mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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made a note on the literal search bool nodes that they aren't used for filtering
on steam Former-commit-id: dd4423b2810500c7106c065ca632a5bd4794749a
This commit is contained in:
@@ -101,6 +101,7 @@ public:
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static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
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static void GetSessionPropertyByte(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, uint8 &SettingValue);
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// Get session custom information key/value as Bool
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// Get session custom information key/value as Bool
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!!!
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "SearchResult"))
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static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
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static void GetSessionPropertyBool(const TArray<FSessionPropertyKeyPair> & ExtraSettings, FName SettingName, ESessionSettingSearchResult &SearchResult, bool &SettingValue);
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@@ -122,6 +123,7 @@ public:
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyByte(FName Key, uint8 Value);
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// Make a literal session custom information key/value pair from Bool
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// Make a literal session custom information key/value pair from Bool
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// Steam only currently supports Int,Float,String,BYTE values for search filtering!
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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static FSessionPropertyKeyPair MakeLiteralSessionPropertyBool(FName Key, bool Value);
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