mirror of
https://github.com/mordentral/AdvancedSessionsPlugin.git
synced 2025-10-25 01:14:20 +00:00
Added world context to a bunch of relevant nodes.
Should likely add it to others in the future as well. Former-commit-id: c41024927d6525c3c35ff609bdffdb2960b6e3ae
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@@ -39,16 +39,16 @@ public:
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static void GetExtraSettings(FBlueprintSessionResult SessionResult, TArray<FSessionPropertyKeyPair> & ExtraSettings);
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// Get the current session state
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetSessionState(EBPOnlineSessionState &SessionState);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetSessionState(UObject* WorldContextObject, EBPOnlineSessionState &SessionState);
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// Get the current session settings
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result"))
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static void GetSessionSettings(int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (ExpandEnumAsExecs = "Result", WorldContext = "WorldContextObject"))
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static void GetSessionSettings(UObject* WorldContextObject, int32 &NumConnections, int32 &NumPrivateConnections, bool &bIsLAN, bool &bIsDedicated, bool &bAllowInvites, bool &bAllowJoinInProgress, bool &bIsAnticheatEnabled, int32 &BuildUniqueID, TArray<FSessionPropertyKeyPair> &ExtraSettings, EBlueprintResultSwitch &Result);
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// Check if someone is in the current session
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo")
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static void IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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UFUNCTION(BlueprintCallable, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void IsPlayerInSession(UObject* WorldContextObject, const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession);
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// Make a literal session search parameter
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo|Literals")
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@@ -66,8 +66,8 @@ public:
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static void GetSessionID_AsString(const FBlueprintSessionResult & SessionResult, FString& SessionID);
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// Get a string copy of the current session ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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static void GetCurrentSessionID_AsString(FString& SessionID);
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo", meta = (WorldContext = "WorldContextObject"))
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static void GetCurrentSessionID_AsString(UObject* WorldContextObject, FString& SessionID);
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// Get the Unique Current Build ID
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UFUNCTION(BlueprintPure, Category = "Online|AdvancedSessions|SessionInfo")
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