Files
isle/LEGO1/tgl/d3drm/group.cpp
Anonymous Maarten 581ba0f5ae Implement GroupImpl::Bounds (#1246)
* Implement/match DeviceImpl::HandleActivate

* Implement/match DeviceImpl::HandlePaint

* Implement GroupImpl::Unknown (71.63%)

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-20 19:48:31 +01:00

195 lines
5.0 KiB
C++

#include "impl.h"
using namespace TglImpl;
// FUNCTION: LEGO1 0x100a31d0
void* GroupImpl::ImplementationDataPtr()
{
return reinterpret_cast<void*>(&m_data);
}
// FUNCTION: LEGO1 0x100a31e0
Result GroupImpl::SetTransformation(FloatMatrix4& matrix)
{
D3DRMMATRIX4D helper;
D3DRMMATRIX4D* d3dMatrix = Translate(matrix, helper);
return ResultVal(m_data->AddTransform(D3DRMCOMBINE_REPLACE, *d3dMatrix));
}
// FUNCTION: LEGO1 0x100a3240
Result GroupImpl::SetColor(float r, float g, float b, float a)
{
// The first instruction makes no sense here:
// cmp dword ptr [esp + 0x10], 0
// This compares a, which we know is a float because it immediately
// gets passed into D3DRMCreateColorRGBA, but does the comparison
// as though it's an int??
if (*reinterpret_cast<int*>(&a) > 0) {
D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
return ResultVal(m_data->SetColor(color));
}
else {
return ResultVal(m_data->SetColorRGB(r, a, b));
}
}
// FUNCTION: LEGO1 0x100a32b0
Result GroupImpl::SetTexture(const Texture* pTexture)
{
IDirect3DRMTexture* pD3DTexture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
return ResultVal(m_data->SetTexture(pD3DTexture));
}
// FUNCTION: LEGO1 0x100a32e0
Result GroupImpl::GetTexture(Texture*& pTexture)
{
IDirect3DRMTexture* pD3DTexture;
TextureImpl* holder = new TextureImpl();
Result result = ResultVal(m_data->GetTexture(&pD3DTexture));
if (result) {
// Seems to actually call the first virtual method of holder here
// but that doesn't make any sense since it passes three arguments
// to the method (self + string constant? + an offset?).
// This line makes the start of the function match and is what I
// would expect to see there but it clearly isn't what's actually
// there.
holder->SetImplementation(pD3DTexture);
}
pTexture = holder;
return Success;
}
// FUNCTION: LEGO1 0x100a33c0
Result GroupImpl::SetMaterialMode(MaterialMode mode)
{
D3DRMMATERIALMODE d3dMode;
switch (mode) {
case FromParent:
d3dMode = D3DRMMATERIAL_FROMPARENT;
break;
case FromFrame:
d3dMode = D3DRMMATERIAL_FROMFRAME;
break;
case FromMesh:
d3dMode = D3DRMMATERIAL_FROMMESH;
break;
}
return ResultVal(m_data->SetMaterialMode(d3dMode));
}
// FUNCTION: LEGO1 0x100a3410
Result GroupImpl::Add(const Group* pGroup)
{
const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
return ResultVal(m_data->AddVisual(pGroupImpl->m_data));
}
// FUNCTION: LEGO1 0x100a3430
Result GroupImpl::Add(const MeshBuilder* pMeshBuilder)
{
const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
return ResultVal(m_data->AddVisual(pMeshBuilderImpl->ImplementationData()));
}
// FUNCTION: LEGO1 0x100a3450
Result GroupImpl::Remove(const MeshBuilder* pMeshBuilder)
{
const MeshBuilderImpl* pMeshBuilderImpl = static_cast<const MeshBuilderImpl*>(pMeshBuilder);
return ResultVal(m_data->DeleteVisual(pMeshBuilderImpl->ImplementationData()));
}
// FUNCTION: LEGO1 0x100a3480
Result GroupImpl::Remove(const Group* pGroup)
{
const GroupImpl* pGroupImpl = static_cast<const GroupImpl*>(pGroup);
return ResultVal(m_data->DeleteVisual(pGroupImpl->m_data));
}
// FUNCTION: LEGO1 0x100a34b0
Result GroupImpl::RemoveAll()
{
IDirect3DRMVisualArray* visuals;
IDirect3DRMFrame2* frame = m_data;
Result result = (Result) SUCCEEDED(frame->GetVisuals(&visuals));
if (result == Success) {
for (int i = 0; i < (int) visuals->GetSize(); i++) {
IDirect3DRMVisual* visual;
result = (Result) SUCCEEDED(visuals->GetElement(i, &visual));
frame->DeleteVisual(visual);
visual->Release();
}
visuals->Release();
}
return result;
}
// FUNCTION: LEGO1 0x100a3540
Result GroupImpl::Bounds(D3DVECTOR* p_min, D3DVECTOR* p_max)
{
D3DRMBOX size;
IDirect3DRMFrame2* frame = m_data;
size.min.x = 88888.f;
size.min.y = 88888.f;
size.min.z = 88888.f;
size.max.x = -88888.f;
size.max.y = -88888.f;
size.max.z = -88888.f;
IDirect3DRMVisualArray* visuals;
Result result = (Result) SUCCEEDED(frame->GetVisuals(&visuals));
if (result == Success) {
int i;
for (i = 0; i < (int) visuals->GetSize(); i++) {
IDirect3DRMVisual* visual;
visuals->GetElement(i, &visual);
IDirect3DRMMesh* mesh;
/*
* BUG: should be:
* visual->QueryInterface(IID_IDirect3DRMMesh, (void**)&mesh));
*/
result = (Result) SUCCEEDED(visual->QueryInterface(IID_IDirect3DRMMeshBuilder, (void**) &mesh));
if (result == Success) {
D3DRMBOX box;
result = (Result) SUCCEEDED(mesh->GetBox(&box));
if (size.max.y < box.max.y) {
size.max.y = box.max.y;
}
if (size.max.z < box.max.z) {
size.max.z = box.max.z;
}
if (box.min.x < size.min.x) {
size.min.x = box.min.x;
}
if (box.min.y < size.min.y) {
size.min.y = box.min.y;
}
if (box.min.z < size.min.z) {
size.min.z = box.min.z;
}
if (size.max.x < box.max.x) {
size.max.x = box.max.x;
}
mesh->Release();
}
visual->Release();
}
visuals->Release();
}
*p_min = size.min;
*p_max = size.max;
return result;
}