Update SteamRequestGroupOfficersCallbackProxy.cpp

This commit is contained in:
Louis Raverdy
2021-10-18 22:00:37 +02:00
committed by GitHub
parent 6c392ee1fb
commit 6065bd9a36

View File

@@ -1,51 +1,51 @@
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h"
#include "UObject/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif
//#include "OnlineSubsystemSteamTypes.h"
//////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy
USteamRequestGroupOfficersCallbackProxy::USteamRequestGroupOfficersCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
USteamRequestGroupOfficersCallbackProxy::~USteamRequestGroupOfficersCallbackProxy()
{
}
USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID)
{
USteamRequestGroupOfficersCallbackProxy* Proxy = NewObject<USteamRequestGroupOfficersCallbackProxy>();
Proxy->GroupUniqueID = GroupUniqueNetID;
return Proxy;
}
void USteamRequestGroupOfficersCallbackProxy::Activate()
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SteamRequestGroupOfficersCallbackProxy.h"
#include "Online/CoreOnline.h"
#include "AdvancedSteamFriendsLibrary.h"
#include "OnlineSubSystemHeader.h"
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
#include "steam/isteamfriends.h"
#endif
//#include "OnlineSubsystemSteamTypes.h"
//////////////////////////////////////////////////////////////////////////
// UEndSessionCallbackProxy
USteamRequestGroupOfficersCallbackProxy::USteamRequestGroupOfficersCallbackProxy(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
USteamRequestGroupOfficersCallbackProxy::~USteamRequestGroupOfficersCallbackProxy()
{
}
USteamRequestGroupOfficersCallbackProxy* USteamRequestGroupOfficersCallbackProxy::GetSteamGroupOfficerList(UObject* WorldContextObject, FBPUniqueNetId GroupUniqueNetID)
{
USteamRequestGroupOfficersCallbackProxy* Proxy = NewObject<USteamRequestGroupOfficersCallbackProxy>();
Proxy->GroupUniqueID = GroupUniqueNetID;
return Proxy;
}
void USteamRequestGroupOfficersCallbackProxy::Activate()
{
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
if (SteamAPI_Init())
{
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
{
uint64 id = *((uint64*)GroupUniqueID.UniqueNetId->GetBytes());
SteamAPICall_t hSteamAPICall = SteamFriends()->RequestClanOfficerList(id);
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
return;
}
#endif
TArray<FBPSteamGroupOfficer> EmptyArray;
OnFailure.Broadcast(EmptyArray);
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
m_callResultGroupOfficerRequestDetails.Set(hSteamAPICall, this, &USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails);
return;
}
#endif
TArray<FBPSteamGroupOfficer> EmptyArray;
OnFailure.Broadcast(EmptyArray);
}
#if PLATFORM_WINDOWS || PLATFORM_MAC || PLATFORM_LINUX
void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanOfficerListResponse_t *pResult, bool bIOFailure)
{
TArray<FBPSteamGroupOfficer> OfficerArray;
@@ -54,7 +54,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
if (bIOFailure || !pResult || !pResult->m_bSuccess)
{
if (SteamSubsystem != nullptr)
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
@@ -91,7 +91,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
OfficerArray.Add(Officer);
}
if (SteamSubsystem != nullptr)
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([OfficerArray, this]()
{
@@ -104,7 +104,7 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
}
else
{
if (SteamSubsystem != nullptr)
if (SteamSubsystem != nullptr)
{
SteamSubsystem->ExecuteNextTick([this]()
{
@@ -116,6 +116,6 @@ void USteamRequestGroupOfficersCallbackProxy::OnRequestGroupOfficerDetails(ClanO
// Should never hit this anyway
//OnFailure.Broadcast(OfficerArray);
}
#endif
}
#endif