diff --git a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h index 106ccfd..16ca1aa 100644 --- a/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h +++ b/AdvancedSteamSessions/Source/AdvancedSteamSessions/Classes/SteamWSRequestUGCDetailsCallbackProxy.h @@ -2,6 +2,7 @@ #pragma once #include "CoreMinimal.h" +#include "AdvancedSteamWorkshopLibrary.h" #include "BlueprintDataDefinitions.h" // This is taken directly from UE4 - OnlineSubsystemSteamPrivatePCH.h as a fix for the array_count macro