mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-12-10 08:03:14 +00:00
fix for android / phone?
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@@ -7,7 +7,12 @@ public class AdvancedSessions : ModuleRules
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{
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{
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PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
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PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
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PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
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PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem","CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "Steamworks", /*"Voice", "OnlineSubsystemSteam"*/ });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem", "CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets"/*"Voice", "OnlineSubsystemSteam"*/ });
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PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
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PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking", "OnlineSubsystemUtils" /*"Voice", "Steamworks","OnlineSubsystemSteam"*/});
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Linux) || (Target.Platform == UnrealTargetPlatform.Mac))
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Steamworks"/*"Voice", "OnlineSubsystemSteam"*/ });
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}
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}
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}
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}
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}
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@@ -61,6 +61,11 @@ public:
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|FriendsList")
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|FriendsList")
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static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend);
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static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend);
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
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// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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@@ -73,4 +78,6 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
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static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
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static int32 GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId);
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#endif
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};
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};
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@@ -12,6 +12,8 @@
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#pragma warning(disable:4996)
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#pragma warning(disable:4996)
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#endif
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#endif
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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#pragma push_macro("ARRAY_COUNT")
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#pragma push_macro("ARRAY_COUNT")
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#undef ARRAY_COUNT
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#undef ARRAY_COUNT
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@@ -19,6 +21,8 @@
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#pragma pop_macro("ARRAY_COUNT")
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#pragma pop_macro("ARRAY_COUNT")
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#endif
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// @todo Steam: See above
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// @todo Steam: See above
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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#pragma warning(pop)
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#pragma warning(pop)
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@@ -27,7 +31,7 @@
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//General Log
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//General Log
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DEFINE_LOG_CATEGORY(AdvancedFriendsLog);
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DEFINE_LOG_CATEGORY(AdvancedFriendsLog);
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#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
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int32 UAdvancedFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
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int32 UAdvancedFriendsLibrary::GetFriendSteamLevel(const FBPUniqueNetId UniqueNetId)
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{
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{
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
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if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
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@@ -152,6 +156,7 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(const FBPUniqueNetId
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UE_LOG(AdvancedFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
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UE_LOG(AdvancedFriendsLog, Warning, TEXT("STEAM Couldn't be verified as initialized"));
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return nullptr;
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return nullptr;
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}
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}
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#endif
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void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
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void UAdvancedFriendsLibrary::SendSessionInviteToFriends(APlayerController *PlayerController, const TArray<FBPUniqueNetId> &Friends, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
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{
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{
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