mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-28 19:04:07 +00:00
Added SteamRequestGroupOfficers function to the sessions plugin.
Added GetSteamGroups to the sessions plugin. Added GetSteamFriendGamePlayed function to the sessions plugin. Former-commit-id: 8e553495aa175521d91f9efd6b6432d237796fc9
This commit is contained in:
@@ -29,6 +29,29 @@ enum class SteamAvatarSize : uint8
|
||||
SteamAvatar_Large = 3
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType, Category = "Online|SteamAPI|SteamGroups")
|
||||
struct FBPSteamGroupInfo
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FBPUniqueNetId GroupID; // Uint64 representation
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FString GroupName;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
FString GroupTag;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numOnline;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numInGame;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Online|SteamAPI|SteamGroups")
|
||||
int32 numChatting;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
UCLASS()
|
||||
class UAdvancedSteamFriendsLibrary : public UBlueprintFunctionLibrary
|
||||
@@ -57,4 +80,14 @@ public:
|
||||
// Creates a unique steam id directly from a string holding a uint64 value, useful for testing
|
||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedFriends|SteamAPI")
|
||||
static FBPUniqueNetId CreateSteamIDFromString(const FString SteamID64);
|
||||
|
||||
/* Gets the current game played by a friend - AppID is int32 even though steam ids are uint32, can't be helped in blueprint currently
|
||||
* The game name is retrieved from steamSDK AppList which isn't available to all game IDs without request, can use the AppID with the
|
||||
* WebAPI GetAppList request as an alternative.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
|
||||
static void GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Online|SteamAPI|SteamGroups")
|
||||
static void GetSteamGroups(TArray<FBPSteamGroupInfo> & SteamGroups);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user