diff --git a/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h b/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h index ad0b2dd..756c645 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h +++ b/AdvancedSessions/Source/AdvancedSessions/Classes/EndSessionCallbackProxy.h @@ -23,7 +23,7 @@ class UEndSessionCallbackProxy : public UOnlineBlueprintCallProxyBase * Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead. * This exists for people using StartSession and optionally hand managing the session state. */ - UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions|Deprecated") + UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions") static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController); // UOnlineBlueprintCallProxyBase interface