Removed all Engine.h direct references and replaced with individual header includes.

Should improve compile time.


Also prepped for eventual clan support in SteamModule


Former-commit-id: e136e7993ccc13525d638297bcb740ffa7cc96c2
This commit is contained in:
mordentral
2017-03-30 12:47:56 -04:00
parent edaec9f64c
commit 2fc814622e
5 changed files with 57 additions and 5 deletions

View File

@@ -32,6 +32,56 @@
DEFINE_LOG_CATEGORY(AdvancedSteamFriendsLog);
// Clan functions, add in soon
/*int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
{
UE_LOG(AdvancedSteamFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
return 0;
}
if (SteamAPI_Init())
{
uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());
// clan (group) iteration and access functions
//virtual int GetClanCount() = 0;
//virtual CSteamID GetClanByIndex(int iClan) = 0;
//virtual const char *GetClanName(CSteamID steamIDClan) = 0;
//virtual const char *GetClanTag(CSteamID steamIDClan) = 0;
// returns the most recent information we have about what's happening in a clan
//virtual bool GetClanActivityCounts(CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) = 0;
// for clans a user is a member of, they will have reasonably up-to-date information, but for others you'll have to download the info to have the latest
//virtual SteamAPICall_t DownloadClanActivityCounts(ARRAY_COUNT(cClansToRequest) CSteamID *psteamIDClans, int cClansToRequest) = 0;
// requests information about a clan officer list
// when complete, data is returned in ClanOfficerListResponse_t call result
// this makes available the calls below
// you can only ask about clans that a user is a member of
// note that this won't download avatars automatically; if you get an officer,
// and no avatar image is available, call RequestUserInformation( steamID, false ) to download the avatar
//virtual SteamAPICall_t RequestClanOfficerList(CSteamID steamIDClan) = 0;
// returns the steamID of the clan owner
//virtual CSteamID GetClanOwner(CSteamID steamIDClan) = 0;
// returns the number of officers in a clan (including the owner)
//virtual int GetClanOfficerCount(CSteamID steamIDClan) = 0;
// returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
//virtual CSteamID GetClanOfficerByIndex(CSteamID steamIDClan, int iOfficer) = 0;
return SteamFriends()->GetFriendSteamLevel(id);
}
#endif
return 0;
}*/
int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{
@@ -51,8 +101,6 @@ int32 UAdvancedSteamFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId Uni
#endif
return 0;
}
FString UAdvancedSteamFriendsLibrary::GetSteamPersonaName(const FBPUniqueNetId UniqueNetId)
@@ -185,7 +233,6 @@ UTexture2D * UAdvancedSteamFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueN
}*/
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
// Switched to a Memcpy instead of byte by byte transer
uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);