fix for android / phone?

This commit is contained in:
mordentral
2016-06-17 11:44:38 -04:00
parent 3a755d95bd
commit 3407e1922b
3 changed files with 20 additions and 3 deletions

View File

@@ -12,6 +12,8 @@
#pragma warning(disable:4996)
#endif
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#pragma push_macro("ARRAY_COUNT")
#undef ARRAY_COUNT
@@ -19,6 +21,8 @@
#pragma pop_macro("ARRAY_COUNT")
#endif
// @todo Steam: See above
#ifdef _MSC_VER
#pragma warning(pop)
@@ -27,7 +31,7 @@
//General Log
DEFINE_LOG_CATEGORY(AdvancedFriendsLog);
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
int32 UAdvancedFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
{
if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
@@ -152,6 +156,7 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
UE_LOG(AdvancedFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
return nullptr;
}
#endif
void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{