Removing a test I had been doing like a year ago from GetFriendGamePlayed function

Former-commit-id: 7e0d599ed253f90b789850578accda5d89c1f0d6
This commit is contained in:
mordentral
2018-08-17 14:33:19 -04:00
parent 289fa84dd5
commit 20f99a5e10
2 changed files with 7 additions and 6 deletions

View File

@@ -297,11 +297,10 @@ public:
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the
* WebAPI GetAppList request as an alternative.
* can use the AppID with the WebAPI GetAppList request.
*/
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result/*, FString & GameName*/, int32 & AppID);
// Get a full list of steam groups
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")