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@@ -111,6 +111,10 @@ public:
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId);
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// Get the unique net id of a network player who is assigned the the given player state
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
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static void GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId);
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// Check if a UniqueNetId is a friend
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId")
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static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String);
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