mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-28 19:04:07 +00:00
Original Request UGC details function has been deprecated.
New version supports arrays of data and dataset filtering, not using that yet but will in the future. Also changes UGCFile_ID to be uint64 to match the new backend for steam, it used to be uint32. Former-commit-id: 6cdb799eb0256fbad68c44d6bc597d11c10abe44
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@@ -27,6 +27,7 @@ void USteamRequestGroupOfficersCallbackProxy::Activate()
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{
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uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
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SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
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m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
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return;
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}
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@@ -9,16 +9,14 @@
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USteamWSRequestUGCDetailsCallbackProxy::USteamWSRequestUGCDetailsCallbackProxy(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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NumSecondsBeforeTimeout = 2.0f;
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}
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USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID, int32 NumSecondsBeforeTimeout)
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USteamWSRequestUGCDetailsCallbackProxy* USteamWSRequestUGCDetailsCallbackProxy::GetWorkshopItemDetails(UObject* WorldContextObject, FBPSteamWorkshopID WorkShopID/*, int32 NumSecondsBeforeTimeout*/)
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{
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USteamWSRequestUGCDetailsCallbackProxy* Proxy = NewObject<USteamWSRequestUGCDetailsCallbackProxy>();
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Proxy->WorkShopID = WorkShopID;
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Proxy->NumSecondsBeforeTimeout = NumSecondsBeforeTimeout;
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return Proxy;
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}
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@@ -26,8 +24,21 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (SteamAPI_Init())
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{
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SteamAPICall_t hSteamAPICall = SteamUGC()->RequestUGCDetails(WorkShopID.SteamWorkshopID, NumSecondsBeforeTimeout);
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{
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// #TODO: Support arrays instead in the future?
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UGCQueryHandle_t hQueryHandle = SteamUGC()->CreateQueryUGCDetailsRequest((PublishedFileId_t *)&WorkShopID.SteamWorkshopID, 1);
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// #TODO: add search settings here by calling into the handle?
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SteamAPICall_t hSteamAPICall = SteamUGC()->SendQueryUGCRequest(hQueryHandle);
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// Need to release the query
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SteamUGC()->ReleaseQueryUGCRequest(hQueryHandle);
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if (hSteamAPICall == k_uAPICallInvalid)
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{
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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return;
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}
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m_callResultUGCRequestDetails.Set(hSteamAPICall, this, &USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails);
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return;
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}
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@@ -35,18 +46,24 @@ void USteamWSRequestUGCDetailsCallbackProxy::Activate()
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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}
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void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCRequestUGCDetailsResult_t *pResult, bool bIOFailure)
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void USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails(SteamUGCQueryCompleted_t *pResult, bool bIOFailure)
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{
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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if (bIOFailure || !pResult)
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if (bIOFailure || !pResult || pResult->m_unNumResultsReturned <= 0)
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{
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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return;
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}
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OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(pResult->m_details));
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return;
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if (SteamAPI_Init())
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{
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SteamUGCDetails_t Details;
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if (SteamUGC()->GetQueryUGCResult(pResult->m_handle, 0, &Details))
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{
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OnSuccess.Broadcast(FBPSteamWorkshopItemDetails(Details));
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return;
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}
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}
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#endif
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OnFailure.Broadcast(FBPSteamWorkshopItemDetails());
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