This commit is contained in:
Joshua
2022-04-08 12:03:52 -04:00
parent ab9de1b344
commit 64710df075

View File

@@ -23,7 +23,7 @@ class UEndSessionCallbackProxy : public UOnlineBlueprintCallProxyBase
* Ends the current sessions, Generally for almost all uses you should be using the engines native Destroy Session node instead.
* This exists for people using StartSession and optionally hand managing the session state.
*/
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions|Deprecated")
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "true", WorldContext="WorldContextObject"), Category = "Online|AdvancedSessions")
static UEndSessionCallbackProxy* EndSession(UObject* WorldContextObject, class APlayerController* PlayerController);
// UOnlineBlueprintCallProxyBase interface