add workaround to FindFriendSession node as well

This commit is contained in:
Joshua
2025-01-10 08:58:07 -05:00
parent 116aca3a14
commit 2ade31aaa0

View File

@@ -102,6 +102,14 @@ void UFindFriendSessionCallbackProxy::OnFindFriendSessionCompleted(int32 LocalPl
{ {
FBlueprintSessionResult BSesh; FBlueprintSessionResult BSesh;
BSesh.OnlineResult = Sesh; BSesh.OnlineResult = Sesh;
// Temp for 5.5, force the values if epic isn't setting them, lobbies should always have these true
if (!BSesh.OnlineResult.Session.SessionSettings.bIsDedicated)
{
BSesh.OnlineResult.Session.SessionSettings.bUseLobbiesIfAvailable = true;
BSesh.OnlineResult.Session.SessionSettings.bUsesPresence = true;
}
Result.Add(BSesh); Result.Add(BSesh);
} }
} }