diff --git a/AdvancedSessions/AdvancedSessions.uplugin b/AdvancedSessions/AdvancedSessions.uplugin index 2783f4c..8b4d7ae 100644 --- a/AdvancedSessions/AdvancedSessions.uplugin +++ b/AdvancedSessions/AdvancedSessions.uplugin @@ -2,8 +2,8 @@ "FileVersion" : 3, "FriendlyName" : "Advanced Sessions", - "Version" : 4.24, - "VersionName": "4.24", + "Version" : 4.25, + "VersionName": "4.25", "Description" : "Adds new blueprint functions to handle more advanced session operations.", "Category" : "Advanced Sessions Plugin", "CreatedBy" : "Joshua Statzer", diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h b/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h index ab68f7b..e8af427 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/BlueprintDataDefinitions.h @@ -340,7 +340,7 @@ public: //return const_cast(UniqueNetIdPtr); if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL) { - UserID = PlayerState->UniqueId.GetUniqueNetId(); + UserID = PlayerState->GetUniqueId().GetUniqueNetId(); if (!UserID.IsValid()) { FFrame::KismetExecutionMessage(*FString::Printf(TEXT("%s - Cannot map local player to unique net ID"), FunctionContext), ELogVerbosity::Warning); diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp index a4d583d..834457f 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsGameInstance.cpp @@ -263,7 +263,7 @@ void UAdvancedFriendsGameInstance::OnSessionInviteReceivedMaster(const FUniqueNe int32 LocalPlayer = 0; for (int i = 0; i < PlayerList.Num(); i++) { - if (*PlayerList[i]->PlayerState->UniqueId.GetUniqueNetId() == PersonInvited) + if (*PlayerList[i]->PlayerState->GetUniqueId().GetUniqueNetId() == PersonInvited) { LocalPlayer = i; Player = PlayerList[i]; diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp index 6135273..ff46f39 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedSessionsLibrary.cpp @@ -405,7 +405,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL) { - UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId()); + UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId()); if (!UniqueNetId.IsValid()) { UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!")); @@ -422,7 +422,7 @@ void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *Playe return; } - UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId()); + UniqueNetId.SetUniqueNetId(PlayerState->GetUniqueId().GetUniqueNetId()); if (!UniqueNetId.IsValid()) { UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!")); diff --git a/AdvancedSteamSessions/AdvancedSteamSessions.uplugin b/AdvancedSteamSessions/AdvancedSteamSessions.uplugin index f0c8740..0e86910 100644 --- a/AdvancedSteamSessions/AdvancedSteamSessions.uplugin +++ b/AdvancedSteamSessions/AdvancedSteamSessions.uplugin @@ -2,8 +2,8 @@ "FileVersion" : 3, "FriendlyName" : "Advanced Steam Sessions", - "Version" : 4.24, - "VersionName": "4.24", + "Version" : 4.25, + "VersionName": "4.25", "Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS", "Category" : "Advanced Sessions Plugin", "CreatedBy" : "Joshua Statzer",