mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
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dsf
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@@ -7,7 +7,7 @@ public class AdvancedSessions : ModuleRules
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{
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PrivateIncludePaths.AddRange(new string[] { "AdvancedSessions/Private"/*, "OnlineSubsystemSteam/Private"*/ });
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PublicIncludePaths.AddRange(new string[] { "AdvancedSessions/Public" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem","CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "Steamworks"/*, "OnlineSubsystemSteam"*/ });
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PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking"/*, "Steamworks", "OnlineSubsystemSteam"*/ });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "OnlineSubsystem","CoreUObject", "OnlineSubsystemUtils", "Networking", "Sockets", "Steamworks", /*"Voice", "OnlineSubsystemSteam"*/ });
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PrivateDependencyModuleNames.AddRange(new string[] { "OnlineSubsystem", "Sockets", "Networking","OnlineSubsystemUtils", /*"Voice", "Steamworks", "OnlineSubsystemSteam"*/ });
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}
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}
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@@ -1,8 +1,29 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "OnlineSubSystemHeader.h"
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#include "AdvancedFriendsLibrary.h"
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// This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro
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// @todo Steam: Steam headers trigger secure-C-runtime warnings in Visual C++. Rather than mess with _CRT_SECURE_NO_WARNINGS, we'll just
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// disable the warnings locally. Remove when this is fixed in the SDK
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable:4996)
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#endif
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#pragma push_macro("ARRAY_COUNT")
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#undef ARRAY_COUNT
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#include <steam/steam_api.h>
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#pragma pop_macro("ARRAY_COUNT")
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// @todo Steam: See above
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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//General Log
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DEFINE_LOG_CATEGORY(AdvancedFriendsLog);
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@@ -102,7 +123,7 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(APlayerController *Pl
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if (Width > 0 && Height > 0)
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{
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//Creating the buffer "oAvatarRGBA" and then filling it with the RGBA Stream from the Steam Avatar
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BYTE *oAvatarRGBA = new BYTE[Width * Height * 4];
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uint8 *oAvatarRGBA = new uint8[Width * Height * 4];
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//Filling the buffer with the RGBA Stream from the Steam Avatar and creating a UTextur2D to parse the RGBA Steam in
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@@ -121,7 +142,6 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(APlayerController *Pl
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UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
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//MAGIC!
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uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
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FMemory::Memcpy(MipData, (void*)oAvatarRGBA, Height * Width * 4);
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Avatar->PlatformData->Mips[0].BulkData.Unlock();
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@@ -13,6 +13,12 @@
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#include "OnlineSubsystemUtilsClasses.h"
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#include "BlueprintDataDefinitions.h"
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/*#include "VoiceEngineImpl.h"
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#include "VoiceInterfaceImpl.h"
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#include "Voice.h""
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*/
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// Found this in the steam controller, seems like a nice thought since steam is throwing errors
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// Disable crazy warnings that claim that standard C library is "deprecated".
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#ifdef _MSC_VER
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