mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-22 16:04:18 +00:00
Merge pull request #30 from uno1982/master
Add server travel blueprint node.
This commit is contained in:

committed by
Joshua

parent
aee6c013d6
commit
707c055f49
@@ -200,5 +200,11 @@ public:
|
|||||||
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
|
UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|Misc")
|
||||||
static bool HasOnlineSubsystem(FName SubSystemName);
|
static bool HasOnlineSubsystem(FName SubSystemName);
|
||||||
|
|
||||||
|
//**** Seamless travel Functions ****//
|
||||||
|
|
||||||
|
//Exposes Server travel to blueprint
|
||||||
|
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "Online|AdvancedSessions|Seamless", meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject"))
|
||||||
|
static bool ServerTravel(UObject* WorldContextObject, const FString& InURL, bool bAbsolute, bool bShouldSkipGameNotify);
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@@ -528,3 +528,14 @@ void UAdvancedSessionsLibrary::GetNumberOfNetworkPlayers(UObject* WorldContextOb
|
|||||||
|
|
||||||
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
NumNetPlayers = TheWorld->GetGameState()->PlayerArray.Num();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UAdvancedSessionsLibrary::ServerTravel(UObject* WorldContextObject, const FString& FURL, bool bAbsolute, bool bShouldSkipGameNotify)
|
||||||
|
{
|
||||||
|
if (!WorldContextObject) return false;
|
||||||
|
|
||||||
|
//using a context object to get the world
|
||||||
|
UWorld* const World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::ReturnNull);
|
||||||
|
if (!World) return false;
|
||||||
|
World->ServerTravel(FURL,bAbsolute,bShouldSkipGameNotify);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
Reference in New Issue
Block a user