mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
fix type and some functions that are soon to be replaced
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@@ -2,8 +2,8 @@
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"FileVersion" : 3,
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"FriendlyName" : "Advanced Steam Sessions",
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"Version" : 4.27,
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"VersionName": "4.27",
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"Version" : 5.0,
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"VersionName": "5.0",
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"Description" : "Adds new blueprint functions to handle more advanced session operations in Steam. REQUIRES ADVANCED SESSIONS",
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"Category" : "Advanced Sessions Plugin",
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"CreatedBy" : "Joshua Statzer",
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8
AdvancedSteamSessions/Config/FilterPlugin.ini
Normal file
8
AdvancedSteamSessions/Config/FilterPlugin.ini
Normal file
@@ -0,0 +1,8 @@
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[FilterPlugin]
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; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
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; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
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;
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; Examples:
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; /README.txt
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; /Extras/...
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; /Binaries/ThirdParty/*.dll
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@@ -332,18 +332,22 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
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UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
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// Switched to a Memcpy instead of byte by byte transer
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uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
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FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
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Avatar->PlatformData->Mips[0].BulkData.Unlock();
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// Original implementation was missing this!!
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// the hell man......
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delete[] oAvatarRGBA;
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if (FTexturePlatformData* PlatformData = Avatar->GetPlatformData())
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{
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uint8* MipData = (uint8*)PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
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FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
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PlatformData->Mips[0].BulkData.Unlock();
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//Setting some Parameters for the Texture and finally returning it
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Avatar->PlatformData->SetNumSlices(1);
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Avatar->NeverStream = true;
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//Avatar->CompressionSettings = TC_EditorIcon;
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// Original implementation was missing this!!
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// the hell man......
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delete[] oAvatarRGBA;
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//Setting some Parameters for the Texture and finally returning it
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PlatformData->SetNumSlices(1);
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Avatar->NeverStream = true;
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//Avatar->CompressionSettings = TC_EditorIcon;
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}
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Avatar->UpdateResource();
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