Files
isle/LEGO1/mxregionlist.h
2023-10-18 18:35:29 -04:00

51 lines
1.1 KiB
C++

#ifndef MXREGIONLIST_H
#define MXREGIONLIST_H
#include "mxlist.h"
struct MxRegionTopBottom;
struct MxRegionLeftRight;
// VTABLE 0x100dcb40
// SIZE 0x18
class MxRegionListParent : public MxList<MxRegionTopBottom*>
{
public:
static void Destroy(MxRegionTopBottom *p_topBottom);
MxRegionListParent() {
m_customDestructor = Destroy;
}
};
// VTABLE 0x100dcb58
// SIZE 0x18
class MxRegionList : public MxRegionListParent {};
// VTABLE 0x100dcb88
typedef MxListCursorChildChild<MxRegionTopBottom*> MxRegionListCursor;
// OFFSET: LEGO1 0x100c5970 TEMPLATE
// MxList<MxRegionTopBottom *>::_InsertEntry
// OFFSET: LEGO1 0x100c5a20 TEMPLATE
// MxListEntry<MxRegionTopBottom *>::MxListEntry<MxRegionTopBottom *>
// VTABLE 0x100dcc70
// SIZE 0x18
class MxRegionLeftRightListParent : public MxList<MxRegionLeftRight*>
{
public:
static void Destroy(MxRegionLeftRight *p_leftRight);
MxRegionLeftRightListParent() {
m_customDestructor = Destroy;
}
};
// VTABLE 0x100dcc88
// SIZE 0x18
class MxRegionLeftRightList : public MxRegionLeftRightListParent {};
#endif // MXREGIONLIST_H