This commit is contained in:
mordentral
2016-04-25 11:54:03 -04:00
parent df6d10e902
commit 26d4c7f766
2 changed files with 11 additions and 29 deletions

View File

@@ -63,14 +63,14 @@ public:
// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static UTexture2D * GetSteamFriendAvatar(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool RequestSteamFriendInfo(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId);
static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId);
// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static int32 GetFriendSteamLevel(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId);
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
};