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https://github.com/mordentral/AdvancedSessionsPlugin.git
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sdff
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@@ -63,14 +63,14 @@ public:
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// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static UTexture2D * GetSteamFriendAvatar(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static bool RequestSteamFriendInfo(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId);
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static bool RequestSteamFriendInfo(const FBPUniqueNetId UniqueNetId);
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// Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static int32 GetFriendSteamLevel(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId);
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static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
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};
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