fix for android / phone?

This commit is contained in:
mordentral
2016-06-17 11:44:38 -04:00
parent 3a755d95bd
commit 3407e1922b
3 changed files with 20 additions and 3 deletions

View File

@@ -61,6 +61,11 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|FriendsList")
static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend);
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
@@ -73,4 +78,6 @@ public:
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
#endif
};