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							| @@ -0,0 +1,109 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings. | ||||
|  | ||||
| #pragma once | ||||
| #include "OnlineSubSystemHeader.h" | ||||
| #include "Kismet/BlueprintFunctionLibrary.h" | ||||
| #include "Online.h" | ||||
| #include "OnlineSubsystem.h" | ||||
| #include "OnlineFriendsInterface.h" | ||||
| #include "OnlineUserInterface.h" | ||||
| #include "OnlineMessageInterface.h" | ||||
| #include "OnlinePresenceInterface.h" | ||||
| #include "Engine/GameInstance.h" | ||||
| #include "OnlineSessionInterface.h" | ||||
| #include "OnlineSessionSettings.h" | ||||
| #include "UObjectIterator.h" | ||||
| #include "AdvancedFriendsInterface.h" | ||||
|  | ||||
| #include "AdvancedFriendsGameInstance.generated.h" | ||||
|  | ||||
|  | ||||
| //General Advanced Sessions Log | ||||
| DECLARE_LOG_CATEGORY_EXTERN(AdvancedFriendsInterfaceLog, Log, All); | ||||
|  | ||||
| UCLASS() | ||||
| class UAdvancedFriendsGameInstance : public UGameInstance | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
|  | ||||
| 	UAdvancedFriendsGameInstance(const FObjectInitializer& ObjectInitializer); | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface) | ||||
| 	bool bCallFriendInterfaceEventsOnPlayerControllers; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedFriendsInterface) | ||||
| 	bool bCallVoiceInterfaceEventsOnPlayerControllers; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AdvancedVoiceInterface) | ||||
| 	bool bEnableTalkingStatusDelegate; | ||||
|  | ||||
| 	//virtual void PostLoad() override; | ||||
| 	virtual void Shutdown() override; | ||||
| 	virtual void Init() override; | ||||
|  | ||||
| 	//*** Session invite accepted by local ***// | ||||
| 	FOnSessionUserInviteAcceptedDelegate SessionInviteAcceptedDelegate; | ||||
| 	FDelegateHandle SessionInviteAcceptedDelegateHandle; | ||||
|  | ||||
| 	void OnSessionInviteAcceptedMaster(const bool bWasSuccessful, int32 LocalPlayer, TSharedPtr<const FUniqueNetId> PersonInviting, const FOnlineSessionSearchResult& SessionToJoin); | ||||
|  | ||||
| 	// After a session invite has been accepted by the local player this event is triggered, call JoinSession on the session result to join it | ||||
| 	UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") | ||||
| 	void OnSessionInviteAccepted(int32 LocalPlayerNum, FBPUniqueNetId PersonInviting, const FBlueprintSessionResult& SessionToJoin); | ||||
|  | ||||
|  | ||||
| 	// After a voice status has changed this event is triggered if the bEnableTalkingStatusDelegate property is true | ||||
| 	UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedVoice") | ||||
| 	void OnPlayerTalkingStateChanged(FBPUniqueNetId PlayerId, bool bIsTalking); | ||||
|  | ||||
| 	void OnPlayerTalkingStateChangedMaster(TSharedRef<const FUniqueNetId> PlayerId, bool bIsTalking); | ||||
|  | ||||
| 	FOnPlayerTalkingStateChangedDelegate PlayerTalkingStateChangedDelegate; | ||||
| 	FDelegateHandle PlayerTalkingStateChangedDelegateHandle; | ||||
|  | ||||
| 	//*** Session Invite Received From Friend ***// | ||||
| 	// REMOVED BECAUSE IT NEVER GETS CALLED | ||||
| 	/*FOnSessionInviteReceivedDelegate SessionInviteReceivedDelegate; | ||||
| 	FDelegateHandle SessionInviteReceivedDelegateHandle; | ||||
|  | ||||
| 	void OnSessionInviteReceivedMaster(const FUniqueNetId &InvitedPlayer, const FUniqueNetId &FriendInviting, const FOnlineSessionSearchResult& Session); | ||||
|  | ||||
| 	// After a session invite has been sent from a friend this event is triggered, call JoinSession on the session result to join it | ||||
| 	UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") | ||||
| 	void OnSessionInviteReceived(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &FriendInviting, const FBlueprintSessionResult &Session); | ||||
| 	*/ | ||||
|  | ||||
| 	//*** Friend Invite Accepted ***// | ||||
| 	/*FOnInviteAcceptedDelegate FriendInviteAcceptedDelegate; | ||||
| 	FDelegateHandle FriendInviteAcceptedDelegateHandle; | ||||
|  | ||||
| 	void OnFriendInviteAcceptedDelegateMaster(const FUniqueNetId& LocalPlayer, const FUniqueNetId &PlayerInvited); | ||||
|  | ||||
| 	// After a session invite has been accepted by a friend this event is triggered | ||||
| 	UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") | ||||
| 	void OnFriendInviteAccepted(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &PlayerInvited); | ||||
| 	*/ | ||||
|  | ||||
| 	//*** Friend Invite Rejected ***// | ||||
| 	/*FOnInviteRejectedDelegate SessionInviteRejectedByFriendDelegate; | ||||
| 	FDelegateHandle InviteRejectedByFriendDelegateHandle; | ||||
|  | ||||
| 	void OnFriendInviteRejectedDelegateMaster(const FUniqueNetId& LocalPlayer, const FUniqueNetId &PlayerDeclined); | ||||
|  | ||||
| 	// After a friend invite has been rejected this event is triggered | ||||
| 	UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") | ||||
| 	void OnFriendInviteRejected(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &PlayerDeclined); | ||||
| 	*/ | ||||
|  | ||||
| 	//*** Removed By Friend ***// | ||||
| 	/*FOnFriendRemovedDelegate RemovedByFriendDelegate; | ||||
| 	FDelegateHandle RemovedByFriendDelegateHandle; | ||||
|  | ||||
| 	void OnRemovedByFriendDelegateMaster(const FUniqueNetId& LocalPlayer, const FUniqueNetId &FriendRemoved); | ||||
|  | ||||
| 	// After a friend removed the player this event is triggered | ||||
| 	UFUNCTION(BlueprintImplementableEvent, Category = "AdvancedFriends") | ||||
| 	void OnRemovedByFriend(const FBPUniqueNetId &InvitedPlayer, const FBPUniqueNetId &FriendRemoved);*/ | ||||
| }; | ||||
|  | ||||
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