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Added GetPlayerAuthToken function to advanced identity
Now forcing not passing in a player controller if hosting dedicated. Former-commit-id: 7a6578b7ce8d98c87e33ef4623fddc2e39be31ce
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@@ -29,6 +29,10 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result"))
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static void GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
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// Get the auth token for a local player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result"))
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static void GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
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// Get a players nickname
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity")
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static void GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
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