->m_brickster->GetROI() != roi) {
if (p_bool) {
return Act3Actor::HitActor(p_actor, p_bool);
}
}
else {
((Act3*) m_world)->GoodEnding(roi->GetLocal2World());
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10040060
// FUNCTION: BETA10 0x100186fa
void Act3Cop::ParseAction(char* p_extra)
{
m_world = CurrentWorld();
LegoAnimActor::ParseAction(p_extra);
((Act3*) m_world)->AddCop(this);
Act3* world = (Act3*) m_world;
MxS32 i;
// The typecast is necessary for correct signedness
for (i = 0; i < (MxS32) sizeOfArray(g_copDest); i++) {
assert(g_copDest[i].m_bName);
g_copDest[i].m_boundary = world->FindPathBoundary(g_copDest[i].m_bName);
assert(g_copDest[i].m_boundary);
if (g_copDest[i].m_boundary) {
Mx3DPointFloat point(g_copDest[i].m_unk0x08[0], g_copDest[i].m_unk0x08[1], g_copDest[i].m_unk0x08[2]);
LegoPathBoundary* boundary = g_copDest[i].m_boundary;
for (MxS32 j = 0; j < boundary->GetNumEdges(); j++) {
Mx4DPointFloat* edgeNormal = boundary->GetEdgeNormal(j);
if (point.Dot(*edgeNormal, point) + edgeNormal->index_operator(3) < -0.001) {
MxTrace("Bad Act3 cop destination %d\n", i);
break;
}
}
Mx4DPointFloat* boundary0x14 = boundary->GetUnknown0x14();
if (point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) <= 0.001 &&
point.Dot(point, *boundary0x14) + boundary0x14->index_operator(3) >= -0.001) {
continue;
}
g_copDest[i].m_unk0x08[1] = -(boundary0x14->index_operator(3) + boundary0x14->index_operator(0) * point[0] +
boundary0x14->index_operator(2) * point[2]) /
boundary0x14->index_operator(1);
MxTrace(
"Act3 cop destination %d (%g, %g, %g) is not on plane of boundary %s...adjusting to (%g, %g, %g)\n",
i,
point[0],
point[1],
point[2],
boundary->GetName(),
point[0],
g_copDest[i].m_unk0x08[1],
point[2]
);
}
}
for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
m_eatAnim = m_animMaps[i];
}
}
assert(m_eatAnim);
}
// FUNCTION: LEGO1 0x100401f0
// FUNCTION: BETA10 0x10018abf
void Act3Cop::Animate(float p_time)
{
Act3Actor::Animate(p_time);
if (m_unk0x20 > 0.0f && m_unk0x20 < m_lastTime) {
SetWorldSpeed(2.0f);
m_unk0x20 = -1.0f;
}
Act3Brickster* brickster = ((Act3*) m_world)->m_brickster;
if (brickster != NULL && brickster->GetROI() != NULL && m_roi != NULL) {
Mx3DPointFloat local34(brickster->GetROI()->GetLocal2World()[3]);
local34 -= m_roi->GetLocal2World()[3];
float distance = local34.LenSquared();
if (distance < 4.0f) {
((Act3*) m_world)->GoodEnding(brickster->GetROI()->GetLocal2World());
return;
}
if (distance < 25.0f) {
brickster->SetActorState(c_disabled);
FUN_10040360();
return;
}
}
if (m_grec == NULL) {
FUN_10040360();
}
}
// FUNCTION: LEGO1 0x10040350
// FUNCTION: BETA10 0x10018c4a
MxResult Act3Cop::FUN_10040350(Act3Ammo& p_ammo, const Vector3&)
{
return FUN_10040360();
}
// FUNCTION: LEGO1 0x10040360
// FUNCTION: BETA10 0x10018c6a
MxResult Act3Cop::FUN_10040360()
{
LegoPathEdgeContainer* grec = NULL;
Act3* a3 = (Act3*) m_world;
MxMatrix local74(m_unk0xec);
Vector3 local2c(local74[3]);
Vector3 local20(local74[2]);
Mx3DPointFloat local7c;
local7c = a3->m_brickster->GetROI()->GetLocal2World()[3];
local7c -= local2c;
if (local7c.LenSquared() < 144.0f) {
local7c = a3->m_brickster->GetROI()->GetLocal2World()[3];
Mx3DPointFloat local5c(a3->m_brickster->GetROI()->GetLocal2World()[2]);
LegoPathBoundary* boundary = a3->m_brickster->GetBoundary();
grec = new LegoPathEdgeContainer();
assert(grec);
MxFloat local34;
if (m_pathController->FUN_10048310(
grec,
local2c,
local20,
m_boundary,
local7c,
local5c,
boundary,
LegoUnknown100db7f4::c_bit1,
&local34
) != SUCCESS) {
delete grec;
grec = NULL;
}
}
if (grec == NULL) {
float local18;
for (MxS32 i = 0; i < MAX_DONUTS; i++) {
Act3Ammo* donut = &a3->m_donuts[i];
assert(donut);
if (donut->IsValid() && donut->GetActorState() == c_initial) {
LegoROI* proi = donut->GetROI();
assert(proi);
MxMatrix locald0 = proi->GetLocal2World();
Vector3 local88(locald0[3]);
Mx3DPointFloat localec(local88);
localec -= local88;
LegoPathEdgeContainer* r2 = new LegoPathEdgeContainer();
assert(r2);
MxFloat locald8;
LegoPathEdgeContainer *local138, *local134, *local140, *local13c; // unused
if (m_pathController->FUN_10048310(
r2,
local2c,
local20,
m_boundary,
local88,
localec,
donut->GetBoundary(),
LegoUnknown100db7f4::c_bit1,
&locald8
) == SUCCESS &&
(grec == NULL || locald8 < local18)) {
if (grec != NULL) {
local134 = local138 = grec;
delete grec;
}
grec = r2;
local18 = locald8;
}
if (grec != r2) {
local13c = local140 = r2;
delete r2;
}
}
}
if (grec == NULL) {
MxS32 random = rand() % (MxS32) sizeOfArray(g_copDest);
Vector3 localf8(g_copDest[random].m_unk0x08);
Vector3 local108(g_copDest[random].m_unk0x14);
grec = new LegoPathEdgeContainer();
LegoPathBoundary* boundary = g_copDest[random].m_boundary;
if (boundary != NULL) {
MxFloat local100;
LegoPathEdgeContainer *local150, *local14c; // unused
if (m_pathController->FUN_10048310(
grec,
local2c,
local20,
m_boundary,
localf8,
local108,
boundary,
LegoUnknown100db7f4::c_bit1,
&local100
) != SUCCESS) {
local14c = local150 = grec;
delete grec;
grec = NULL;
}
}
}
}
if (grec != NULL) {
LegoPathEdgeContainer *local158, *local154; // unused
if (m_grec != NULL) {
local154 = local158 = m_grec;
delete m_grec;
}
m_grec = grec;
Mx3DPointFloat vecUnk;
if (m_grec->size() == 0) {
vecUnk = m_grec->m_position;
m_boundary = m_grec->m_boundary;
m_grec->m_direction = m_unk0xec[3];
m_grec->m_direction -= vecUnk;
}
else {
Mx3DPointFloat local128;
LegoEdge* edge = m_grec->back().m_edge;
Vector3* v1 = edge->CWVertex(*m_grec->m_boundary);
Vector3* v2 = edge->CCWVertex(*m_grec->m_boundary);
assert(v1 && v2);
local128 = *v2;
local128 -= *v1;
local128 *= m_unk0xe4;
local128 += *v1;
local128 *= -1.0f;
local128 += m_grec->m_position;
local128.Unitize();
m_grec->m_direction = local128;
edge = m_grec->front().m_edge;
LegoPathBoundary* boundary = m_grec->front().m_boundary;
v1 = edge->CWVertex(*boundary);
v2 = edge->CCWVertex(*boundary);
vecUnk = *v2;
vecUnk -= *v1;
vecUnk *= m_unk0xe4;
vecUnk += *v1;
}
Vector3 v1(m_unk0xec[0]);
Vector3 v2(m_unk0xec[1]);
Vector3 v3(m_unk0xec[2]);
Vector3 v4(m_unk0xec[3]);
v3 = v4;
v3 -= vecUnk;
v3.Unitize();
v1.EqualsCross(v2, v3);
v1.Unitize();
v2.EqualsCross(v3, v1);
VTable0x9c();
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10040d20
// FUNCTION: BETA10 0x1001942c
MxResult Act3Cop::VTable0x9c()
{
if (m_grec && !m_grec->GetBit1()) {
delete m_grec;
m_grec = NULL;
m_lastTime = Timer()->GetTime();
FUN_10040360();
return SUCCESS;
}
return Act3Actor::VTable0x9c();
}
// FUNCTION: LEGO1 0x10040e10
// FUNCTION: BETA10 0x10019516
Act3Brickster::Act3Brickster()
{
m_world = NULL;
m_pInfo = NULL;
m_bInfo = NULL;
m_shootAnim = NULL;
m_unk0x38 = 0;
m_unk0x20 = 0.0f;
m_unk0x24 = 0.0f;
m_unk0x54 = 0.0f;
SetActorState(c_disabled);
m_unk0x58 = 0;
m_unk0x3c.Clear();
}
// FUNCTION: LEGO1 0x10040f20
// FUNCTION: BETA10 0x10019663
Act3Brickster::~Act3Brickster()
{
// empty
}
// FUNCTION: LEGO1 0x10040ff0
// FUNCTION: BETA10 0x100196ff
void Act3Brickster::ParseAction(char* p_extra)
{
m_world = CurrentWorld();
LegoAnimActor::ParseAction(p_extra);
((Act3*) m_world)->SetBrickster(this);
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}
assert(m_shootAnim);
}
// FUNCTION: LEGO1 0x10041050
// FUNCTION: BETA10 0x100197d7
void Act3Brickster::Animate(float p_time)
{
if (m_lastTime <= m_unk0x20 && m_unk0x20 <= p_time) {
SetWorldSpeed(5.0f);
}
if (m_unk0x38 != 3 && m_unk0x38 != 4) {
Act3Actor::Animate(p_time);
}
if (m_unk0x54 < p_time) {
((Act3*) m_world)->FUN_10072ad0(5);
m_unk0x54 = p_time + 15000.0f;
}
switch (m_unk0x38) {
case 1:
FUN_100417c0();
break;
case 2:
m_unk0x58++;
m_unk0x20 = p_time + 2000.0f;
SetWorldSpeed(3.0f);
assert(SoundManager()->GetCacheSoundManager());
if (m_unk0x58 >= 8) {
((Act3*) m_world)->FUN_10072ad0(6);
}
else {
SoundManager()->GetCacheSoundManager()->Play("eatpz", NULL, FALSE);
}
FUN_100417c0();
break;
case 3:
assert(m_shootAnim && m_pInfo);
if (m_unk0x50 < p_time) {
while (m_pInfo->m_unk0x16) {
PlantManager()->FUN_10026c50(m_pInfo->m_entity);
}
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("thpt", NULL, FALSE);
m_unk0x58 = 0;
FUN_100417c0();
}
else {
MxMatrix local70;
local70 = m_unk0xec;
Vector3 local14(local70[0]);
Vector3 local28(local70[1]);
Vector3 localc(local70[2]);
Vector3 local20(local70[3]);
localc = local20;
localc -= m_pInfo->m_position;
localc.Unitize();
local14.EqualsCross(local28, localc);
local14.Unitize();
local28.EqualsCross(localc, local14);
assert(!m_cameraFlag);
LegoTreeNode* root = m_shootAnim->GetAnimTreePtr()->GetRoot();
float time = p_time - (m_unk0x50 - m_shootAnim->GetDuration());
for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
LegoROI::FUN_100a8e80(root->GetChild(i), local70, time, m_shootAnim->GetROIMap());
}
}
m_lastTime = p_time;
break;
case 4:
assert(m_shootAnim && m_bInfo);
if (m_unk0x50 < p_time) {
((Act3*) m_world)->FUN_10073a60();
m_unk0x58 = 0;
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("thpt", NULL, FALSE);
while (m_bInfo->m_unk0x11 > 0 || m_bInfo->m_unk0x11 == -1) {
if (!BuildingManager()->FUN_10030110(m_bInfo)) {
break;
}
}
FUN_100417c0();
}
else {
MxMatrix locale4;
locale4 = m_unk0xec;
Vector3 local88(locale4[0]);
Vector3 local9c(locale4[1]);
Vector3 local80(locale4[2]);
Vector3 local94(locale4[3]);
local80 = local94;
assert(m_bInfo->m_entity && m_bInfo->m_entity->GetROI());
local80 -= m_unk0x3c;
local80.Unitize();
local88.EqualsCross(local9c, local80);
local88.Unitize();
local9c.EqualsCross(local80, local88);
assert(!m_cameraFlag);
LegoTreeNode* root = m_shootAnim->GetAnimTreePtr()->GetRoot();
float time = p_time - (m_unk0x50 - m_shootAnim->GetDuration());
for (MxS32 i = 0; i < root->GetNumChildren(); i++) {
LegoROI::FUN_100a8e80(root->GetChild(i), locale4, time, m_shootAnim->GetROIMap());
}
}
m_lastTime = p_time;
break;
case 5:
if (m_grec == NULL) {
assert(m_shootAnim && m_pInfo);
m_unk0x38 = 3;
m_unk0x50 = p_time + m_shootAnim->GetDuration();
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("xarrow", NULL, FALSE);
}
else {
FUN_10042300();
}
break;
case 6:
if (m_grec == NULL) {
assert(m_shootAnim && m_bInfo);
m_unk0x38 = 4;
m_unk0x50 = p_time + m_shootAnim->GetDuration();
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("xarrow", NULL, FALSE);
BuildingManager()->ScheduleAnimation(m_bInfo->m_entity, 0, FALSE, TRUE);
m_unk0x3c = m_bInfo->m_entity->GetROI()->GetLocal2World()[3];
}
else {
FUN_10042300();
}
break;
case 7:
default:
FUN_10042300();
break;
case 8:
m_unk0x24 = p_time + 10000.0f;
m_unk0x38 = 9;
break;
case 9:
if (m_unk0x24 < p_time) {
FUN_100417c0();
}
else if (m_unk0x24 - 9000.0f < p_time) {
FUN_10042300();
}
break;
}
}
// FUNCTION: LEGO1 0x100416b0
// FUNCTION: BETA10 0x1001a299
MxResult Act3Brickster::HitActor(LegoPathActor* p_actor, MxBool p_bool)
{
if (!p_bool) {
return FAILURE;
}
Act3* a3 = (Act3*) m_world;
LegoROI* r = p_actor->GetROI();
assert(r);
if (a3->m_cop1->GetROI() != r && a3->m_cop2->GetROI() != r) {
if (!strncmp(r->GetName(), "pammo", 5)) {
MxS32 index = -1;
if (sscanf(r->GetName(), "pammo%d", &index) != 1) {
assert(0);
}
assert(m_world);
if (a3->m_pizzas[index].IsValid() && !a3->m_pizzas[index].IsSharkFood()) {
a3->EatPizza(index);
}
m_unk0x38 = 2;
return SUCCESS;
}
else {
return Act3Actor::HitActor(p_actor, p_bool);
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100417a0
// FUNCTION: BETA10 0x1001a3cf
MxResult Act3Brickster::FUN_100417a0(Act3Ammo& p_ammo, const Vector3&)
{
if (m_unk0x58 < 8) {
return FUN_100417c0();
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100417c0
// FUNCTION: BETA10 0x1001a407
MxResult Act3Brickster::FUN_100417c0()
{
m_pInfo = NULL;
m_bInfo = NULL;
m_unk0x38 = 0;
LegoPathEdgeContainer* grec = NULL;
Act3* a3 = (Act3*) m_world;
MxMatrix local70(m_unk0xec);
Vector3 local28(local70[3]);
Vector3 local20(local70[2]);
if (m_unk0x58 < 8 && m_unk0x24 + 5000.0f < m_lastTime) {
float local18;
for (MxS32 i = 0; i < MAX_PIZZAS; i++) {
Act3Ammo* pizza = &a3->m_pizzas[i];
assert(pizza);
if (pizza->IsValid() && !pizza->IsSharkFood() && pizza->GetActorState() == c_initial) {
LegoROI* proi = pizza->GetROI();
assert(proi);
MxMatrix locald0 = proi->GetLocal2World();
Vector3 local88(locald0[3]);
Mx3DPointFloat localec(local88);
localec -= local28;
if (localec.LenSquared() > 1600.0f) {
((Act3*) m_world)->m_shark->EatPizza(pizza);
}
else {
LegoPathEdgeContainer* r2 = new LegoPathEdgeContainer();
assert(r2);
MxFloat locald8;
LegoPathEdgeContainer *local16c, *local168, *local174, *local170; // unused
if (m_pathController->FUN_10048310(
r2,
local28,
local20,
m_boundary,
local88,
localec,
pizza->GetBoundary(),
LegoUnknown100db7f4::c_bit1,
&locald8
) == SUCCESS &&
(grec == NULL || locald8 < local18)) {
if (grec != NULL) {
local168 = local16c = grec;
delete grec;
}
grec = r2;
local18 = locald8;
}
if (grec != r2) {
local170 = local174 = r2;
delete r2;
}
}
}
}
}
if (grec == NULL) {
MxS32 length = 0;
LegoPlantInfo* pInfo = PlantManager()->GetInfoArray(length);
Mx3DPointFloat local108;
Mx3DPointFloat local138;
MxS32 local120 = -1;
MxU32 local110 = FALSE;
LegoPathBoundary* localf4 = NULL;
LegoBuildingInfo* bInfo = BuildingManager()->GetInfoArray(length);
float local124;
for (MxS32 i = 0; i < length; i++) {
if (bInfo[i].m_unk0x11 < 0 && bInfo[i].m_boundary != NULL && bInfo[i].m_entity != NULL && i != 0 &&
(local120 == -1 || i != 15)) {
Mx3DPointFloat local188(bInfo[i].m_x, bInfo[i].m_y, bInfo[i].m_z);
local138 = local188;
local138 -= local28;
float length = local138.LenSquared();
if (local120 < 0 || length < local124) {
local110 = TRUE;
local120 = i;
local124 = length;
}
}
}
if (local120 != -1) {
if (local110) {
m_bInfo = &bInfo[local120];
localf4 = m_bInfo->m_boundary;
Mx3DPointFloat local19c(m_bInfo->m_x, m_bInfo->m_y, m_bInfo->m_z);
local108 = local19c;
}
else {
m_pInfo = &pInfo[local120];
localf4 = m_pInfo->m_boundary;
Mx3DPointFloat local1b0(m_pInfo->m_x, m_pInfo->m_y, m_pInfo->m_z);
local108 = local1b0;
}
}
if (localf4 != NULL) {
assert(m_pInfo || m_bInfo);
grec = new LegoPathEdgeContainer();
local138 = local108;
local138 -= local28;
local138.Unitize();
MxFloat local13c;
LegoPathEdgeContainer *local1c0, *local1bc; // unused
if (m_pathController->FUN_10048310(
grec,
local28,
local20,
m_boundary,
local108,
local138,
localf4,
LegoUnknown100db7f4::c_bit1,
&local13c
) != SUCCESS) {
local1bc = local1c0 = grec;
if (grec != NULL) {
delete grec;
}
grec = NULL;
assert(0);
}
}
else {
((Act3*) m_world)->BadEnding(m_roi->GetLocal2World());
return SUCCESS;
}
}
if (grec != NULL) {
Mx3DPointFloat local150;
LegoPathEdgeContainer *local1c4, *local1c8; // unused
if (m_grec != NULL) {
local1c4 = local1c8 = m_grec;
delete m_grec;
}
m_grec = grec;
Mx3DPointFloat vecUnk;
if (m_grec->size() == 0) {
vecUnk = m_grec->m_position;
m_boundary = m_grec->m_boundary;
m_grec->m_direction = m_unk0xec[3];
m_grec->m_direction -= vecUnk;
local150 = m_grec->m_direction;
}
else {
LegoEdge* edge = m_grec->back().m_edge;
Vector3* v1 = edge->CWVertex(*m_grec->m_boundary);
Vector3* v2 = edge->CCWVertex(*m_grec->m_boundary);
assert(v1 && v2);
local150 = *v2;
local150 -= *v1;
local150 *= m_unk0xe4;
local150 += *v1;
local150 *= -1.0f;
local150 += m_grec->m_position;
local150.Unitize();
m_grec->m_direction = local150;
edge = m_grec->front().m_edge;
LegoPathBoundary* boundary = m_grec->front().m_boundary;
v1 = edge->CWVertex(*boundary);
v2 = edge->CCWVertex(*boundary);
vecUnk = *v2;
vecUnk -= *v1;
vecUnk *= m_unk0xe4;
vecUnk += *v1;
}
Vector3 v1(m_unk0xec[0]);
Vector3 v2(m_unk0xec[1]);
Vector3 v3(m_unk0xec[2]);
Vector3 v4(m_unk0xec[3]);
v3 = v4;
v3 -= vecUnk;
v3.Unitize();
v1.EqualsCross(v2, v3);
v1.Unitize();
v2.EqualsCross(v3, v1);
VTable0x9c();
if (m_pInfo != NULL) {
m_unk0x38 = 5;
}
else if (m_bInfo != NULL) {
m_unk0x38 = 6;
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10042300
// FUNCTION: BETA10 0x1001b017
MxS32 Act3Brickster::FUN_10042300()
{
Act3* a3 = (Act3*) m_world;
assert(a3 && a3->m_cop1 && a3->m_cop2);
assert(a3->m_cop1->GetROI() && a3->m_cop2->GetROI() && GetROI());
Mx3DPointFloat local64[2];
Mx3DPointFloat local38;
Mx3DPointFloat local18;
MxS32 local1c = 0;
float local24[2];
local64[0] = a3->m_cop1->GetROI()->GetLocal2World()[3];
local64[1] = a3->m_cop2->GetROI()->GetLocal2World()[3];
local38 = GetROI()->GetLocal2World()[3];
local18 = local64[0];
local18 -= local38;
local24[0] = local18.LenSquared();
local18 = local64[1];
local18 -= local38;
local24[1] = local18.LenSquared();
if (local24[1] < local24[0]) {
local1c = 1;
}
if (local24[local1c] < 225.0f) {
m_unk0x38 = 8;
if (m_grec != NULL) {
delete m_grec;
m_grec = NULL;
}
if (m_pInfo != NULL) {
m_pInfo = NULL;
}
assert(m_boundary && m_destEdge && m_roi);
LegoPathBoundary* boundaries[2];
LegoUnknown100db7f4* maxE = NULL;
boundaries[0] = m_boundary;
if (m_destEdge->FUN_10048c40(local38)) {
boundaries[1] = (LegoPathBoundary*) m_destEdge->OtherFace(m_boundary);
}
else {
boundaries[1] = NULL;
}
float local78, local98;
for (MxS32 i = 0; i < (MxS32) sizeOfArray(boundaries); i++) {
if (boundaries[i] != NULL) {
for (MxS32 j = 0; j < boundaries[i]->GetNumEdges(); j++) {
LegoUnknown100db7f4* e = boundaries[i]->GetEdges()[j];
if (e->GetMask0x03()) {
Mx3DPointFloat local94(*e->GetPointA());
local94 += *e->GetPointB();
local94 /= 2.0f;
local18 = local94;
local18 -= local64[local1c];
local98 = local18.LenSquared();
local94 -= local38;
local18 = local64[local1c];
local18 -= local38;
if (maxE == NULL || (local18.Dot(local94, local18) < 0.0f && local78 < local98)) {
maxE = e;
m_boundary = boundaries[i];
local78 = local98;
}
}
}
}
}
assert(maxE);
m_destEdge = maxE;
if (m_boundary != boundaries[0]) {
m_unk0xe4 = 1.0 - m_unk0xe4;
}
VTable0x9c();
}
return -1;
}
// FUNCTION: LEGO1 0x10042990
// FUNCTION: BETA10 0x1001b6e2
void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
{
if (m_unk0x38 != 8) {
m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
}
}
// FUNCTION: LEGO1 0x100429d0
// FUNCTION: BETA10 0x1001b75b
MxResult Act3Brickster::VTable0x9c()
{
if (m_grec && !m_grec->GetBit1()) {
delete m_grec;
m_grec = NULL;
m_lastTime = Timer()->GetTime();
return SUCCESS;
}
return Act3Actor::VTable0x9c();
}
// FUNCTION: LEGO1 0x10042ab0
Act3Shark::Act3Shark()
{
m_unk0x2c = 0.0f;
m_nextPizza = NULL;
}
// FUNCTION: LEGO1 0x10042ce0
MxResult Act3Shark::EatPizza(Act3Ammo* p_ammo)
{
p_ammo->SetSharkFood(TRUE);
m_eatPizzas.push_back(p_ammo);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10042d40
void Act3Shark::Animate(float p_time)
{
LegoROI** roiMap = m_unk0x34->GetROIMap();
if (m_nextPizza == NULL) {
if (m_eatPizzas.size() > 0) {
m_nextPizza = m_eatPizzas.front();
m_eatPizzas.pop_front();
m_unk0x2c = p_time;
roiMap[1] = m_nextPizza->GetROI();
m_unk0x3c = roiMap[1]->GetLocal2World()[3];
roiMap[1]->SetVisibility(TRUE);
roiMap[2]->SetVisibility(TRUE);
}
if (m_nextPizza == NULL) {
return;
}
}
float time = m_unk0x2c + m_unk0x34->GetDuration();
if (time > p_time) {
float duration = p_time - m_unk0x2c;
if (duration < 0) {
duration = 0;
}
if (m_unk0x34->GetDuration() < duration) {
duration = m_unk0x34->GetDuration();
}
MxMatrix mat;
mat.SetIdentity();
Vector3 vec(mat[3]);
vec = m_unk0x3c;
LegoTreeNode* node = m_unk0x34->GetAnimTreePtr()->GetRoot();
LegoROI::FUN_100a8e80(node, mat, duration, m_unk0x34->GetROIMap());
}
else {
roiMap[1] = m_unk0x38;
((Act3*) m_world)->RemovePizza(*m_nextPizza);
m_nextPizza = NULL;
roiMap[1]->SetVisibility(FALSE);
roiMap[2]->SetVisibility(FALSE);
}
}
// FUNCTION: LEGO1 0x10042f30
void Act3Shark::ParseAction(char* p_extra)
{
LegoPathActor::ParseAction(p_extra);
m_world = CurrentWorld();
char value[256];
if (KeyValueStringParse(value, g_strANIMATION, p_extra)) {
char* token = strtok(value, g_parseExtraTokens);
while (token != NULL) {
LegoLocomotionAnimPresenter* presenter =
(LegoLocomotionAnimPresenter*) m_world->Find("LegoAnimPresenter", token);
if (presenter != NULL) {
token = strtok(NULL, g_parseExtraTokens);
if (token != NULL) {
presenter->FUN_1006d680(this, atof(token));
}
}
token = strtok(NULL, g_parseExtraTokens);
}
}
((Act3*) m_world)->SetShark(this);
m_unk0x34 = m_animMaps[0];
m_unk0x38 = m_unk0x34->m_roiMap[1];
m_unk0x38->SetVisibility(FALSE);
m_world->PlaceActor(this);
}