Large header file cleanup, removing engine minimal

Former-commit-id: 44000ab1d974311615c30ba2fe1f7cd9d6c61ca2
This commit is contained in:
morden
2018-07-30 20:37:20 -04:00
parent b8a5e7500b
commit 289fa84dd5
10 changed files with 15 additions and 11 deletions

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@@ -12,6 +12,7 @@
#include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "UObject/UObjectIterator.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro

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@@ -1,7 +1,7 @@
#pragma once
#include "CoreMinimal.h"
#include "ModuleManager.h"
#include "Modules/ModuleManager.h"
class AdvancedSteamSessions : public IModuleInterface
{

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@@ -1,7 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h"
#include "CoreOnline.h"
#include "UObject/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
//#include "OnlineSubsystemSteamTypes.h"