mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
more changes
This commit is contained in:
@@ -32,32 +32,32 @@ public:
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//********* External UI Functions *************//
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// Show the UI that handles the Friends list
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that handles inviting people to your game
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result);
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// Show the UI that shows the leaderboard (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains"))
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static void ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", AutoCreateRefTerm = "AllowedDomains", WorldContext = "WorldContextObject"))
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static void ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded = false , bool bShowBackground = false, bool bShowCloseButton = false, int32 OffsetX = 0, int32 OffsetY = 0, int32 SizeX = 0, int32 SizeY = 0);
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// Show the UI that shows a web URL
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI")
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static void CloseWebURLUI();
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (WorldContext = "WorldContextObject"))
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static void CloseWebURLUI(UObject* WorldContextObject);
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// Show the UI that shows the profile of a uniquenetid
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result);
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// Show the UI that shows the account upgrade UI (doesn't work with steam)
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result"))
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static void ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedExternalUI", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result);
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};
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@@ -28,26 +28,26 @@ public:
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//********* Identity Functions *************//
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// Get the login status of a local player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result"))
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static void GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result);
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// Get the auth token for a local player
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result"))
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static void GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result);
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// Get a players nickname
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity")
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static void GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity", meta = (WorldContext = "WorldContextObject"))
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static void GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname);
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//********* User Account Functions *************//
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// Get a users account
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
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static void GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result);
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// Get all known users accounts
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result"))
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static void GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedIdentity|UserAccount", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result);
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// Get a user account access token
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedIdentity|UserAccount")
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@@ -6,9 +6,17 @@
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//General Log
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DEFINE_LOG_CATEGORY(AdvancedExternalUILog);
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void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
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void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerRequestingAccountUpgradeUI, EBlueprintResultSwitch &Result)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -21,10 +29,17 @@ void UAdvancedExternalUILibrary::ShowAccountUpgradeUI(const FBPUniqueNetId Playe
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
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void UAdvancedExternalUILibrary::ShowProfileUI(UObject* WorldContextObject, const FBPUniqueNetId PlayerViewingProfile, const FBPUniqueNetId PlayerToViewProfileOf, EBlueprintResultSwitch &Result)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -39,9 +54,16 @@ void UAdvancedExternalUILibrary::ShowProfileUI(const FBPUniqueNetId PlayerViewin
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void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
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void UAdvancedExternalUILibrary::ShowWebURLUI(UObject* WorldContextObject, FString URLToShow, EBlueprintResultSwitch &Result, TArray<FString>& AllowedDomains, bool bEmbedded, bool bShowBackground, bool bShowCloseButton, int32 OffsetX, int32 OffsetY, int32 SizeX, int32 SizeY)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -67,9 +89,15 @@ void UAdvancedExternalUILibrary::ShowWebURLUI(FString URLToShow, EBlueprintResul
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedExternalUILibrary::CloseWebURLUI()
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void UAdvancedExternalUILibrary::CloseWebURLUI(UObject* WorldContextObject)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -80,9 +108,16 @@ void UAdvancedExternalUILibrary::CloseWebURLUI()
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ExternalUIInterface->CloseWebURL();
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}
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void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlueprintResultSwitch &Result)
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void UAdvancedExternalUILibrary::ShowLeaderBoardUI(UObject* WorldContextObject, FString LeaderboardName, EBlueprintResultSwitch &Result)
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{
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -97,7 +132,7 @@ void UAdvancedExternalUILibrary::ShowLeaderBoardUI(FString LeaderboardName, EBlu
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}
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void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
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void UAdvancedExternalUILibrary::ShowInviteUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
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{
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if (!PlayerController)
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{
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@@ -106,7 +141,14 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -128,7 +170,7 @@ void UAdvancedExternalUILibrary::ShowInviteUI(APlayerController *PlayerControlle
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerController, EBlueprintResultSwitch &Result)
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void UAdvancedExternalUILibrary::ShowFriendsUI(UObject* WorldContextObject, APlayerController *PlayerController, EBlueprintResultSwitch &Result)
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{
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if (!PlayerController)
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{
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@@ -137,7 +179,14 @@ void UAdvancedExternalUILibrary::ShowFriendsUI(APlayerController *PlayerControll
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineExternalUIPtr ExternalUIInterface = Online::GetExternalUIInterface(World);
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if (!ExternalUIInterface.IsValid())
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{
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@@ -5,7 +5,7 @@
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DEFINE_LOG_CATEGORY(AdvancedIdentityLog);
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void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
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void UAdvancedIdentityLibrary::GetPlayerAuthToken(UObject* WorldContextObject, APlayerController * PlayerController, FString & AuthToken, EBlueprintResultSwitch &Result)
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{
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if (!PlayerController)
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{
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@@ -23,7 +23,14 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
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if (!IdentityInterface.IsValid())
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{
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@@ -36,15 +43,21 @@ void UAdvancedIdentityLibrary::GetPlayerAuthToken(APlayerController * PlayerCont
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
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{
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void UAdvancedIdentityLibrary::GetPlayerNickname(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, FString & PlayerNickname)
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{
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if (!UniqueNetID.IsValid())
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{
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UE_LOG(AdvancedIdentityLog, Warning, TEXT("GetPlayerNickname was passed a bad player uniquenetid!"));
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
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if (!IdentityInterface.IsValid())
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{
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@@ -55,7 +68,7 @@ void UAdvancedIdentityLibrary::GetPlayerNickname(const FBPUniqueNetId & UniqueNe
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}
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void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
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void UAdvancedIdentityLibrary::GetLoginStatus(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetID, EBPLoginStatus & LoginStatus, EBlueprintResultSwitch &Result)
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{
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if (!UniqueNetID.IsValid())
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{
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@@ -64,7 +77,14 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
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if (!IdentityInterface.IsValid())
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{
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@@ -78,9 +98,17 @@ void UAdvancedIdentityLibrary::GetLoginStatus(const FBPUniqueNetId & UniqueNetID
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}
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void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
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void UAdvancedIdentityLibrary::GetAllUserAccounts(UObject* WorldContextObject, TArray<FBPUserOnlineAccount> & AccountInfos, EBlueprintResultSwitch &Result)
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{
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
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if (!IdentityInterface.IsValid())
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{
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@@ -99,9 +127,17 @@ void UAdvancedIdentityLibrary::GetAllUserAccounts(TArray<FBPUserOnlineAccount> &
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Result = EBlueprintResultSwitch::OnSuccess;
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}
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void UAdvancedIdentityLibrary::GetUserAccount(const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
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void UAdvancedIdentityLibrary::GetUserAccount(UObject* WorldContextObject, const FBPUniqueNetId & UniqueNetId, FBPUserOnlineAccount & AccountInfo, EBlueprintResultSwitch &Result)
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{
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface();
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UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
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if (!IsValid(World))
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{
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Result = EBlueprintResultSwitch::OnFailure;
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return;
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}
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IOnlineIdentityPtr IdentityInterface = Online::GetIdentityInterface(World);
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if(!UniqueNetId.IsValid())
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{
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