mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-25 01:14:20 +00:00
dsfsdfs
This commit is contained in:
133
Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp
Normal file
133
Source/AdvancedSessions/Private/AdvancedExternalUILibrary.cpp
Normal file
@@ -0,0 +1,133 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "OnlineSubSystemHeader.h"
|
||||
#include "AdvancedExternalUILibrary.h"
|
||||
|
||||
//General Log
|
||||
DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowAccountUpgradeUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowAccountUpgradeUI(*PlayerRequestingAccountUpgradeUI.GetUniqueNetId());
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
{
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowProfileUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowProfileUI(*PlayerViewingProfile.GetUniqueNetId(), *PlayerToViewProfileOf.GetUniqueNetId(), NULL);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowWebURLUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowWebURL(URLToShow);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
{
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowLeaderboardsUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowLeaderboardUI(LeaderboardName);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowInviteUI Failed to get ULocalPlayer for the given PlayerController!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowInviteUI(Player->GetControllerId(), GameSessionName);
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
}
|
||||
|
||||
void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
|
||||
{
|
||||
if (!PlayerController)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Had a bad Player Controller!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
|
||||
|
||||
if (!ExternalUIInterface.IsValid())
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get External UI interface!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);
|
||||
|
||||
if (!Player)
|
||||
{
|
||||
UE_LOG(AdvancedExternalUILog, Warning, TEXT("ShowFriendsUI Failed to get ULocalPlayer for the given PlayerController!"));
|
||||
Result = EBlueprintResultSwitch::Type::OnFailure;
|
||||
return;
|
||||
}
|
||||
|
||||
ExternalUIInterface->ShowFriendsUI(Player->GetControllerId());
|
||||
Result = EBlueprintResultSwitch::Type::OnSuccess;
|
||||
}
|
||||
Reference in New Issue
Block a user