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@@ -67,6 +67,15 @@ void UGetFriendsCallbackProxy::OnReadFriendsListCompleted(int32 LocalUserNum, bo
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BPF.DisplayName = Friend->GetDisplayName();
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BPF.RealName = Friend->GetRealName();
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BPF.UniqueNetId.SetUniqueNetId(Friend->GetUserId());
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BPF.bIsPlayingSameGame = Friend->GetPresence().bIsPlayingThisGame;
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BPF.PresenceInfo.bIsOnline = Friend->GetPresence().bIsOnline;
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BPF.PresenceInfo.bIsPlaying = Friend->GetPresence().bIsPlaying;
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BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState::Type)((int32)Friend->GetPresence().Status.State));
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BPF.PresenceInfo.StatusString = Friend->GetPresence().Status.StatusStr;
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BPF.PresenceInfo.bIsJoinable = Friend->GetPresence().bIsJoinable;
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BPF.PresenceInfo.bIsPlayingThisGame = Friend->GetPresence().bIsPlayingThisGame;
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FriendsListOut.Add(BPF);
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}
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