Original Request UGC details function has been deprecated.

New version supports arrays of data and dataset filtering, not using that yet but will in the future.

Also changes UGCFile_ID to be uint64 to match the new backend for steam, it used to be uint32.


Former-commit-id: 6cdb799eb0256fbad68c44d6bc597d11c10abe44
This commit is contained in:
mordentral
2017-06-27 13:39:13 -04:00
parent 5f48361f99
commit 3299d2820f
4 changed files with 36 additions and 22 deletions

View File

@@ -48,14 +48,14 @@ struct FBPSteamWorkshopID
public:
uint32 SteamWorkshopID;
uint64 SteamWorkshopID;
FBPSteamWorkshopID()
{
}
FBPSteamWorkshopID(uint32 ID)
FBPSteamWorkshopID(uint64 ID)
{
SteamWorkshopID = ID;
}

View File

@@ -32,7 +32,6 @@
#include "SteamWSRequestUGCDetailsCallbackProxy.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FBlueprintWorkshopDetailsDelegate, const FBPSteamWorkshopItemDetails&, WorkShopDetails);
UCLASS(MinimalAPI)
@@ -50,7 +49,7 @@ class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyB
// Ends the current session
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSteamWorkshop")
static USteamWSRequestUGCDetailsCallbackProxy* GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID, int32 NumSecondsBeforeTimeout);
static USteamWSRequestUGCDetailsCallbackProxy* GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID);
// UOnlineBlueprintCallProxyBase interface
virtual void Activate() override;
@@ -59,18 +58,15 @@ class USteamWSRequestUGCDetailsCallbackProxy : public UOnlineBlueprintCallProxyB
private:
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
// Internal callback when the operation completes, calls out to the public success/failure callbacks
/* Steam UGC details */
//STEAM_CALLBACK(USteamWSRequestUGCDetailsCallbackProxy, OnUGCRequestUGCDetails, SteamUGCRequestUGCDetailsResult_t, OnUGCRequestUGCDetailsCallback);
void OnUGCRequestUGCDetails(SteamUGCRequestUGCDetailsResult_t *pResult, bool bIOFailure);
CCallResult<USteamWSRequestUGCDetailsCallbackProxy, SteamUGCRequestUGCDetailsResult_t> m_callResultUGCRequestDetails;
// Internal callback when the operation completes, calls out to the public success/failure callbacks
void OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure);
CCallResult<USteamWSRequestUGCDetailsCallbackProxy, SteamUGCQueryCompleted_t> m_callResultUGCRequestDetails;
#endif
private:
FBPSteamWorkshopID WorkShopID;
int32 NumSecondsBeforeTimeout;
UObject* WorldContextObject;
};