mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
whoops
This commit is contained in:
@@ -23,7 +23,7 @@ class UEndSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
|
||||
* Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead.
|
||||
* This exists for people using StartSession and optionally hand managing the session state.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions|Deprecated")
|
||||
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions")
|
||||
static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController);
|
||||
|
||||
// UOnlineBlueprintCallProxyBase interface
|
||||
|
Reference in New Issue
Block a user