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Merge pull request #24 from lotodore/login_update_playerstate_uniqueid
Update PlayerState UniqueId after Login Good pull request, accepted
This commit is contained in:

committed by
Joshua

parent
9784cd2f01
commit
18475eb2ef
@@ -64,6 +64,7 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
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if (PlayerControllerWeakPtr.IsValid())
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if (PlayerControllerWeakPtr.IsValid())
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{
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{
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ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
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ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
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auto uniqueId = UserId.AsShared();
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if (Player)
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if (Player)
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{
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{
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@@ -73,6 +74,15 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
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{
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{
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Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
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Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
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}
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}
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Player->SetCachedUniqueNetId(uniqueId);
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}
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APlayerState* State = PlayerControllerWeakPtr->PlayerState;
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if (State)
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{
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// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
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State->SetUniqueId((const FUniqueNetIdPtr&) uniqueId);
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}
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}
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}
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}
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