fixed image

This commit is contained in:
morden
2016-01-15 20:52:40 -05:00
parent 9e618bbeb1
commit 80761936f2

View File

@@ -52,14 +52,18 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(APlayerController *Pl
//Filling the buffer with the RGBA Stream from the Steam Avatar and creating a UTextur2D to parse the RGBA Steam in
SteamUtils()->GetImageRGBA(Picture, (uint8*)oAvatarRGBA, 4 * Height * Width * sizeof(char));
// Removed as I changed the image bit code to be RGB
/*
//Swap R and B channels because for some reason the games whack
for (uint32 i = 0; i < (Width * Height * 4); i += 4)
{
uint8 Temp = oAvatarRGBA[i + 0];
oAvatarRGBA[i + 0] = oAvatarRGBA[i + 2];
oAvatarRGBA[i + 2] = Temp;
}
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_B8G8R8A8);
}*/
UTexture2D* Avatar = UTexture2D::CreateTransient(Width, Height, PF_R8G8B8A8);
//MAGIC!
uint8* MipData = (uint8*)Avatar->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
@@ -67,6 +71,7 @@ UTexture2D * UAdvancedFriendsLibrary::GetSteamFriendAvatar(APlayerController *Pl
Avatar->PlatformData->Mips[0].BulkData.Unlock();
// Original implementation was missing this!!
// the hell man......
delete[] oAvatarRGBA;
//Setting some Parameters for the Texture and finally returning it