Large header file cleanup, removing engine minimal

Former-commit-id: 44000ab1d974311615c30ba2fe1f7cd9d6c61ca2
This commit is contained in:
morden
2018-07-30 20:37:20 -04:00
parent b8a5e7500b
commit 289fa84dd5
10 changed files with 15 additions and 11 deletions

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@@ -6,9 +6,9 @@
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "Online.h" #include "Online.h"
#include "OnlineSubsystem.h" #include "OnlineSubsystem.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "OnlineUserInterface.h" #include "Interfaces/OnlineUserInterface.h"
#include "OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "ModuleManager.h" #include "Modules/ModuleManager.h"
class AdvancedSessions : public IModuleInterface class AdvancedSessions : public IModuleInterface
{ {

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EngineMinimal.h" //#include "EngineMinimal.h"
#include "Engine/Engine.h" #include "Engine/Engine.h"
#include "GameFramework/PlayerState.h" #include "GameFramework/PlayerState.h"
#include "Core.h" //#include "Core.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "OnlineSessionSettings.h" #include "OnlineSessionSettings.h"
#include "OnlineDelegateMacros.h" #include "OnlineDelegateMacros.h"
@@ -11,6 +11,7 @@
#include "OnlineSubsystemImpl.h" #include "OnlineSubsystemImpl.h"
#include "OnlineSubsystemUtils.h" #include "OnlineSubsystemUtils.h"
#include "OnlineSubsystemUtilsModule.h" #include "OnlineSubsystemUtilsModule.h"
#include "Gameframework/PlayerController.h"
#include "Modules/ModuleManager.h" #include "Modules/ModuleManager.h"
#include "OnlineSubsystemUtilsClasses.h" #include "OnlineSubsystemUtilsClasses.h"
#include "BlueprintDataDefinitions.generated.h" #include "BlueprintDataDefinitions.generated.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "GetUserPrivilegeCallbackProxy.generated.h" #include "GetUserPrivilegeCallbackProxy.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege); DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FBlueprintGetUserPrivilegeDelegate,/* const &FBPUniqueNetId, PlayerID,*/ EBPUserPrivileges, QueriedPrivilege, bool, HadPrivilege);

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "LoginUserCallbackProxy.generated.h" #include "LoginUserCallbackProxy.generated.h"

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@@ -3,7 +3,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "BlueprintDataDefinitions.h" #include "BlueprintDataDefinitions.h"
#include "OnlineIdentityInterface.h" #include "Interfaces/OnlineIdentityInterface.h"
#include "Engine/LocalPlayer.h" #include "Engine/LocalPlayer.h"
#include "LogoutUserCallbackProxy.generated.h" #include "LogoutUserCallbackProxy.generated.h"

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@@ -1,5 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "AdvancedFriendsGameInstance.h" #include "AdvancedFriendsGameInstance.h"
#include "Kismet/GameplayStatics.h"
#include "Gameframework/PlayerController.h"
//General Log //General Log
DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog); DEFINE_LOG_CATEGORY(AdvancedFriendsInterfaceLog);

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@@ -12,6 +12,7 @@
#include "Interfaces/OnlinePresenceInterface.h" #include "Interfaces/OnlinePresenceInterface.h"
#include "Engine/GameInstance.h" #include "Engine/GameInstance.h"
#include "Interfaces/OnlineSessionInterface.h" #include "Interfaces/OnlineSessionInterface.h"
#include "BlueprintDataDefinitions.h"
#include "UObject/UObjectIterator.h" #include "UObject/UObjectIterator.h"
// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro // This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "ModuleManager.h" #include "Modules/ModuleManager.h"
class AdvancedSteamSessions : public IModuleInterface class AdvancedSteamSessions : public IModuleInterface
{ {

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@@ -1,7 +1,7 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h" #include "SteamRequestGroupOfficersCallbackProxy.h"
#include "CoreOnline.h" #include "UObject/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h" #include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h" #include "OnlineSubSystemHeader.h"
//#include "OnlineSubsystemSteamTypes.h" //#include "OnlineSubsystemSteamTypes.h"