From 6462cd4c6f8ce81a4e982835dca456797e94f181 Mon Sep 17 00:00:00 2001 From: "Joshua (MordenTral) Statzer" Date: Wed, 24 Sep 2025 14:23:51 -0400 Subject: [PATCH] added note, trying to get epic to fix --- .../Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp index 5df1a94..6bb7eac 100644 --- a/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp +++ b/AdvancedSessions/Source/AdvancedSessions/Private/AdvancedFriendsLibrary.cpp @@ -151,7 +151,9 @@ void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, con Friend.PresenceInfo.bIsPlaying = pres.bIsPlaying; Friend.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame; Friend.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); + // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string + // OnlineFriendPresenceInterfaceSteam has the issue //Friend.PresenceInfo.StatusString = pres.Status.StatusStr; } } @@ -266,6 +268,7 @@ void UAdvancedFriendsLibrary::GetStoredFriendsList(APlayerController *PlayerCont BPF.PresenceInfo.bIsPlaying = pres.bIsPlaying; BPF.PresenceInfo.PresenceState = ((EBPOnlinePresenceState)((int32)pres.Status.State)); // #TODO: Check back in on this in shipping, epic is missing the UTF8_TO_TCHAR call on converting this and its making an invalid string + // OnlineFriendPresenceInterfaceSteam has the issue //BPF.PresenceInfo.StatusString = pres.Status.StatusStr; BPF.PresenceInfo.bIsJoinable = pres.bIsJoinable; BPF.PresenceInfo.bIsPlayingThisGame = pres.bIsPlayingThisGame;