mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-23 16:34:07 +00:00
Large header file cleanup, removing engine minimal
Former-commit-id: 44000ab1d974311615c30ba2fe1f7cd9d6c61ca2
This commit is contained in:
@@ -6,9 +6,9 @@
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "Online.h"
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#include "Online.h"
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#include "OnlineSubsystem.h"
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#include "OnlineSubsystem.h"
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#include "OnlineIdentityInterface.h"
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#include "Interfaces/OnlineIdentityInterface.h"
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#include "OnlineUserInterface.h"
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#include "Interfaces/OnlineUserInterface.h"
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#include "OnlinePresenceInterface.h"
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#include "Interfaces/OnlinePresenceInterface.h"
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#include "Engine/GameInstance.h"
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#include "Engine/GameInstance.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/LocalPlayer.h"
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@@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include "ModuleManager.h"
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#include "Modules/ModuleManager.h"
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class AdvancedSessions : public IModuleInterface
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class AdvancedSessions : public IModuleInterface
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{
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{
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@@ -1,9 +1,9 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "EngineMinimal.h"
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//#include "EngineMinimal.h"
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#include "Engine/Engine.h"
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#include "Engine/Engine.h"
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#include "GameFramework/PlayerState.h"
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#include "GameFramework/PlayerState.h"
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#include "Core.h"
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//#include "Core.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "OnlineSessionSettings.h"
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#include "OnlineSessionSettings.h"
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#include "OnlineDelegateMacros.h"
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#include "OnlineDelegateMacros.h"
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@@ -11,6 +11,7 @@
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#include "OnlineSubsystemImpl.h"
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#include "OnlineSubsystemImpl.h"
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#include "OnlineSubsystemUtils.h"
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#include "OnlineSubsystemUtils.h"
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#include "OnlineSubsystemUtilsModule.h"
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#include "OnlineSubsystemUtilsModule.h"
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#include "Gameframework/PlayerController.h"
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#include "Modules/ModuleManager.h"
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#include "Modules/ModuleManager.h"
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#include "OnlineSubsystemUtilsClasses.h"
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#include "OnlineSubsystemUtilsClasses.h"
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#include "BlueprintDataDefinitions.generated.h"
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#include "BlueprintDataDefinitions.generated.h"
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@@ -3,7 +3,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "BlueprintDataDefinitions.h"
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#include "BlueprintDataDefinitions.h"
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#include "OnlineIdentityInterface.h"
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#include "Interfaces/OnlineIdentityInterface.h"
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#include "GetUserPrivilegeCallbackProxy.generated.h"
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#include "GetUserPrivilegeCallbackProxy.generated.h"
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);
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@@ -3,7 +3,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "BlueprintDataDefinitions.h"
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#include "BlueprintDataDefinitions.h"
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#include "OnlineIdentityInterface.h"
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#include "Interfaces/OnlineIdentityInterface.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/LocalPlayer.h"
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#include "LoginUserCallbackProxy.generated.h"
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#include "LoginUserCallbackProxy.generated.h"
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@@ -3,7 +3,7 @@
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "BlueprintDataDefinitions.h"
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#include "BlueprintDataDefinitions.h"
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#include "OnlineIdentityInterface.h"
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#include "Interfaces/OnlineIdentityInterface.h"
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#include "Engine/LocalPlayer.h"
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#include "Engine/LocalPlayer.h"
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#include "LogoutUserCallbackProxy.generated.h"
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#include "LogoutUserCallbackProxy.generated.h"
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@@ -1,5 +1,7 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "AdvancedFriendsGameInstance.h"
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#include "AdvancedFriendsGameInstance.h"
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#include "Kismet/GameplayStatics.h"
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#include "Gameframework/PlayerController.h"
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//General Log
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//General Log
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DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
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DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);
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@@ -12,6 +12,7 @@
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#include "Interfaces/OnlinePresenceInterface.h"
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#include "Interfaces/OnlinePresenceInterface.h"
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#include "Engine/GameInstance.h"
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#include "Engine/GameInstance.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "Interfaces/OnlineSessionInterface.h"
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#include "BlueprintDataDefinitions.h"
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#include "UObject/UObjectIterator.h"
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#include "UObject/UObjectIterator.h"
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// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
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// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "ModuleManager.h"
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#include "Modules/ModuleManager.h"
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class AdvancedSteamSessions : public IModuleInterface
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class AdvancedSteamSessions : public IModuleInterface
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{
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{
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@@ -1,7 +1,7 @@
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "SteamRequestGroupOfficersCallbackProxy.h"
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#include "SteamRequestGroupOfficersCallbackProxy.h"
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#include "CoreOnline.h"
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#include "UObject/CoreOnline.h"
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#include "AdvancedSteamFriendsLibrary.h"
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#include "AdvancedSteamFriendsLibrary.h"
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#include "OnlineSubSystemHeader.h"
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#include "OnlineSubSystemHeader.h"
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//#include "OnlineSubsystemSteamTypes.h"
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//#include "OnlineSubsystemSteamTypes.h"
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