mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-23 00:14:24 +00:00
Update UniqueId in login callback. See also ShowLoginUICallbackProxy.cpp in UE sources.
(cherry picked from commit 826bef7b861e8c20013033b57dd45cd8fec304e5)
This commit is contained in:
@@ -64,6 +64,7 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
|
||||
if (PlayerControllerWeakPtr.IsValid())
|
||||
{
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerControllerWeakPtr->Player);
|
||||
auto uniqueId = UserId.AsShared();
|
||||
|
||||
if (Player)
|
||||
{
|
||||
@@ -73,6 +74,15 @@ void ULoginUserCallbackProxy::OnCompleted(int32 LocalUserNum, bool bWasSuccessfu
|
||||
{
|
||||
Identity->ClearOnLoginCompleteDelegate_Handle(Player->GetControllerId(), DelegateHandle);
|
||||
}
|
||||
Player->SetCachedUniqueNetId(uniqueId);
|
||||
}
|
||||
|
||||
APlayerState* State = PlayerControllerWeakPtr->PlayerState;
|
||||
|
||||
if (State)
|
||||
{
|
||||
// Update UniqueId. See also ShowLoginUICallbackProxy.cpp
|
||||
State->SetUniqueId(uniqueId);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user