This commit is contained in:
mordentral
2016-01-20 15:45:42 -05:00
parent 09ff857c7f
commit 4ca3616582
3 changed files with 23 additions and 3 deletions

View File

@@ -61,15 +61,15 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|FriendsList") UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|FriendsList")
static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend); static void IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend);
// Get a texture of a valid friends avatar, STEAM ONLY // Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static UTexture2D * GetSteamFriendAvatar(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium); static UTexture2D * GetSteamFriendAvatar(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
// Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY // Preloads the avatar and name of a steam friend, return whether it is already available or not, STEAM ONLY, Takes time to actually load everything after this is called.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static bool RequestSteamFriendInfo(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId); static bool RequestSteamFriendInfo(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId);
// Gets the level of a friends steam account, STEAM ONLY // Gets the level of a friends steam account, STEAM ONLY, Returns -1 if the steam level is not known, might need RequestSteamFriendInfo called first.
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI") UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI")
static int32 GetFriendSteamLevel(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId); static int32 GetFriendSteamLevel(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId);

View File

@@ -111,6 +111,10 @@ public:
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId); static void GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId);
// Get the unique net id of a network player who is assigned the the given player state
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|PlayerInfo|PlayerID")
static void GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId);
// Check if a UniqueNetId is a friend // Check if a UniqueNetId is a friend
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId") UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|UniqueNetId")
static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String); static void UniqueNetIdToString(const FBPUniqueNetId &UniqueNetId, FString &String);

View File

@@ -336,6 +336,22 @@ void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerControlle
} }
} }
void UAdvancedSessionsLibrary::GetUniqueNetIDFromPlayerState(APlayerState *PlayerState, FBPUniqueNetId &UniqueNetId)
{
if (!PlayerState)
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState received a bad PlayerState!"));
return;
}
UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
if (!UniqueNetId.IsValid())
{
UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromPlayerState couldn't get the player uniquenetid!"));
}
return;
}
void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName) void UAdvancedSessionsLibrary::SetPlayerName(APlayerController *PlayerController, FString PlayerName)
{ {
if (!PlayerController) if (!PlayerController)